Search results

  1. SK5

    Xhair settingd

    If u want to try it without dynamic xhair, "/cg_dynamic 0" is the command in case you didnt know.
  2. SK5

    Xhair settingd

    I would like to play around with non dynamic crosshair, if only the commands to move it would work. Its a pain to constantly aim a little up and to the left...
  3. SK5

    Moonman's retarded meme vids

    feelsbadman
  4. SK5

    Gameplay Direction Post 1.4.3

    Just please do not make any features toggleable, pls.
  5. SK5

    Gameplay Direction Post 1.4.3

    On the dueling side, as many have stated this patch is pretty much spam to win. Giving combo breaking back on PB or some other rewards for doing it would be nice. Also, fix the perks on saber vs saber pls, some are useless and some op (cyan) :p
  6. SK5

    MVP of the round

    I was thinking that it could be a cool idea to add a mvp medal to open mode. Maybe a little golden star at the scoreboard which can stack up, depending how many times you have been the mvp. It could be earned if you scored the most points on the winning team at the end of the round. This...
  7. SK5

    Push/Pull/Mind Trick affecting friendly targets

    Simply no. It would result in way too many accidental teamkills and trolling. Simply you would have to walk all the time.
  8. SK5

    Technical Issue No servers are appearing on 'join'

    Did u setup your network settings properly?
  9. SK5

    [Guide] Saber forms in MBII

    Sure ill see what i can do, im a bit late to respond though :p Did u try using a vpn of some sorts, Tor or something, they probably work. The music makes the video 10x times better, tried to give each battle/situation the right kind of feeling with it so its much more enjoyable with music. Gonna...
  10. SK5

    Future(s) of Sabering [Part 2]

    God no, please dont make nudge a server toggle feature ;_;
  11. SK5

    Future(s) of Sabering [Part 2]

    Also is there any rough estimation of the full release date of the update?
  12. SK5

    Future(s) of Sabering [Part 2]

    I very much like the perfect parry idea, should be implemented for every style. Some sort of back blocking tool sounds good for 1vX situations. Chaning the maximum numbered of chained swings based on if you do halfswings or combos also sound good to me. The current system needs a lot of work if...
  13. SK5

    [Guide] Saber forms in MBII

    Well you can thank Aizen mostly as he was the one that made the text part of the guide. Yes some forms fit better with other styles, the implementation is fairly similiar with other styles too. Remaking the video with other styles is a good idea and something i would gladly do but its just so...
  14. SK5

    Future of Sabering [Part 1]

    Yes thats a valid point, you should work as a team and not get into an 1v2 situation if some of your teammates are alive. It would still be fun and offer a new category of custom duels to have some valid tools to use in a 1v2 situation.
  15. SK5

    Future of Sabering [Part 1]

    @Stassin as i said it is possible, but you dont have any real control over it and its more frustrating than it is fun for me at least. You may like more about running and jumping in 1vX sitations or 1v1 situations but to me, it just feels a bit chaotic, unless playing an acro style. Dueling is...
  16. SK5

    Future of Sabering [Part 1]

    You didnt seem to understand the point of making 1vX easier. When you do it against players of your skill level, of course it shouldnt be even then but when you do them against lower skill players it should be much more easy/viable. Currently it stands at the stage where you just run around...
  17. SK5

    JKCommunity Discord

    go away
  18. SK5

    Future of Sabering [Part 1]

    1v2 situations should be made much more easier/viable in some way. Currently they are mostly about jumping, running, trying to get sidehits on the enemy and stopping for a moment and hope for a mblock. Some sort of parrying tweak as you suggested could be nice. This would result in many more...
  19. SK5

    [Guide] Saber forms in MBII

    This is mainly for 1.4-1.4.2, it can be adapted to 1.4.3 too. This is an optional yellow guide (some forms fit some styles better than yellow), you don't have to apply this to your MB2 yellow playstyle if you don't want too. Introducton to what saberforms are: What are the star wars...
Top