Right now I think changes need to be made a little at a time. To directly nerf Force Sense in its established abilities would be too sudden imo. If activating Sense made the player meditate, they have all the abilities they are used to, but they are put in a compromising position. This could be...
That's a great point about sense 1 revealing the orientation of players. I never thought about that, but it really does make a difference. Other than that, I don't really have a problem with how sense works, just how it can be used.
I don't want to get into other classes. Let's just focus on one thing at a time. In my opinion, Force Sense has very little drawbacks and gives Jedi/Sith players way too much of an advantage over the other classes. Basically, my suggestion is to keep Force Sense exactly as it is, except it...
Oh, I see. While I fully agree with Latis' view, both sides need to be appealed to in order for changes to be made. I think my suggestion is fair because it keeps Force Sense exactly the way it is, except it adds limitations to players moving and looking around (so Jedi/Sith can't use Force...
Jedi/Sith should have to meditate in order to use Force Sense. Not only does it make sense (pun not intended) canonically, meditating puts down the player's defenses, so it is harder to just camp behind a corner with a saber or Force Push ready.
I think this change makes ARC trooper a lot more approachable, and it was obviously done to balance out the pulse nade nerf (as Preston said). Also, I found myself being able to take on arcs very easily as Soldier, which has a far easier gun to control (imo it's the best rifle in the game) than...