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  1. Defiant

    Dev Diary - New Launcher and Open Beta - A Guide

    Microsoft resolved this in defender in less than 90 minutes of reporting it as a false positive. Some other vendors also flag it but their false positive reporting either takes longer - or they dont take requests for reanalysis at all.
  2. Defiant

    Technical Issue {!PLEASE HELP!} Launcher Issues Overload!

    From Launcher -> Settings -> Steam Integration
  3. Defiant

    Dev Diary - New Launcher and Open Beta - A Guide

    Developer Diary - New Launcher and Open Beta For some time it has been our ambition as a team to be able to be more open with the whole community with in progress development and testing. Those of you who view and follow the Development Roadmap will have not only been able to see the first...
  4. Defiant

    Removal of Random Mechanics

    Looking into it.
  5. Defiant

    Awaiting feedback Occasional crashing at end of round

    Looks map related - it is to do with ICARUS scripts. The logs you've posted are from a duel map and a cmp map - do you have an example of this happening from a more widely played map?
  6. Defiant

    Removal of Random Mechanics

    As i say, from the screenshots it doesnt appear to hit the blue saber guy - thats an entirely differnt discussion.
  7. Defiant

    Removal of Random Mechanics

    I dont see what you are trying to say? No deflect happens. Guy with purple is pushing, so no deflect happens. The efx plays because it looks like the shot hits the saber.
  8. Defiant

    Removal of Random Mechanics

    The limit is an arc directly in front of the orientation of the player deflecting and projectiles behave in a way that is consistent with the laws of mathematics. There is not much more to be said other than that.
  9. Defiant

    Removal of Random Mechanics

    The angle of deflection is random within limits - that means the there is no way to predict the direction of the deflect but there are ways to reduce your chances of being hit by it to zero through proper positioning. This is not random at all. It used to have a random element to its delay but...
  10. Defiant

    Moviebattles II Hotfix 1.8.0.2 Released

    V1.8.0.2 Update This is a small client-only hotfix to address problems discovered since the last hotfix. Servers do not need to apply this patch. UI Fix: Better handle cases where cg_hudFiles is incorrectly pointing to the base HUD menu definition. A subset of players had this set in their...
  11. Defiant

    Fixed Game Randomly Deletes Config

    This means that your config file exceeded the hard-coded engine limit for the config file size. Nothing we can do about that at all.
  12. Defiant

    Moviebattles II Version 1.8 Released

    V1.8 Update General New: Ignoring a client should now ignore their voice commands. New: Most text drawing is now handled in mod code. Console and death messages are still drawn by the engine and are unaffected. New: Orange and Gray text can now be seen in many places with JAMP client. Fix...
  13. Defiant

    Moviebattles II Hotfix 1.7.2.1 Released

    V1.7.2.1 Update General Fix: Fixed an infinite rocket ammunition exploit on ARC Troopers Fix: The correct skeleton will now be used for all FA Character Models. Fix: Unintended knockdowns and staggers have been removed. Fix: Yavin Assult Mine Monsters now play the correct sound effects...
  14. Defiant

    Moviebattles II V1.7.2 Released

    V1.7.2 Update General Change: Normalize round start timer to 10 seconds across all game modes. Change: g_competitive option to block friendly player indicators only works if the server is passworded. Change: Further optimization of gamestate usage for maps with dynamic lighting or many...
  15. Defiant

    MovieBattles II V1.7.1.1 Released

    V1.7.1.1 Update General Fix: Further fixes to prevent Game Stats causing a server crash on Linux hosts at the start of a new round Fix: Fixed an exploit which could cause clients to crash when invalid data was presented to them. Gameplay Change: Slightly increased Bowcaster running accuracy...
  16. Defiant

    MovieBattles II V1.7.1 Released

    Added this missing patch note.
  17. Defiant

    Fixed Extended colors broken for in-game names

    With the cvar to allow them enabled?
  18. Defiant

    Fixed Constant crashing since 1.7.1

    Working on it.
  19. Defiant

    MovieBattles II V1.7.1 Released

    V1.7.1 Update General Shuffle Fix: Added sanity checks to help with player counts for each team being even for players being shuffled. Fix: YT-1300/Falcon model missing files. Fix: SBD animations not properly showing after a /vid_restart. Fix: Default SBD not properly being used for hit...
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