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  1. TeKilla

    [Beta] Improved Graphics Mod (Pre-configured QEffectsGL)

    Since for some weird reason i’m not able to run reshade on my graphic card (AMD RX VEGA64), QeffectGL is my last hope for some graphics enhancement on mb2. but i’m using this build, crystice-softworks/QeffectsGL [Generic] RenderFrame=-1 Anisotropy=8 Multisample=4 Bloom=1 BloomSteps=32...
  2. TeKilla

    Capture with jaMME in MBII 1.4.5 (with dropped editing support)

    same here... Jamme is definitely dead for mb2...
  3. TeKilla

    MovieBattles II Hotfix 1.6.1.1 Released

    I got this when i try to connect to any server in legends mode,
  4. TeKilla

    Ben's Useful Replacements: Jihadist Mandalorian

    https://mega.nz/#!g8YQWa5S!_ueH90zlLBPE-gBszlKhcuhV2OcpqyQQdNksAY4mPcg
  5. TeKilla

    MovieBattles II V1.6 Released

    How cool is the new dotf classic b ???
  6. TeKilla

    MovieBattles II V1.5.5 Released

    I've noticed that g_InactivitySpec is still broken
  7. TeKilla

    PowerBattles II - Attack of the Memes

    it was related to read/write access thanks!
  8. TeKilla

    PowerBattles II - Attack of the Memes

    @FrenzY My openjk server always crashes on pb2_dotf at the end of the round =================================== JKA Movie Battles II Crash Log =================================== Process File Name: mbiided.i386 Process ID: 1276 Signal Code: 0x0000000B Signal Reason: address not mapped to...
  9. TeKilla

    So, spam in a half-dead mod of a half-dead game...

    Type /showplayerid then /ignore spammer id or you can activate Team Chat Only if he's disconecting and reconnecting
  10. TeKilla

    [Beta] Improved Graphics Mod (Pre-configured QEffectsGL)

    Shadows are unlocked in demos.
  11. TeKilla

    [Beta] Improved Graphics Mod (Pre-configured QEffectsGL)

    I'm playing a little bit with HSL adjustments here is my current settings: [Generic] RenderFrame=-1 Anisotropy=8 Multisample=4 MultisampleHint=0 Bloom=1 BloomSteps=64 BloomDarken=4 BloomScale=0.25 SSAO=1 SSAOScale=2 SSAOMinZ=0.005 SSAOMaxZ=5 Hue=0 Saturation=15 Lightness=5 Emboss=1...
  12. TeKilla

    MovieBattles II V1.5.4 Released

    g_InactivitySpec is broken,
  13. TeKilla

    Penekepack 2.5 // R21 Compatibility // CLASSIC UI RESTORATION

    I would love to see some new animations
  14. TeKilla

    [Beta] Improved Graphics Mod (Pre-configured QEffectsGL)

    I think BloomScale=0.25 and SSAOScale=2 work better, at least for my personal taste and with RenderFrame=-1 you can turn dynamic lights/glow on. my setup: [Generic] RenderFrame=-1 Anisotropy=0 Multisample=0 MultisampleHint=0 Bloom=1 BloomSteps=64 BloomDarken=4 BloomScale=0.25 SSAO=1 SSAOScale=2...
  15. TeKilla

    Ben's Useful Replacements: Jihadist Mandalorian

    Please, reupload :'(
  16. TeKilla

    Moviebattles II V1.5.3 Released

    I confirm that anticheat is doing the same on my openjk server
  17. TeKilla

    Moviebattles II V1.5.2 Released

    It wasn't removed for me
  18. TeKilla

    (Basic) How to kill a Soldier as Jedi and Sith

    What if the soldier has no gun or ammo?
  19. TeKilla

    Is Widescreen possible?

    Use jamme client for that
  20. TeKilla

    [VIDEO] Zona Franga Mar/2018 (1440p60 HD)

    lol i didn't notice that before. I think it's probably related to jamme, because i'm using cgamex86.dll from 1.4.4.
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