In-Game nickname: take a guess
MBII Experience: day 1 palyer pls be nice
Age: 21
Description: banana with a rocket on its back
Reason: @FrenzY asked me to apply.
References: See above, also already have admin on EW and Owe's servers if you need proof of my admin aboose abilities. Decent chunk...
Keep in mind these would probably need to look different per model, which I'm sure would be a pain to do, or some kind of universal over-armor which I think would more than likely end up looking bad. Hit sounds and bolts deflecting are probably enough of a visual. This would be far from the...
Mandos can't tank any yellow hits nor have they ever been able to, to my knowledge. With full health/armor they can survive a single swing from blue or cyan.
Those three things alone don't seem too bad, just make it so they can't afford a level 3 weapon on top of it.
If you don't mind my asking, are you referring to any of these features in particular here? All of them seem fairly visual to me, aside from maaybe the beskar but even that would have different hit sounds and (hopefully) ricochet blaster bolts.
Ooh also @FrenzY I dunno if this idea got shot down anywhere yet but don't forget about the wrist blade idea we talked about!
For those out of the loop, this would be available for Mandos and probably ARCs, and it'd function as a melee damage modifier for punches and katas. Basically it'd be...
I think the idea is that you can throw yourself onto a nade to tank it for your team, so you'd still take full damage and most likely die bc you're directly on top of a nade. The rest of your team would take the reduced 50 or howevermany percent. Heroic sacrifice as opposed to actually ignoring it.
Oooh yes the holding block with beskar! Could even have it nullify saber damage entirely for a couple swings, just use the same "block stamina" that normal melee blocking uses for tanking punches. When you run out, you stagger like normal and are open to getting sabered.
Edit: As for "I don't...
All of these sound great aside from beskar being prohibitively expensive. I'd say closer to 10-15 points, drop the part where it ignores blob/nade knockdowns and maybe the melee damage reduc, and have it work as a combo of mag plating and cortosis as seen on SBDs.
Also would like more details...
I can't speak on if there's a way to fix it or if it's intentional, but I kinda like it the way it is. It's convenient to be able to tell when someone is using a pack versus just using that default model for itself.
Ditto what SnowBlind said; insta-katas happen when you initiate the kata while your hitboxes are clipping through one another. This can lead to some cool moments, like grabbing someone out of one of their melee moves, or even another non-insta kata. Any move or animation that helps bring your...
Grub and I did some testing yesterday, it doesn't look like this is actually the case. It wouldn't surprise me if this was also an issue while the bug with sweep not properly knocking down crouching folks was going on, but whatever it was, all seems to be working fine now.
Has this issue not been reported before? If not, I'm surprised, it's pretty well known and pretty damn annoying.
I don't think I've seen wooks able to shoot over boxes or whatever without being exposed, so if they're not able to, I wouldn't mind the animation being changed to match the shots...