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I played a bunch of MBII again recently so here's as much of my two cents whether you want them or not.
Gunner v Saber is pretty unsatisfactory. Saberists are rewarded for just powering through a good gunners aim by running and swinging at their opponent like a monkey.The only time knockback matters is if the saberist is swingblocking the blaster fire from my experience. God forbid you are playing legends where some saberists get armor, healing, passive health regen or knockback resistance, but I guess that's why almost every single legends gunner gets a saber-like weapon. It really feels like the buffs to gunners and nerfs to saberists have been misplaced in my eyes.
Force Attunement has been haunting me ever since the first time I laid my eyes unpon it. I'm still trying to figure out what it meaningfully adds to the game compared to the more free point allocation of before. It feels like it complicates what should be a rather straightforward point buy system for no meaningful gain. I think it would be more interesting to tie force focus, force pool and maybe force regen (in or out of meditation) to it and remove the force attune requirements from other skills.
Force Power changes I do actually like so far. Bringing push and pull more in line and giving push an aiming requirement saving a few points feels meaningful and rewarding. I must say however, the changes were a bit hard to figure out in-game as I pretty much had to dig through the patch notes to find out what they do now. I'll give the same praise to force speed and saber throw with some extra, they both feel good to use and look good while using them, is it possible to add some cool mist VFX to push and pull? The only exception here is force lightning, I tried some push 3 + lightning 3 gameplay and it just felt either bugged or I'm not understanding it yet fully, so I'll withold judgement for now.
Dueling seems fun and dynamic so far though I'm not really a 24/7 dueling guy so my feedback is limited. Only thing I'll say here is that I love that it's being actively worked on, and the only thing that has me scratching my head at times is how chaotic some saber exchanges can be with proper yawing and swing speed buffs from counters. Perhaps bringing the styles swing speed closer together could do some good for this? Or maybe just normalizing swing speed across styles? (light, medium, heavy)
Now one more big thing...
Open is getting too serious, I'm sure this patch would play great in balanced 5v5 or 10v10 more competitive matches, but with the addition of getups for all gunners you have (intentionally or not) effectively removed one of the more fun mechanics in open that is melee fights. I'm fully aware that this might just be an unintentional side effect like the removal of nade jumping (without annoying scripts) when secondary nade got changed many years ago, which is a change I still support, but these changes shouldn't need to come at the cost of beloved mechanics. So I would say, figure out a way to bring back nade jumping and melee fights but keep the balance changes you intended here, I truely believe it's possible and I would gladly help brainstorm a way to get it done.
Gunner v Saber is pretty unsatisfactory. Saberists are rewarded for just powering through a good gunners aim by running and swinging at their opponent like a monkey.
Force Attunement has been haunting me ever since the first time I laid my eyes unpon it. I'm still trying to figure out what it meaningfully adds to the game compared to the more free point allocation of before. It feels like it complicates what should be a rather straightforward point buy system for no meaningful gain. I think it would be more interesting to tie force focus, force pool and maybe force regen (in or out of meditation) to it and remove the force attune requirements from other skills.
Force Power changes I do actually like so far. Bringing push and pull more in line and giving push an aiming requirement saving a few points feels meaningful and rewarding. I must say however, the changes were a bit hard to figure out in-game as I pretty much had to dig through the patch notes to find out what they do now. I'll give the same praise to force speed and saber throw with some extra, they both feel good to use and look good while using them, is it possible to add some cool mist VFX to push and pull? The only exception here is force lightning, I tried some push 3 + lightning 3 gameplay and it just felt either bugged or I'm not understanding it yet fully, so I'll withold judgement for now.
Dueling seems fun and dynamic so far though I'm not really a 24/7 dueling guy so my feedback is limited. Only thing I'll say here is that I love that it's being actively worked on, and the only thing that has me scratching my head at times is how chaotic some saber exchanges can be with proper yawing and swing speed buffs from counters. Perhaps bringing the styles swing speed closer together could do some good for this? Or maybe just normalizing swing speed across styles? (light, medium, heavy)
Now one more big thing...
Open is getting too serious, I'm sure this patch would play great in balanced 5v5 or 10v10 more competitive matches, but with the addition of getups for all gunners you have (intentionally or not) effectively removed one of the more fun mechanics in open that is melee fights. I'm fully aware that this might just be an unintentional side effect like the removal of nade jumping (without annoying scripts) when secondary nade got changed many years ago, which is a change I still support, but these changes shouldn't need to come at the cost of beloved mechanics. So I would say, figure out a way to bring back nade jumping and melee fights but keep the balance changes you intended here, I truely believe it's possible and I would gladly help brainstorm a way to get it done.
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