Well, ACM itself was a good mechanic IMO. discouraged turtling up and delaying the fight. Sounds like you have no idea what game design is. They removed it doing marginal changes to PBs making it worse. Now that they removed the PB non-sense and ACM aint here anymore.. it will be pretty leveled...
Well, I did say I had dropped the game. I really tried hard but when they removed ACM I had nothing to counter turtles. NOW, good PBer will still prevail but it wont be the "center" mechanic on wich everything depends on. It will now separate good from master instead of being such a ridiculous...
Regen on PB removed? FINALLY, FUCKING FINALLY. Sorry for the language but the whole turtling up this was so immensely annoying to me I stopped playing entirely. Time to reinstall. Now people wont just need to PB to win.
"From what it sounds to me swingblocking combos would be easy and basically everyone would be encouraged to spam them even more so than now."
As you said yourself... training muscle memory... Past a certain time people WILL spam swingblocks anyway.
"Also it would fuck up that small gap which...
I'll be honest here. I had nothing out of the ordinary when it comes to ping. You sure it ain't a problem on your end? Could be a temporary issue from your ISP or large traffic.
Well best technique I found is stop chasing him. Team up with a guy. 1 tank and 1 distact the lamer so he does mistakes.
Works very well when intentionnal ignore dosent work.
This greatly sidetracked. I'd need to recenter this toward the actual suggestion. I ain't saying to remove swingblock alltogether. But to remove one of its quirks that makes it tedious at an unneeded level.
All I suggest is letting us swing when holding block. But then I'd still have to...
I'd like to know too. Swingblocks are like BASICS wich you cannot really do shit without. Usually games tends to avoid overcomplicating basic mechanics. That's exactly the kind of thing that get new players running out of the mod. I would understand if there was a real impact on very experienced...
Like for example. PBing I have no beef against. That requires muscle memory and prediction... And is the basis of any melee game. Even thought I suck at it. I totally dig it. Now thats a mechanic worth adding. But being FORCED to pull my finger off to start swinging is just over complicated. Ill...
But does it add any depth? That is the question. Tedium for the sake of tedium ain't something that's usually welcomed in any game.
Sure I'll get used to it. I know that. But I feel this is an unneccesary thing that only contributes to make duels more tedious. Muscle memory is one thing, I get...