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  1. SeV

    Moviebattles II R21.5 Released

    My original suggestion for bhc was to slow them down or even prevent them completely, but I think nerfing them via ACM like this is a good alternative, because it provides more freedom of choice. You can deliberately choose to bhc if you need parries or you're close to winning the duel...
  2. SeV

    Moviebattles II Update R21.0.00 Now Available

    I haven't even had a chance to play the new patch yet because linux hasn't been fully updated, but this is just nonsense, and calling Leons retarded is uncalled for. Maybe take a look in the mirror instead. The changes that Leons made were mainly voted on by the community, and most were...
  3. SeV

    lawlgolas

  4. SeV

    Open is finally dead.

    The main take-away is that the game should first and foremost have FUN GAMEPLAY, and that everything else, including FA and maps, should be of lesser import. It's something that has been said since time immemorial.
  5. SeV

    Open is finally dead.

    This is how I feel playing Tempest's patch. Is that really what we want in a mod for a nearly 22 year old game? Or, hear me out, do we want a deep and engaging system where you can keep learning and improving for ten years, keeping nerds invested and engaged by polishing their mechanics, skills...
  6. SeV

    Open is finally dead.

    Amazing accusation that proves you know nothing at all about me. Have you seen my proposed changes thread? Over the years, I've changed my style of play dozens of times, and often change it to specifically counter my opponent. You not understanding this, and thinking I'm some self-serving...
  7. SeV

    Open is finally dead.

    People would rather play a 6 or 7 year old patch than the current dueling. What does that tell us about the development in this area of the game? Can also just look at open mode pop in the past and now. Is it really that hard to start listening to your player-base? It's not the knowledge...
  8. SeV

    Open is finally dead.

    Bit hyperbolic. Playing well implies understanding what you're doing, no? And in our case, your claim is outlandish, because you have a number of 15 year vets who have been through so many different patches that their perspectives ought to matter. Many of us have seen what works and what...
  9. SeV

    Proposed changes

    More people should take some time to offer suggestions for changes and additions. The list is nowhere near perfect, just something I wrote up extemporaneously from memory in order to get the ball rolling and help the devs. I believe there is already a list of bugs being worked on, so I did not...
  10. SeV

    Proposed changes

    'We mostly all agree' comes from the skilled and experienced duelists in the discord R20 feedback channel. Pressing another key to get PB in returns does not make any sense. I know of no actual top or high-tier duelist who thinks we're better off without PB in returns, or a clunkier version of...
  11. SeV

    Proposed changes

    My take on cyan and purple, barring their removal from the game, is to make them into slightly more defensive/offensive variants of yellow. I have no idea what a good perk would be for purple since I didn't want to copy yellow's perk over, or add something game-breaking. Specific numbers tuning...
  12. SeV

    Proposed changes

    FrenzY: "So, what I suggest is to provide a clear and concise list which features actionable change. Picture yourself as a dev making the actual change and describe it in that manner for that list."...
  13. SeV

    REVERT POLL

    Every past dueling build has had issues that could be fixed, but were instead overlooked. A revamp occurred, and new issues where introduced with it. The best way going forward is to do what should've been done long ago (8 years or more?) and simply stabilize, fix issues and build upon a solid...
  14. SeV

    Feedback Thread: v1.11 Open Beta #1 - May 25th 2024

    Change: Hitting too early in an attack animation reduces the damage by up to 30% depending on animation timer. Counter swings: Counter swings no longer trigger if you've passed your style's swing count. Blocking Instead of triggering a Perfect Block in the return phase of the swing (if...
  15. SeV

    Feedback Thread: v1.11 Open Beta #3 - June 7th 2024

    What exactly is the design philosophy of this system? I feel like too few skill mechanics are being rewarded. The system has been slowly developed in an out-of-touch vacuum by a circle of inferior, confused players. You're not going nearly far enough with the changes; please listen to top...
  16. SeV

    Feedback Thread: v1.11 Open Beta #2 - May 31st 2024

    I don't, but I gotta try.
  17. SeV

    Feedback Thread: v1.11 Open Beta #2 - May 31st 2024

    We still need to fix counters: I got interrupted too often when I hit a perfect, juicy MBC on uppercuts in facehug (WA/WD counters) which would, in a good patch like the 1.4.5-1.4.9 iterations, result in a counter, yet here, my dude did a spastic mblock anim and I was punished for playing...
  18. SeV

    Feedback Thread: v1.11 Open Beta #1 - May 25th 2024

    If we're going to keep blue's speed, we have to fix the spam in dueling because, strong or not, it feels really bad to fight against. Nerfing its ACM with 2x drain on bodyhits is a balance solution, but the style will remain annoying to fight. The trouble lies with blue's extremely fast swing...
  19. SeV

    Feedback Thread: v1.11 Open Beta #1 - May 25th 2024

    Styles: Blue OP (Trash design, still spammy noob style - ACM drain perk and speed like slow blue in the old jedi temple FA or when we had slow blue & fast blue both in the game. Give momentum PB ala stassin to make more interesting? - main issue is how fast it gains acm, the 2x drain on bodyhit...
  20. SeV

    Moviebattles II V1.10.1 Released

    Soon, we'll have to build an old folks home. Cheers for a wonderful 20 years, here's to 20 more!
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