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  1. Manyo

    (3 Steps Plan) "How to fix forum activity?"

    I'd be much more active if there'd be less people waiting months for me to post my well thought out opinions and then insult me and make fun of me in a way i don't understand. This shit hurts my feelings =(. If you know any people like that k4far, get rid of them.
  2. Manyo

    Is Moviebattles 2 dying?

    Whenever i'm coming back to MB2 the activity seems to be exactly the same. Less players i recognize maybe. And if Jesus taught us one thing it's if you die slowly and painfully your resurrection will be inevitable and world changing. So do not fear!
  3. Manyo

    Reproducing any JKA animation while in game: is it possible?

    Are you not worried that someday your videos might be TOO good?
  4. Manyo

    v1.5 increased projectile speeds: discussion

    With maybe the exception for dash hero with proj/pistol 3 and soon to be nerfed bowcaster attacking became even more frustrating than it was before since you go down quickly especially at choke points. With most classes sitting back and trying to tease the other side to push themselves is now...
  5. Manyo

    v1.5 increased projectile speeds: discussion

    "I never said" is never a good idea to write when you tend to write so much. But anyway, i think i don't have anything left to add to the discussion for now.
  6. Manyo

    Feedback Thread: 1.5

    @DaloLorn: I agree that bowcaster 1 and 2 are very hard to use versus saberists at the moment. But i also think they are very strong versus gunners since you don't need to be in the open to charge a super powerful shot. There are multiple ways to rebalance bowcaster, i just thought it was neat...
  7. Manyo

    v1.5 increased projectile speeds: discussion

    This is a contradiction to your opinion about guessing. If gunners without good aim differentiate themselves from other gunners without good aim they must have been doing something the other group of people couldn't do. That's the very definition of skill as your inclusion of the word "skilled"...
  8. Manyo

    v1.5 increased projectile speeds: discussion

    I think most of the drama comes from one side wanting the game to stay as it was, while a few on the other side imply more drastic changes than 15%. Hard to make any side happy in case of a compromise.
  9. Manyo

    Feedback Thread: 1.5

    Yes, change each weapon individually instead of changing a key variable and hoping for the best. It would be interesting to keep slow speeds for the bowcaster, giving it the unique feel of a real one while also nerfing the thing which probably wouldn't be an unpopular decision.
  10. Manyo

    v1.5 increased projectile speeds: discussion

    I agree that as non-sniping gunner it's more fun on long distance now. But the jedi probably isn't feeling too great about it. I can see a lot of saberists complaining about dying too fast now. Considering new players pick mostly saberists they'll be even more frustrated than before and leave...
  11. Manyo

    v1.5 increased projectile speeds: discussion

    I disagree. Do you see the 5 dots in post #4? They are supposed to stand for different arguments i tried to bring to the table. I don't claim everything i said there will matter @ 15% increase. Or that those arguments are even valid in the first place. But after 1 week of playing i still have...
  12. Manyo

    v1.5 increased projectile speeds: discussion

    Why are you trying to blow up the main argument for the change so far? That's just ruthless.
  13. Manyo

    v1.5 increased projectile speeds: discussion

    Nothing else will be effected? @Lessen: It was meant to be hyperbolic =). In a thread where the majority of arguments for the change are making aim more important, i want to know where the line would be for you guys. Because if there isn't one your goal should be hitscan weapons in the first...
  14. Manyo

    v1.5 increased projectile speeds: discussion

    Basically shotspeeds more important than anything else in the game? For example a Mandalorian not beeing able to fly when there are enemies around wouldn't be a problem to you?
  15. Manyo

    Feedback Thread: 1.5

    The pb zone indicator is a great idea to make pbing much more transparent. But around the small crosshair it's hard to keep track of while playing, and increasing crosshairsize just looks bad. Could you try displaying it by having huge transparent zones around the corners of your screen? And it...
  16. Manyo

    v1.5 increased projectile speeds: discussion

    @Sir Crusher: stop dodging with general luck vs skill discussion, again that isn't THE problem with the bullet speeds increase. Please start listing which classes and abilities are benefiting from the change and which will be worse off in overall balance. And then say why you think it will be...
  17. Manyo

    v1.5 increased projectile speeds: discussion

    @MaceMadunusus: When it comes to how the gameplay "feels" i'd prefer the bullet speeds prior to 1.5. That said i'd be fine with 5% or would tolerate the 15% increase if my main concerns can be addressed: Gunfights shouldn't be over more quickly...
  18. Manyo

    Feedback Thread: 1.5

    @Pepsi: Copy your projectile speeds feedback to the projectile feedback thread please. I don't want to be the only one arguing against the change =).
  19. Manyo

    v1.5 increased projectile speeds: discussion

    But you will still play vs wiggle-dancing from classes/weapons with perfect accuracy while moving. And with other weapons slowing down to shoot with full accuracy is crucial except for super short distances where the random bullets actually have a chance of hitting. And there i don't think the...
  20. Manyo

    MovieBattles II Version 1.5 Released

    I noticed that when you aim on something below you with dynamiccrosshair 1 the crosshair loses it's accuracy. I did mess with the horizontal and vertical mouse movement ratio tho. Works fine with dynamiccrosshair 2.
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