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  1. cannonfodder

    Moviebattles II Version 1.8 Released

    Yeah I've come to the conclusion that this is not worth fighting over anymore
  2. cannonfodder

    Moviebattles II Version 1.8 Released

    certain kill as in with little room for counter, ON TOP of having all the strengths of not needing to swap to your rocket, see if a rocket arc is running about, I know he's going to go for a rocket, however if I see a mando running around, I never know when he's going to rocket, he can choose to...
  3. cannonfodder

    Moviebattles II Version 1.8 Released

    Well arcs cant fly, and they have to hold the rocket launcher in their hands first so it gives the enemy A LOT of warning before they go for it, and the point of nerfing the mando rocket wasn't to bring it up to par with arc rockets, it was so that a mando couldn't just press the rocket button...
  4. cannonfodder

    Moviebattles II Version 1.8 Released

    the jetpack cooldown and rocket timer things are good points, i'd be fine with the timer being reduced if that 0.5 seconds inability to rocket thing or something like it was added, something I'm actually suggesting for mando is giving the mando DR while in the rocket animation, but still having...
  5. cannonfodder

    Moviebattles II Version 1.8 Released

    first of all head hitboxes suck actual ass, they are incredibly inconsistent, and secondly, you act like a the mando is also not able to adjust his aim while you're running away, that's why dash and arc roll arent counters in my opinion, because sure you might not die straight up to the rocket...
  6. cannonfodder

    Moviebattles II Version 1.8 Released

    The difference between Arc rockets and Mando rockets that most people seem to miss is that the arc has to actively keep his rocket loaded and equipped if he wants to shoot it, meaning he cant dex roll or high jump or shoot his normal gun. Mando on the other hand, is still able to shoot his...
  7. cannonfodder

    TR server Will Die If i am not granted Admin Status.

    Is your screenshot button broke or something
  8. cannonfodder

    jedi and sith are op in open now

    ?????????????????????????????????????????????????????????????????
  9. cannonfodder

    Mandalorian EE3 unusable

    You can quickscope with the weapon already right now, just rightclick left click rightclick, its about the same thing if you stay in secondary firemode the whole time.
  10. cannonfodder

    Suggestion: Speed is universal

    I love speed, I use it on every build I have and I abuse the hell out of it when I do. But If I want to see this game be even remotely balanced, Sith should NOT be able to use speed. Imp team is based mostly upon firepower, while Reb team is based around mobility, If you give speed to sith, that...
  11. cannonfodder

    Mandalorian EE3 unusable

    Lvl 2 e11 is inaccurate on every shot tho, unless you are using primary shots.
  12. cannonfodder

    Mandalorian EE3 unusable

    I think the quickscoping is fine imo, Thats what makes it stand out against the westar which is objectively better in a lot of ways, but the FP definitely needs some looking at.
  13. cannonfodder

    Mandalorian EE3 unusable

    The biggest benefit EE3 has over Westars is that it can quickscope, you can bait in a Jedi with flamethrower, Legsweep them when they get close, then Quickscope them with EE3 and get a kill off it, You cant do that with westars because they have to charge. Also EE3 does 14 FP per shot to a...
  14. cannonfodder

    Mandalorian EE3 unusable

    ......What?
  15. cannonfodder

    Yellow DFA

    Keep in mind that its possible to saber a yellow DFA out of the air if you practice it (I don't know how to do it as I haven't spent time on it, but I do know players who can do it). Also for people who do instant DFA's it does do a lot of damage and it does stagger, but the stagger ends before...
  16. cannonfodder

    Hero is broken

    Who needs skill when I can just press a button with a 15 point rocket on my back.
  17. cannonfodder

    Bounty Hunter needs buff

    Keep in mind that a jedi regens 5 FP per second, so if you poison dart them, that turns into 2.5 FP per second. It would take 3 seconds for me to block the lowest draining FP shot of any gun at close range. E11, the most used gun in the game, does 9 FP up close on a blocking jedi. It would take...
  18. cannonfodder

    Guys wtf is this?!?!

    There used to be a bug not too long ago where if you did /kill before deka took any damage, the vehicle would die but kyle wouldn't, letting you run around and as invisible dude with 400 HP, nothing could deal damage to him except explosives, and you were still able to pick up pulled weapons and...
  19. cannonfodder

    Let jedi and sith use grenades they pick up

    You just hate Fun.
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