No - We'll update the Open Beta periodically and I would expect that to be in the first drop "soon"
No - Saber code requires client side changes to be playable, we don't currently have a way to enable this which is accessible to all players.
This is for community feedback from the Open Beta currently running on the Official Open Beta Servers.
Details are here: The next steps forward
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Please limit feedback and discussion to the gameplay changes...
I think like many things we need to make it clearer how to turn things like this off at the very least.
Now for the important question. How many people am I going to infract for spam in a thread about spam? ;)
Tempest has really done a lot of excellent and hard work on getting these ready. This is only half of what he has done in the past few months because unfortunately the saber changes need client side code adjustments. Hopefully we'll have further news on when you can try these out for yourselves...
That's something I am aware of and we as a team are focused on. @GoodOl'Ben has a long old list of things that will be locked development wise - which would mean they wont be touched unless someone can provide a very strong justification as to why. We'd like to focus on small tweaks, and adding...
There is a default keymap in the PK3s, but, it doesn't actually seem to work. The updated launcher should let us address this by supplying an actual config file if one does not already exist (i.e. give a config to new players without overwriting existing player's configs). Join bugs need some...
No guarentees that just because somethings been in a dev diary it will definitely be in the next patch. A Launcher update wont ever be released at the same time as a game update because that'd just be asking for trouble.
We will do what we can. I am aware our OOBE isn't great, and we're working on it piece by piece. The first thing in this pipeline is the launcher upgrades, and some long standing bug fixes which appear right when you join a server. I want the library to be updated, and I want that to be part of...
Basically, because models are assigned to be used with only a specific class and so you cant just add client side models you can only override them. I'm not aware of any hard limit that means we cant add more but, more models is more loading time, bigger memory footprint and generally reduced...
In Steam:
Right Click Star Wars Jedi Knight: Jedi Academy -> Properties -> Local Files -> Verify Integrity Of Game Files -> Let it run (This will make sure the right executables have the right name)
Once that's is done in Launcher:
Settings -> Make sure Steam Integration is enabled.
People are arseholes on the internet. Unfortunately many people consider this to be a feature and not a bug.
Seriously though, you can ignore individual players, and if you cant swap servers - swap teams. Perhaps the TK system could also be adjusted so that points are given more aggressively...