Recent content by FrenzY

  1. FrenzY

    Moviebattles II Hotfix R21.8.01 Released

    I hope you guys are enjoying Citadel. Still have more to do with it, but I have been super busy building a new business and that's taken away most of my free MBII dev time. I'll be making tweaks to it and final polish as soon as I can.
  2. FrenzY

    Moviebattles II R21.8.00 Released

    holy shit this is gold.
  3. FrenzY

    Moviebattles II R21.8.00 Released

    What is it in particular about repulse or super push that feels off? Also, with the changes made recently, push 3 is back as a mainstay. I don't agree with the revert to attunement personally as I feel it was the right move made at the wrong time (needed more force powers added first), but I...
  4. FrenzY

    Moviebattles II R21.8.00 Released

    My personal take on this, is that if 14-20 people playing privately are causing a mode not to be played, the issue is not with them, but with the popularity of the mode. It didn't help, but in the past you would see full Open servers even when other events were being played privately. So I don't...
  5. FrenzY

    Vjun Bastcastle [Custom Map]

    Yeah, a bit unfortunate. However, in the future we will have a way for you to distribute it. Mod.IO support is coming, baked into the MBII Launcher. So, keep an eye out for that and try to package your work up for when that time comes!
  6. FrenzY

    Vjun Bastcastle [Custom Map]

    There isn't really much gatekeeping going on with additions of maps as long as the mapper wants it and the assets are organized and optimized and no ported models or copyright issues are within. We mainly want any new contributions to be smart about space and look over the text assets to make...
  7. FrenzY

    Vjun Bastcastle [Custom Map]

    Really happy to see a new mapper stepping into form. A lot of people don't realize how much work goes into this, but those who know, know. So, congratulations on making it this far and releasing something beautiful. Without looking at it yet, my first suggestion would be to remove vehicles and...
  8. FrenzY

    Would it be possible to get Kejim Outpost as a map to import?

    Well, yeah, but to rig it up with proper spawns and remove npcs, remove sp triggers and entities, that's not something I recommend doing first in a mapper's journey. Gotta get the basics under the belt first.
  9. FrenzY

    Would it be possible to get Kejim Outpost as a map to import?

    Yes, definitely possible. My mapping guide in the wiki explains how to decompile maps, but that isn't the hard part. The hard part is learning how to map and how to get things ready for MBII. There are a lot of steps but once you learn it all, I'd say it is pretty rewarding and fun. I thought...
  10. FrenzY

    Moviebattles II R21.2.00 Released

    2c, I don't have ill feelings towards you nor do I want your project out of MBII or to control it. In fact, it feels more like a burden of responsibility than a pleasure of any kind to try to keep some kind of quality control when it comes to third party maps or projects. I don't agree with...
  11. FrenzY

    New to MBII game is fire

    yo
  12. FrenzY

    Developers posting their physique

    tbh, why isn't this your avatar?
  13. FrenzY

    Developers posting their physique

    here's an old pic for you to enjoy
  14. FrenzY

    Open is finally dead.

    I'd also like to say that the ideas for the future involve bringing new abilities and weapons which will bring back the spice that people feel has been lost gradually over time. We are now set in a way which allows for this like never before. The sad part is that with all that backend work done...
  15. FrenzY

    Open is finally dead.

    I don't have the energy to respond to everything here, but I do want to clear up a few things from my perspective. First and foremost, the changes to the saber system should have always been done incrementally, not in a giant patch. Tempest never wanted his work to be held back as long as it...
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