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    ui_char_color_(red/green/blue) is read only. Please allow setting model RGB colors via console.

    Changing the sliders updates those values (ui_char_color_red, ui_char_color_blue, etc.) in REAL time. They can be modified at literally any point in the match.. intermission, round starting, during the round, etc. You can even play as a multi-life class, change the slider, then die and you will...
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    ui_char_color_(red/green/blue) is read only. Please allow setting model RGB colors via console.

    I'm talking about these ^. We are forced to drag the sliders around to alter those values but cant set them directly since they are read only: "playertint R G B" and "char_color_red 0-255" etc. don't do anything either The reason I ask is because I got a lot of .cfg files for adjusting...
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    Rebel Sapper MBCH for Goosto

    dj, add dis shit ( i fixed some bad numbers )
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    Rebel Sapper MBCH for Goosto

    edit: fixed hackrate. Should be 1.5x aka 0.67
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    Moviebattles II R21.2.00 Released

    Nevermind, I played against red and my mental illness is back.
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    Moviebattles II R21.2.00 Released

    This patch cured my mental illness edit: oh i can still see the beta forums you might wanna remove me from that
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    The Birth of the Blaze

    You're writing is actually incredible, dude HAHA! Literally the 'corridors of deathstar' line is one of the most atmospheric things I have ever read.
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    Moviebattles II R20.1 Released

    If you are absolutely, deathly curious... from what I understand (take this with a grain of salt-- I may be technically mistaken) every style at the moment has the same animations as base JKA just with a flat multiplier. (This is obviously not how it's supposed to be but it's what it is for the...
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