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  1. The Unguided

    H.B. Pack 7.6 is out // PATCH FOR 1.9.1.1 RELEASED.

    Hey guys! Since the recent patch of MB2 (v1.6.2.1) came to life, I had to patch up the HB pack as well. It's only a minor fix for Legends FA and updated UI for Open mode but I encourage everyone to download to prevent future issues. For the same reason Grievous is now available in Open mode so...
  2. The Unguided

    H.B. Pack 7.6 is out // PATCH FOR 1.9.1.1 RELEASED.

    Thanks for the appreciation!
  3. The Unguided

    H.B. Pack 7.6 is out // PATCH FOR 1.9.1.1 RELEASED.

    Hello there everyone! The next update (v7.1) is available! The clonetroopers are uploaded into a separate .PK3 file this time so it will be easier to navigate for those who would like to work with it. The HapSlash based JediPack has been reduced to "_a", ",_b", "_e" sub-models which means...
  4. The Unguided

    H.B. Pack 7.6 is out // PATCH FOR 1.9.1.1 RELEASED.

    Hello there guys! I have been receiving multiple messages from multiple people about the HB pack. Let me tell you there's a new update coming in just a few days. So for those who got an issue or conflicting errors with Peneke pack, that would certainly be solved. Also, few new stuff is coming...
  5. The Unguided

    Chances for new classes in Open mode?

    Minor healing is like if it wasn't even there while significant healing would be instantly imbalanced.
  6. The Unguided

    Chances for new classes in Open mode?

    You got me with that. Although perhaps it's because even current classes have overlapping characteristics, Soldier and Elite Trooper/Commander could be one class just with more difficulty when setting the points. Same applies to Clone and ARC Trooper if you ask me. When you think about it, there...
  7. The Unguided

    Chances for new classes in Open mode?

    Well, you might have a point there but we talk about a team-based game. In one way or another you should stick together most of the time. By being in stealth it doesn't necessarily mean you're an assassin to manage sneak attacks, it can be enough to disorientate enemies and have the upper hand...
  8. The Unguided

    Chances for new classes in Open mode?

    I think it depends on how you use it and what limits are given to it. It might be useful in certain situations while in others it wouldn't be as effective. Eventually there would be other ways to use the same class - the same way like you can either be a full-on saberist or force wielder...
  9. The Unguided

    Chances for new classes in Open mode?

    I'd consider something like cloak + close combat weapon + extra agility or something for a potential new class (no lightsaber, no force use). Whatever may come up it should not slow down gameplay.
  10. The Unguided

    Corellia: Past and Future

    "Pet projects" hah? :D Looking forward to play this very much. Only the atmosphere of this map is cool, and now the detailed layout, will be fun for sure.
  11. The Unguided

    New Maps and Models

    Exegol lacks creativity I think - looks like a random room on Korriban just exaggerated. Jakku is Tatooine 2.0. Where they met Lando in TROS is Tatooine 3.0. Kijimi looked fine but a reskin of BlueIce Nightfall (search on JKHub) would look like pretty much as Kijimi I think. (On the side...
  12. The Unguided

    Penekepack 2.5 // R21 Compatibility // CLASSIC UI RESTORATION

    Could you find a solution to the problem when the music always restarts (and resets to the default track of the actual map) in each round?
  13. The Unguided

    Technical Issue FPS Problem

    I see. I'm guessing the maps because most of the time I experience FPS drops on certain maps no matter the player count online. While in other maps it's not so (or not at all) noticeable. Of course there can be certain player/weapon models too, which there are. What do we consider decently...
  14. The Unguided

    Penekepack 2.5 // R21 Compatibility // CLASSIC UI RESTORATION

    Probably due to the lack of updated UI files. The in-game UI route has been completely changed and some other things have been altered. @Penekowski could we work this out? I may help if you like.
  15. The Unguided

    Technical Issue FPS Problem

    I see but there's no such issue in the base game and I suppose the single CPU core applies to it as well. So optimization issues might still be a problem, right? I think the main question here is: why haven't the graphic settings been changed to the core in all those years?
  16. The Unguided

    Technical Issue FPS Problem

    Are you sure? Because then it's freaking ridiculous. Does anyone think it's something that should be looked into? Those maps should not have been implemented - no offense towards the map creators though. I mean it's 2020 and I bet most people have a nuclear reactor-like PC but they still have...
  17. The Unguided

    Technical Issue FPS Problem

    I was wondering about this for years and had my 2nd PC ever since but I was getting more or less the same FPS drops. It mainly occurs in more modern maps (e.g. New DotF, Cloud City, RepCruiser) and when there are like 8+ players in a server. Which is kind of annoying when base JASP, JAMP, JA+...
  18. The Unguided

    Kyle Katarn Jedi Build?

    That's cool. Although in Open mode you can't do Lightning as a Jedi while Kyle had that very much.
  19. The Unguided

    Confirmed Bugged sabers in Enclave FA

    Yes, it is.
  20. The Unguided

    question for devs

    Last time I was playing as a gunner (3 days ago) I had lots of fun killing Jedi and Sith, sometimes even more in a row. What's wrong guys?
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