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  1. Defiant

    Moviebattles II R21.1.00 Released

    R21.1 General Fix: Rcon forceteam now detects the desired team to force player into Fix: Fury 1 now gains half rage as intended (previous effects were being applied to Fury 2/3) Change: Maximum number of Anim Events files has been increased to 64 (Previously 32) Sabering Slap Fix: Can no...
  2. Defiant

    Moviebattles II Update R21.0.00 Now Available

    Right now 44 people are playing open and 18 playing Legends. Give it a chance.
  3. Defiant

    Moviebattles II Update R21.0.00 Now Available

    R21.0.00 General Change: Push - Missile Radius <= 768, Displacement <= 512, Knockdown <=512. Before: Push - Missile Radius <= 768, Displacement <= 768, Knockdown <=384. Change: Pull - Missile Radius <= 768 , Displacement <= 360, Knockdown <= 360. Before: Pull - Missile Radius <= 768 ...
  4. Defiant

    Moviebattles II R20.1.02 Released

    R20.1.02 General Fix: Servers will no longer crash when using the soundclient command. Fix: Valid Loadouts will no longer fail validation during loading. Legends Fix: Restored T3-M4's Mounted Blaster weapon. Changed Files ( Manual / Server Downloads ) --MBII cgamei386.so...
  5. Defiant

    Moviebattles II R20.1.01 Released

    R20.1.01 General New: Added RCON commands to play sounds on the clients: snd <sound path> - Plays the specified sound on all clients sndTeam <team> <soundPath> - Plays the specified sound for all clients on specified team sndClient <clientId> <soundPath> - Plays the specified sound for the...
  6. Defiant

    [SOLVED] Requested Feature was omitted at compile time.

    Will be fixed in the next release
  7. Defiant

    Moviebattles II R20.1 Released

    The edit was so silent I was not aware of it. I will make sure it gets undone.
  8. Defiant

    Moviebattles II R20.1 Released

    R20.1 Gameplay Change: Pistol clip 30 -> 33 | Pistol rank 3 cost: 15 -> 13 This is to buff pistol 3 with an extra shot and an increase to the discount between P3 and E-11. Change: Disruptor point cost: 10 / 12 -> 6 / 14 Changing the level cost to better reflect the value. Also balancing a...
  9. Defiant

    Official Modding Tools

    Updated to V1.4
  10. Defiant

    Dev ignorance boogaloo

    Now that people have had a chance to cool down, I would like to address this and draw a line under this thread. There are two parts to this, the factual side and then I want to talk a little bit about respect. I will then be locking this thread and people can draw their own conclusions. I own...
  11. Defiant

    Moviebattles II R20.0.08 Now Available

    R20.0.08 Developer's Note: This hotfix fixes a few minor issues and bug fixes post R20.07 related to animations and netcode as well as a few minor issues with a new Launcher update. The new Launcher allows for us to more quickly update .pk3s without requiring the user to re-download the file...
  12. Defiant

    Technical Issue Movie Battles II is broken on Linux......... AGAIN!!!!

    Correct linux binaries are now definatly available dotnet MBII_CommandLine_Update_XPlatform.dll ./mbii.i386 +fs_game "MBII" Should as a shell script should work for that
  13. Defiant

    Technical Issue Movie Battles II is broken on Linux......... AGAIN!!!!

    Will look into it this morning
  14. Defiant

    Moviebattles II R20.0.07 Now Available

    R20.0.07 Developer's Note: This patch focuses on further refinements and bug fixes post R20. We are aware of numerous other issues to fix as well as complaints from the community following the R20 release and we aim to focus on alleviating those frustrations in the following patches. Creating...
  15. Defiant

    Launcher Crashing on startup

    Install this: https://aka.ms/highdpimfc2013x86enu
  16. Defiant

    Open is finally dead.

    I believe that hugging was removed as it allowed other exploits than hugging along the line of insta kata but it's a long time ago and hard to remember. It's not so simple to keep one part but not the other when fixing a whole class of exploits. It would have had to have been reengineered back...
  17. Defiant

    Open is finally dead.

    I don't know what you are doing differently to what we have done and it is nit really relievent anyway. The default config should have been updated. That it hasn't bern deployed is obviously an error. I will need to look into how it didn't make it into that pk3.
  18. Defiant

    Open is finally dead.

    No one is stopping that. Show me where tf2 has left a bug like floating on each other's heads in because it is funny. There are limits.
  19. Defiant

    Open is finally dead.

    Your using differnt engines there. Jamp certainly will copy jampconfig from base to mod if it exists in base and not. I'd. I didn't think that behaviour was differnt in open jk - except for the config file name.
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