Recent content by Teh Evil Cow

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    Vjun Bastcastle [Custom Map]

    Amazing... this will be fun :D I uploaded it to Barnyard, should be on the RTV list by now
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    SERVER [NA] Galaxy's Edge Custom Server

    An excellent initiative. NA needs more alternatives to Legends and Open...
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    Silent Hill Map + FA

    Some screenshots from earlier today (flauros demp2 is really fun xD)
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    Silent Hill Map + FA

    Great stuff! I uploaded it onto ::MOO:: Barnyard and mirrored it on our google drive folder. It should be on the RTV list now
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    Moviebattles II Update R21.0.00 Now Available

    It's Kir Kanos, he fought against the Empire in the comics: Kir Kanos Legends devs giving us more Legends characters is welcome imo, instead of just Disney content. But yeah I can see the confusion...
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    Moviebattles II Update R21.0.00 Now Available

    Absolutely astounding FA modding changes! Sounds like you can do anything now... amazing work!
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    Open is finally dead.

    100% Ep7 pop boost hid the rot for a while, but that was the tipping point
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    Barnyard Custom Maps

    Yes, jamp crashes if these are used, as mentioned - I could set up a separate file with openjk only stuff, but it would take some doing... tbh I used to prefer jamp but was totally converted by vulkan openjk, give it a chance
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    Open is finally dead.

    Probably the most impressive frag video in MB2 history, but it couldn't be done today. Time to kill is so much higher on blasters that most frags just wouldn't be feasible, not to mention secondary frag nades and proj quickscoping...
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    Open is finally dead.

    Matt: exactly, exactly!! Good to see you write again. You summed it up - game feels overbalanced; muted, precisely. I had the same impression when I returned a few years ago. Pleasantly surprised that a veteran reunion happened over the weekend. I was on FA for a lot of it - a pity we didn't...
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    Moviebattles II R20.1 Released

    Thank you
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    Moviebattles II R20.1 Released

    Why was there a silent edit made to FA? Now default resource pool is set to 0, meaning that any class that doesn't have its pool defined will not have any points. Default used to be 100. Was there a reason why this was necessary? All it did was break every FA that doesn't specify a force point...
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    Mapping guide: base JKA map ports; progressive siege

    Updated with rough draft of my progressive siege guide (still need to update it with the actual entity lines)
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    BOC - Progressive Siege

    Okay, file should now be available on the mega link at the top of the thread
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    BOC - Progressive Siege

    EDIT: 5.17 MB file on MEGA Hey all, While learning how to convert maps to progressive siege, I decided to turn regular mb2_boc into a two-stage map. I had already experimented with the idea of a reverse boc on my server (Barnyard FAs) - starting at the observation deck like in the movie and...
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