smug isn't bad by design
playing it 16v16 is just too much
is it possible to hardcode rtv not to allow nominating smuggler when player count exceeds a certain value?
imo if it was competitive it should be rotation instead of rtv
that sounds like a lot of changes, impressive
what's the point?
edit: so it's like they can still block and stagger prevents them only from swinging?
whoa.
i used simple macros to cycle between FOV settings and shoulder cameras
the first one makes unscoped long range combat less disadvantageous for small screen users
the other one makes SBD able to peek DOTF main better
great idea, this would effectively remove proj from the game, since noone in their right mind would pick a proj over a :blaster: wingun :blaster: with a respawn