Recent content by Oink Oink ?

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    Movie Battles II V1.6.2.2 Released

    Changed Files ( Manual / Server Downloads ) 1. Qwerty's friendships (only 1 friendship was edited as only one was found) 2. Changed MaceMdunsus's personality to become likeable. 3. We had to tweak the personalities of the entire (old) DEV team. More than 1900 files were changed.
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    Movie Battles II V1.6.2.2 Released

    V1.6.2.2.1 Update Fix: Removed current DEVS, replaced them with superior European's with personality. New: Added brain to MaceMadunsus (tho this feature is still buggy as hell). Fix: Gave Qwerty a personality (this is not working as intended as of yet). Fix: Updated wallhack for Oink Oink ...
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    MovieBattles II V1.6.1.2 Released

    1. If you block, and two snipers shoot at the same time, you will die due to FP drain. 2. M5 can drain 100 fp in about eight-twelve hits. With the speed of the gun into account, that's about two seconds at most. 1v1 you have almost at all times no chance if the person has dexterity 3 and is in...
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    MovieBattles II V1.6.1.2 Released

    So SBDs are good because of corners and a Quake 3 engine? But Clones and Arc's are not? With two Clones shooting and/or an Arc jumping, and a potential three sith retreating because their FP is at 10 after two seconds of pushing nades and trying to defend, SBDs are fodder. My point is - SBDs are...
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    MovieBattles II V1.6.1.2 Released

    YOU GUYS ARE... INTERESTING. TO SAY THE LEAST. (BETA TESTERS / DEVS) Let me say this. I understand the Jedi is OP thing. Jedi was slightly OP. I agree. I love Jedi/Sith, and I think they had a slight advantage yes. The only major advantage were against new players, but that goes across the...
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    MovieBattles II V1.5.5 Released

    Well, the update has completely killed OPEN, but it has its fun - for an hour or so.
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    Anti-Trolling Mechanics is a MUST for next build

    I just gotta applaude the amazing suggestions and feedback in this thread. I think there are some excellent counter-points to my initial post, and I think there are great suggestions in here as well (such as "casual mode" and "competitive mode" and PUGs, official competitions, etc). I never...
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    Anti-Trolling Mechanics is a MUST for next build

    Indeed. This could work as well, although it loses the sense of danger.
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    Anti-Trolling Mechanics is a MUST for next build

    THANKS FOR THE SUPPORT, GUYS! IT'S GREATLY APPRECIATED! ;D
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    Anti-Trolling Mechanics is a MUST for next build

    Another suggestion would be to remove User-made servers completely, and only show five-eight DEV-controlled, ACTIVE servers (two for OPEN, two for FA, two for Duel, two for LOLs). This is a bit harsh of course, and would be a lost-solution in my opinion. I think the other suggestions are far...
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    Anti-Trolling Mechanics is a MUST for next build

    Suggestions: - Every time 2 players on rebs are left, and two players on imps are left - or less (1 on each), if there is no hostile/unfriendly connection the round will end after 20-30 seconds and the victory given either randomly, or to the defending team. Round will end, no matter what. -...
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    Anti-Trolling Mechanics is a MUST for next build

    LET'S MAKE MBII GREAT AGAIN No, honestly, this will pain me to suggest, because a lot of the people I indirectly refer to here are friends or people who tend to make me laugh and enjoy myself. But come on... This HAS to be sorted out! I recently had a three week break from MBII out of total...
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    (Closed Beta) A New, Modern Hosting Service

    I would just like to say that although this system of yours is a potentially phenomenal achievement for this community and a great component to keep the servers troll-free/tk-free, it's a f*cking nightmare to be the victim of nearby rangeban's or trying to get help from a server administrator...
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    Can't fix Minor, but annoying bugs worth mentioning

    I dare assume that most, if not almost all, of these bugs are because of the increased fire rate. It is seriously time to get them fixed.
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    Can't fix Minor, but annoying bugs worth mentioning

    I will also add: - Push delay last longer (most times) if you do a jump or a roll after the push. It can last up to four-five seconds. Major disadventage and bug. - Rolls are bugged. Can often get dmg'd for no reason. - SBD fire hits you before animation has even begun. Same for projectile...
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