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  1. Jaikanatar

    Making New Content is Pointless Now

    I've always found the choice to host one map 24/7 a bit odd, but that strategy seems to be quite successful in this community. CB Jedi Temple saw really good population, usually 16+ daily, compared to CB rotation which gets populated a couple times a week, if that. We like the idea of rotation...
  2. Jaikanatar

    So lets talk about player retention in this mod...

    Another factor is consistency. I don't like to point this out because I have great respect for those involved and their efforts, but the fact of the matter is the tendency to revamp/redesign systems each patch instead of hone in on what is established and make small, careful tweaks to it also...
  3. Jaikanatar

    So lets talk about player retention in this mod...

    I agree in the sense that for many the chat doesn't even impact them. When I started I could care less about the chat (we all know what that consists of, no need for examples lol) But in this scenario where the demographic we're considering are new players, specifically cool peeps who are good...
  4. Jaikanatar

    So lets talk about player retention in this mod...

    I introduced a friend to the game recently and after playing on his own for a while, he came back saying that MBII has the most toxic community he's ever seen, "even worse than League of Legends." I imagine the community is a huge factor in driving new players away, lol.
  5. Jaikanatar

    saber combat complexity

    I would say that with the acm and bp management system, there is certianly intuition. I could play with no HUD, and still feel when my opponent is winning or losing based on many things: Their body language, are they retreating? Are they pressing forward? Are their attacks controlled and...
  6. Jaikanatar

    saber combat complexity

    Just as Jewie said, many people enjoy the complexity of the system and the many factors that go with it. It sets a really high skill ceiling which I understand can be frustrating for a casual player, but is really rewarding to the player who puts time and effort in. I would argue that at a...
  7. Jaikanatar

    The ONLY gripe I have had with dueling

    Footwork and spacing can make them have to over extend their combos which make the animations easier to read. Furthermore, you need only pb the first hit in a combo to negate them from gaining acm
  8. Jaikanatar

    Luke Skywalker addon for Penekepack

    Oo I might do that thank you. Is it compatible with Penekpack?
  9. Jaikanatar

    Luke Skywalker addon for Penekepack

    Is the Endor tunic Luke that you posted above included in this? I can't seem to find him
  10. Jaikanatar

    Technical Issue Jedi Academy has stopped working

    I'm not sure if this was a direct fix, but plugging my speakers in caused me to stop crashing. Whenever I don't have any speakers or headphones plugged in I start to have this issue, so I've just kept my speakers plugged in and not had this issue since last January
  11. Jaikanatar

    aura around saber

    If you have acm, you will do more damage to your opponent's bp. It works on a scale of 1.1x damage = 1 acm, 1.2x damage = 2acm, etc
  12. Jaikanatar

    newbie here

    Welcome!
  13. Jaikanatar

    Yes, it does really exist, and yes, I've been phisically there

    I've heard that the Mos Eisley area is now controlled by ISIS 0_o I could be wrong in that though
  14. Jaikanatar

    Yo

    Welcome bud It's a shark tank at first but if you stick to it you'll see constant progression and get hooked like the rest of us
  15. Jaikanatar

    SERVER |CB| Training Room - Dedicated training server

    CB TRAINING ROOM Duel Server dedicated to training newcomers to Movie Battles II! -- We have recently decided to begin offering public lightsaber training to new players. The sabering system in MBII is complex and can be difficult to get used to at first, and up to date guides are limited...
  16. Jaikanatar

    Your 5 changes to sabering

    1) Bring back swing drain but have it so first two consecutive swings have close to no drain, then each consecutive swing after that drains more and more bp (to punish never ending combo spam/more realistic) 2) Increase slap cooldown to 3.5-4.0 seconds 3) Either reduce cyan's damage even...
  17. Jaikanatar

    Reaching a stable saber system via minor tweaks

    Making pb counter as it was but with normal swing damage, yes yes yes. Half damage even. If there's a way to make it viable again but not op, yes yes yes. I think it is a good combo interrupter and gives the opponent less incentive to swing combos upon combos like a wildman, as there would be...
  18. Jaikanatar

    Bye.

    No worries man. xD
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