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  1. DaloLorn

    New to game

    You spelled it wrong, Lavernius. :P
  2. DaloLorn

    Some ideas

    *coughs*JKG*coughs* Virtually everything in the OP can be implemented given enough time - it's just a question of "will the team go for it?"
  3. DaloLorn

    3p cam orientation abuse.

    If you set both to 0, then it'll move exactly as the mouse does, always keeping both camera and crosshair centered on the mouse... or maybe that's setting both to 1?
  4. DaloLorn

    Small change to Rockets

    What is that...?
  5. DaloLorn

    FIRE NADES

    @Liniyka_xddd Strategically speaking, losing an otherwise competent player for 10+ rounds is worse than being unable to occupy a given location for 10-15 seconds. It's also easier to solve the problem of "not enough admins around to kick trolls" than to solve the problem of "not enough admins...
  6. DaloLorn

    FIRE NADES

    You could also stop using incendiaries... not that it's not a valid point. :P
  7. DaloLorn

    Technical Issue recursive error after: VM_CreateLegacy on ui failed

    No, I mean what are you doing when it crashes, how long have you been playing, things like that. Basically all the details you can think of.
  8. DaloLorn

    Small change to Rockets

    That... actually sounds like it could be interesting. :)
  9. DaloLorn

    general feedback thread

    You have to move your crosshair to compensate for the enemy's efforts to throw you off. A common trick is to aim for your legs - you just have to aim above their head to correct that one, but if they start shooting at your head you have to lower your aim again, etc. Also, saber throw almost...
  10. DaloLorn

    general feedback thread

    Nonsense. It's actually best against gunners, but you either have to have pinpoint accuracy and know they're critically wounded (sense 3, or careful analysis of their pain sounds), or you have to be somewhere where you can take cover when it fails. With 30 damage, I've managed to finish off...
  11. DaloLorn

    general feedback thread

    I think it'd be enough just to fix the weird targeting where you have to look a little to the left, but not too much, and pray you got the hitbox right, and usually miss anyway. Saber throw can be a powerful asset under the right circumstances, but using it is virtually impossible.
  12. DaloLorn

    general feedback thread

    Unlikely. Both his opinions and the way he expresses them are inconsistent with Achilles' - even if there are a few points of minor overlap. (Also, I completely agree about saber throw targeting being a pain in the neck. Accounting for gravity, sure - but accounting for the saber's weird...
  13. DaloLorn

    Are devs overcomplicating the saber system?

    Hmmm, you can quite visibly see a pretty even divide between two different 'schools' of sabering emerging from the poll answers - one side has people like SeV, Kas, Aaron and me (most notably SeV), the other has people like Achilles, LoU or Aizen. I wonder what the difference is... (Also, yay...
  14. DaloLorn

    [SOLVED] Can't use JAMP client if JA is not installed in the root Steam folder?

    The launcher doesn't have to do a thing aside from running in the background. You can configure Steam to launch the mod just as effectively (or you can use a .bat file, whichever you prefer). Running through Steam: Right-click JKA in the Steam library. Select 'Properties'. Click on 'Set Launch...
  15. DaloLorn

    Technical Issue Reoccurring Crash

    You're supposed to try repairing while logging is enabled, then post that log - this log isn't what Puppytine's looking for. (It's in the right place, but the contents aren't detailed enough.)
  16. DaloLorn

    Technical Issue Random Crash

    In my experience, if you have to finish killing the process yourself - either through Windows or, in more extreme cases, Task Manager - there is no log left behind. That being said, where have you looked so far? As far as I know, there are two possible locations for a log to be generated: 1...
  17. DaloLorn

    [SOLVED] Z_Malloc(): Failed to alloc 4194304 bytes (TAG_TEMP_PNG) !!!!!

    This is the first I've heard of copy-pasting from your system files, though... I've mostly read suggestions consisting of "Download this particular opengl32.dll I'm linking to, then put that in GameData". Edit: Yeah, tested it out on JK2, which hasn't worked since I got Windows 10. No luck.
  18. DaloLorn

    Technical Issue Cannot disarm.

    Puppytine's right - while mblocking, the only difference between walking and not walking is (or, at least, should be - there might be a bug for all I know :p) that you'll see the animation when walking. That being said, the timing can be pretty tricky to get right, so it's possible that you...
  19. DaloLorn

    Technical Issue ERROR: Couldn't load ambient sound sets from sound/sound.txt

    Just stepping in to offer a little clarification: One of the base game's files is missing. (GameData/base/assets0.pk3, to be exact.) Seeing as you seem to have a CD version of the game, your best bet is probably to run the JKA installer. If it has a 'Repair' option of some kind, that should...
  20. DaloLorn

    New to MB II

    Too many maps to choose from, I think. Try hosting a server, then typing in "map mb2_deathstar" once you've finished loading.
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