Recent content by UDrew

  1. UDrew

    [OUT OF SCOPE] Ddos attacks on multiple servers!

    I feel like we're starting to go in circles so I'll just try to clarify again. I understand that your infrastructure has more going on than what most others will have and, again, I haven't said that you're expected to have a magic cure all for everyone's infrastructure. All I'm trying to say...
  2. UDrew

    [OUT OF SCOPE] Ddos attacks on multiple servers!

    I'm sorry, but you're literally talking about what you're holding back in the same sentence that you say you aren't holding anything back... If you don't want to share for your own reasons, that's whatever, but you can't have it both ways. Maybe the protections are out of reach for other...
  3. UDrew

    [OUT OF SCOPE] Ddos attacks on multiple servers!

    Thank you, that is fine and understandable. I wasn't thinking that you were hiding some secret answer to stop all DDoS attacks in general. It was just that when I see this type of message enough: It makes me think that there's something you're doing that we're not that could help with the...
  4. UDrew

    [OUT OF SCOPE] Ddos attacks on multiple servers!

    I don't think Valkyrie was asking for you to take over security of everyone's servers, but that it would be helpful to share what has and hasn't worked to help the community as a whole. It would of course still be up to the individual servers to adapt that information to work on their own...
  5. UDrew

    [OUT OF SCOPE] Ddos attacks on multiple servers!

    I keep seeing this type of response each time I see this topic brought up, so I just want to ask, are the official servers successfully mitigating this issue? If so, would you be willing to share specifics on what you were able to do to accomplish that? I'm not much of a network guy myself...
  6. UDrew

    Fixed g_balance not adjusting when CTF teams swap sides each round

    My server is set with g_balance "1" which works normally with the first round of CTF, but on the second round when the teams switch sides (Rebels are now Imperials and vice-versa), g_balance still seems to see the team counts as they originally were which can cause the lower populated team to be...
  7. UDrew

    SERVER Competitive Corner

    EU versions have been added! :D
  8. UDrew

    SERVER Competitive Corner

    If I'm understanding right, that shouldn't be an issue. The server checks how many players there are at the end of the round, and sets next map accordingly, if the next map in the rotation needs more players. It's pretty seemless to the player (only thing I've seen is when the next map starts...
  9. UDrew

    SERVER Hardcorener

    Thanks for the feedback! You could be right, and like I mentioned, I'm totally open to tweaking things if needed. Keep in mind that it's not a perm ban (only an hour) and it's just the K/D of your current play session that gets checked against that 0.75 K\D. You don't have to maintain 0.75...
  10. UDrew

    SERVER Competitive Corner

    I've been asked about doing something that's more competitive than Casual Corner but (hopefully) still has the same social feel, so I finally decided to take a swing at it! I bring you: Competitive Corner! The basic premise of Competitive Corner is simple: Only team wins/losses matter! Players...
  11. UDrew

    SERVER Hardcorener

    I've been toying with the idea of something on the opposite side of the spectrum from Casual Corner and a little more hardcore, so I finally decided to just do it! I bring you: Hardcorener! The basic premise of Hardcore Haven is simple: If you have a low K\D for too long, you're kicked for one...
  12. UDrew

    Fixed Server Crashes Since 1.7: address not mapped to object

    Ahhh, gotcha. Yea, nothing like that. I do have my own bot instead of RTV that can do some map commands, but I don't see any around these crashes. The only not action I think might have coincided with that time is a svsay command through rcon for server messages. Not sure if other commands...
  13. UDrew

    Fixed Server Crashes Since 1.7: address not mapped to object

    I guess I'm not sure if that's how it works or not. That's the map rotation in my server config file (sorry should have mentioned that earlier). So I don't know if that execs everytime the map changes or if it just execs at server startup to setup the rotation. I assumed it was the latter...
  14. UDrew

    Fixed Server Crashes Since 1.7: address not mapped to object

    Oh, sure: I haven't made any changes to the rotation since uM_SarlaccBarge was added, whichever patch that was, but it's been a minute.
  15. UDrew

    Fixed Server Crashes Since 1.7: address not mapped to object

    No RTV, just a regular map rotation.
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