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  1. Onysfx

    Push 3 Balance

    @Preston Off topic, but I don't think mandos should have fast getup, not even roll getup. They already have a jetpack jesus. The only thing I could think of is enabling jetpack while knocked down on the ground which propels you backwards for a short burst, but overheats the jetpack (unless it's...
  2. Onysfx

    Push 3 Balance

    What MBII really needs most of all things sadly, is a god damn ingame tutorial to teach all these new players before they run in, get killed and ragequit. EDIT: I still think there isn't much repercussions for using push though. I asked my friend about push 3, he was also fine with it, he...
  3. Onysfx

    Push 3 Balance

    I don't think there should be a cooldown on push myself. It won't make any difference with the mind game stuff gunners have to go through, and nerfs a jedi's support majorly. And it's not a 2-3 second cooldown for push, it's like 1.5 seconds.
  4. Onysfx

    Push 3 Balance

    But you can run from wookiees. You can't run from jedi.
  5. Onysfx

    Push 3 Balance

    Well yes that's true XD. I probably would do better if I had smoother gameplay. EDIT: But I still stand by my opinion. There's gotta be something we can do without nerfing jedi too much, but giving gunners a better chance. Jedi are supposed to be a support class (in MBII anyway), not a lone...
  6. Onysfx

    Push 3 Balance

    I myself have played jedi, and I get far more kills than when I'm a gunner. It's simple, run up to the BH in his face, if he doesn't run, slice, if he does, push and kill. I may take a few hits, ah well, almost all of the time I survive. I don't think that's fair at all.
  7. Onysfx

    Push 3 Balance

    For you maybe it's easy, but for many it is difficult. And also, you don't know which way he'll short hop. You don't know if he'll just run sideways, or do a full jump. Combined with the speed of the shot (smaller nowadays, but still significant, unless you're using the Disruptor), ping, and the...
  8. Onysfx

    Push 3 Balance

    There often isn't time to move out the way when the swing animation is playing. And he can just push you right after you move. Or you walk and he swings again and your dead. The only class that can really fight jedi at close range is BH with the secondary kick, and if you fk up with the kick...
  9. Onysfx

    Mine is lower than that. AMD Turion X2 TL-58, ATI Radeon X1200.

    Mine is lower than that. AMD Turion X2 TL-58, ATI Radeon X1200.
  10. Onysfx

    Push 3 Balance

    I don't think push needs a huge nerf, just enough so gunners aren't caught completely off guard. Again I was thinking of a small charge up push. Problem with this is it would be too easy for gunners to counter.
  11. Onysfx

    Push 3 Balance

    Indeed. And people will say the gunner should aim better, but you can just shorthop right after the push and dodge nearly all the shots. Not much punishment for a failed push.
  12. Onysfx

    Push 3 Balance

    It's significantly harder to aim for him when he jumps right after he pushes.
  13. Onysfx

    Push 3 Balance

    Ultimately, the battle is a mind game where the jedi has the advantage. I've had this one jedi run right up in my face, without slicing, wait for me to run, then push. There we also times where he would run right up to me, not push, just slice. How am I supposed to know? I was firing the e-11...
  14. Onysfx

    Push 3 Balance

    But I've had jedi jump towards me, but slash instead. You can just never know.
  15. Onysfx

    Push 3 Balance

    I know what your saying, but I'm saying that you can hear the TD coming ahead of time and prepare for it, with push 3, there's no warning, not even a slight warning, that's the issue.
  16. Onysfx

    Push 3 Balance

    Except you know when the TD is coming ahead of time.
  17. Onysfx

    Push 3 Balance

    Don't think anyone saw my post on the previous page, so I'll post it again. I have an idea guys. You could have it so push doesn't have to be charged to push back nades and projectiles, but you have to charge it if you want to knock down players. But only a small charge so skilled players have...
  18. Onysfx

    Push 3 Balance

    I have an idea guys. You could have it so push doesn't have to be charged to push back nades and projectiles, but you have to charge it if you want to knock down players. But only a small charge so skilled players have barely enough time to react.
  19. Onysfx

    UNLIMITED POWAAAAAaaaaa....I'm too weak...

    Updated first post. Wooks can still escape lightning, also my idea only applies to using lightning in melee, with lightning 3. The sith is forced to a walk when using lightning, so the wook can escape.
  20. Onysfx

    UNLIMITED POWAAAAAaaaaa....I'm too weak...

    Simple concept for Sith with lightning 3 in melee: Continue shooting a blast of lightning past 0 FP, but at the expense of your own health. Once you reach 1 hp, you can no longer "DEW IT". "I can't huld it any longah...." EDIT: You will only be able to be using lightning at past 50 fp as it...
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