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  1. PuNk

    Making New Content is Pointless Now

    I for one love playing a large variety of maps. I am also bored to death by people constantly wanting dotf or deathstar only. It's why starting from January I've been organising weekly Open mode events with my clan on our private server, each sunday 2 different maps, because when we play Open on...
  2. PuNk

    Discrimination against Blue users

    Ah well I am talking about duel mode actually. In Open I don't really stick by the "house" rules of "yellow only" "no hit and run" "no force" "no jump" etc and do various things to gain the edge so I can deal with blue there in a different way. But in duel mode when I face blue I genuinely...
  3. PuNk

    Discrimination against Blue users

    I have to admit I am the type of player SeV described above. I think I'm decent in yellow vs yellow but when facing blue I literally freeze and have no idea what to do. I try to pbcounter or parry but I always end up being interrupted no matter what I try. I also have troubles even getting the...
  4. PuNk

    Increasing The Playerbase

    Why are you still here?
  5. PuNk

    How would dueling have to be fixed/adjusted to make it easier to tell when and what your mistakes ar

    I agree with more distinct effects but not with visible BP bars and staggers. Visible BP bars would ruin mind games behind duels. The whole point is to predict and tell how much BP your opponent is at based on movements, aggressiveness, opening room for behaviours opposite of what your actual...
  6. PuNk

    How would dueling have to be fixed/adjusted to make it easier to tell when and what your mistakes ar

    This. Many times I cannot tell if I have been interrupted or parried because crosshair is the same. Sometimes it is plain obvious but often it is not. So I am happy to hear indicators will be clear on that.
  7. PuNk

    Suggestion to shift the attention from overcomplication to creativity.

    "By what? A millisecond? Also it would make slapping less of an easy feat and having to time it on your opponent's swing instead of using that knowledge of swingblock being a bitch sounds way more skillful to me." The current gap is not easy to hit and it takes a lot of focus to time it right...
  8. PuNk

    Suggestion to shift the attention from overcomplication to creativity.

    Well "tedius", "annoying" and "burned out" is very subjective here. I don't feel annoyed by it at all, I don't find it tedious and I'm definitely not burned out and I duel like that few hours a day. And yeah I feel it being rewarding because it took time and focus to train it. Also, have you...
  9. PuNk

    Suggestion to shift the attention from overcomplication to creativity.

    Don't you think MB2 is succesful though? A mod for a 14 year old video game still going strong having a decently sized community that plays actively on a daily basis. I call that success. Now, not necessarily worse, but pointless in my opinion. Call me crazy but I don't think complexity is what...
  10. PuNk

    Suggestion to shift the attention from overcomplication to creativity.

    It's something that always required time and patience to perfect. Worked well so far so changing it now to something easy just because a few players don't like it or find it annoying seems pointless to me. I simply like the technique and I believe that it is balanced as it is. I have also helped...
  11. PuNk

    Suggestion to shift the attention from overcomplication to creativity.

    Because it works fine as it is. Don't touch it if it ain't broke. Takes some time and patience to get used to but once learned it's rewarding and fun. There are other elements of saber combat that need looking into. And I don't think it's tedius at all. When I couldn't do it I enjoyed the...
  12. PuNk

    Suggestion to shift the attention from overcomplication to creativity.

    Yeah it is. It seperates those who cannot swingblock with those who can. If you make it "simple" anyone can do it immediately. Takes time and patience to practise as it did all these years.
  13. PuNk

    Suggestion to shift the attention from overcomplication to creativity.

    It is not unnecessary. It is not even that hard to do, it just takes practise. Go on the training dummy and try tapping swingblocked combos, 8 clicks in under ... what is it, 3-4 seconds? Sure you will be failing a lot at first but after a while it will be integrated into your muscle memory and...
  14. PuNk

    In 5 words or less, describe how you would fix the entire game. (Meme responses are allowed)

    Bringing back catwalk, removing/reworking flinch and acm, removing staggers and fixing sidewhacks happening even when it's obviously not a SIDE or a backwhack would fix the game for me in a way is what I meant.
  15. PuNk

    You're not dealing with the average Saiyan warrior anymore

    Well duuh. You answered your own question.
  16. PuNk

    CLAN [OoR] The Order of Revan | Info | Ranks | Ways too Apply

    Good luck, you will need it! If you are looking short term yes it is weird having very few members and so many ranks, but if he has a vision of it long-term and has a plan it can pay off. Remalus did the same with TIN. Way too many ranks when I joined, not that many members and now it is the...
  17. PuNk

    EU OPEN Remalus's Application

    Known him for months now, we've had our differences about some clan stuff but he always had the best intentions. He's a dedicated community member and in love with MB2. I'm sure he would be a respectful and responsible admin for EU Official.
  18. PuNk

    Saber changes 2018 edition

    People say that for years and still it's the experienced players that are keeping it alive somehow and most those 13 year old RPers come and go all within days/weeks. They don't stick around because it's "too hard to learn". But then if you make it less hard to learn you risk going against the...
  19. PuNk

    Saber changes 2018 edition

    After a while it becomes routine, muscle memory and it comes down to who times his attacks/counters better and who makes them more unpredictable and that's what takes most skill. Running around hiting your opponent and grinding ACM not so much. Also, regarding "How will we get new players?" this...
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