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  1. H

    Lightning Stun

    No, I'm not. It isn't a "must have", I play without it regularly and rarely do I do badly or not support my team. If you block with your saber and walk you are mostly immune to force powers. It isn't difficult to either keep enemy force-users on the other side of their teammates where they...
  2. H

    Lightning Stun

    if you're playing well you aren't giving the other player a chance to use force against you. most of the time blocking is sufficient, and swingblocking prevents you from being knocked down by push/pull. consider that you have more offensive forcepowers than they do unless they also have no force...
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    Lightning Stun

    do people actually use force block? i've always found it to just be a waste of points, like saber defense 3 (most of the time)
  4. H

    Bullet speeds

    travel speeds are fine. i like the balance between psychological play (faking out other gunners with strafing) and physical skill (making your shots). think about how this would affect saber fights in open. faster shots means less chance to swing against that pesky sith without being shot...
  5. H

    Not enough DoT in the game ?

    both teams elite trooper has dodge as an option. the only differences are t21 and fire nades/a280 and sonic nades
  6. H

    Auto-roll on small elevations

    seems like a simple case of git gud
  7. H

    1.4.5 Open Beta Dueling Feedback

    is it just me, or has the camera angle during ydfa been locked? i used to be able to turn in mid air with it but now it forces me to do a 180 before i can turn, well after the downward swing is over.
  8. H

    Wookiee Force Resistance

    I really don't see a problem with the way it is now, why should it be changed? With good teamplay from Sith, imp teams can fairly well lock down any sort of team composition with lightning, grip, and push/pull/repulse, with the only wooks being able to put a stop to it (and even then its not a...
  9. H

    Force Power for jedi to counter Sith OP'ness like Lighting and Grip

    ah sorry i thought you were implying this would be a new feature, not just added in for jedi too (without damage).
  10. H

    Force Power for jedi to counter Sith OP'ness like Lighting and Grip

    you can already do grip superpush with grip 3 and push 3 if you have your fists out ;)
  11. H

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    I think this would be a good addition to gameplay as long as it didn't last too long, maybe somewhere between 2-6 seconds depending on distance from the blast, which would give another incentive to use the grenade launcher to land direct hits on other players.
  12. H

    AWESOME jedi power idea!

    Jedi have 1 shot kills, plenty of utility to escape a fight and avoid damage, as well as good blaster damage reduction (especially next patch). Heal has been in the game before for Jedi, and it was unbalanced. Not something I personally believe adds anything to game play.
  13. H

    Model replacement guide

    hey all, I was curious. how do you change out saber hilt models? is it the same concept? and where is MBModels3 located? I don't have that file in my main directory.
  14. H

    Potential fixes to 1.3 that could have been used but weren't thread

    I made an account just now after my years of playing (since b16) to tell you that these are the worst suggestions for saber combat I've ever seen. It really just reads like you want to buff your own playstyle as a way to 'balance' the game. Healing is stupid. We had it and it was awful. Passive...
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