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  1. Lessen

    TODO

    With the big map up, there's actually a cvar that's something like cg_minimapOpacity, that lets you set the opacity to like 0.1, so that you have a big map overlay on screen all the time but you can also see through it just fine. But I think that feature only works on jamp engine, and not on...
  2. Lessen

    TODO

    ok :p Is this talking specifically about force speed lunge? If so, I think speed lunge is basically fine right now as a super cool-looking and legitimately strong tool that requires a lot of skill. The endlag is an appropriate balance to the sheer speed/range of the attack. I've personally...
  3. Lessen

    Map changes

    That #24 one (which is written strangely and marked as "need more information") sounds like it might be referencing one or maybe two particular parts in Deathstar where cornerpeeking results in you seeing the hall as empty even if the hall isn't empty. In particular I think there's a case of...
  4. Lessen

    TODO

    There's no way it's 3 seconds yeah i just timed it and i could throw out 3 pushes within the span of 3 seconds, it's probably 1s vulnerability at most. Which IS a nice amount of vulnerability, yes, throwing out a push recklessly against a good gunner or a bunch of gunners will get you hit a bit.
  5. Lessen

    TODO

    I edited the above post a bunch since posting it so if you're writing something r/n about how incomplete my Simple Implementation would be, I figured it out :p
  6. Lessen

    TODO

    Huh, I like that direction of thought a lot. A relatively simple implementation: Give points for doing the objective or for simply being near the person when they do the objective (give same amount of points either way so people aren't fighting over who gets to do obj). That'd be the score...
  7. Lessen

    TODO

    it's gettin something of a rework real soon I assume you mean a narrower cone and a shorter range? Just clarifying. in what way, specifically? a pretty large-scale sabering rework is coming "soon" cool idea. As a gunner I like the idea of gunner stealth being buffed, but it could also run a...
  8. Lessen

    Revision to Muzzlepoints

    Illustrated version for accessibility.
  9. Lessen

    CLAN [OoR] The Order of Revan | Info | Ranks | Ways too Apply

    this got a solid laugh out of me
  10. Lessen

    Revision to Muzzlepoints

    My described fix is as much of a fix as is possible without adding a new cvar. The complete fix would be to additionally implement viewmodel_fov and lock/default it at whatever value lines things up properly. viewmodel_fov is a variable in Source Engine games and possibly Quake Live.
  11. Lessen

    Mandolorian needs a nerf. Here's why

    "Be Soldier" is also something of a rocket counter. It can only 1/3 kill you, at worst! :D
  12. Lessen

    March Character Models

    Worth noting that virtually none of the non-BaseJKA models in MB2 are anywhere near as optimized as the BaseJKA models. Even the ones with LODs have much higher polycounts on their lowest LODs than Base models. Hence my Base Pack.
  13. Lessen

    Revision to Muzzlepoints

    The Current State of Things - All viewmodels (first person gun models) are positioned the same way. aside from dual pistols - The "original guns" – E-11 and Pistol – have muzzlepoints that are lined up with the viewmodels at FOV 80. They are misaligned at FOV 97. - The "new guns" – T-21 and CR –...
  14. Lessen

    [VIDEO]- Sheez and giggles 1

    i like the music choices. and scenes. i like the video :D
  15. Lessen

    Two tweaks to movement. (Pretty please.)

    First off, in case you're unaware, blaster speeds are being increased 15% next patch. Second off, I like the prediction element of MB2 but I think particular classes are just so fast it makes the prediction game senselessly hard. By having such high move speed, they have a HUGE array of...
  16. Lessen

    Two tweaks to movement. (Pretty please.)

    ^ Interesting point. I almost wouldn't consider that a downside since it at least incentivizes both players getting really close to each other before they fire lol, since once you're close enough there's a much higher chance of your first shot hitting and giving you the advantage. And that means...
  17. Lessen

    Two tweaks to movement. (Pretty please.)

    Thanks for not totally shitting on idea #2 without explanation. :D I was expecting at least one person to just give a classic "no that's retarded" kinda response. Now, for counterarguments. Or at least commentary. What I'm trying to do is to tone down the sheer "randomness" of trying to hit...
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