Yes, since R20, because Tempest didn't implement it in the first place. We can discuss all about how its either a bad thing or a good thing but one things for sure, no one would enjoy duels with this DPS if that did 1.25x more damage lol
You posted a picture of someone jumping down right after another guy with text "Follow the leader". I've had my own fair share of infractions and warnings but that one literally is trolling.
Not sure how much you really know then, but PBs are mainly about prediction, reaction time and muscle memory. You may know the theory, but without many hours put into the actual practice, you'll never be "that good" with them. The further you are from your opponent, the more time you have to...
Ayo don't get duel related changes into this mess of an argument. The R20 release was a shambles that needed continuous fixes and balance changes, which I'm very happy to be able to provide for the players, and they got already more in the last two patches than they had received in the last 6...
Updated library for sabering is something I want to accomplish ASAP, but due to certain UI limitations, I'm not allowed to proceed with it as I had hoped. Regardless, there are still writeups, such as;
MBII Lightsaber Wiki
WIP Dueling Guide
They are probably designed to have 0bp solely because sd1 would be too op. Sd0 isn't op at all and thus seems like logical option. General consensus was that this wouldn't come off as a bad thing because only rarely would some FA characters require 0bp. Being able to take three hits isn't...
What's so broken about classes having chance to sustain two or three more hits before dying? I don't see it as an issue at all.
However, I've offered an alternative to those who still seek old SD0 behavior, by giving the classes BPmultiplier 0
I can say that spin was not enabled and there were no sorts of weapons other than a lightsaber in duel mode used. Those crashlogs are from the last 2-3 days