Recent content by Adélaïde

  1. Adélaïde

    Someone help me out with starting Mapping

    This is for Jedi Academy and Jedi Outcast, i've learnt from it, might be helpful: RichDiesal's JK2 Mapping University
  2. Adélaïde

    Initial Duelling Guideline

    Not fully, as i believe there is valid information on Force Powers at least, it can be helpful (in other aspects as well). Though, warning better be added, indeed
  3. Adélaïde

    Initial Duelling Guideline

    The Only Proper Initial Duelling Guideline Valid for Movie Battles II v1.10.0.7 INTRODUCTION This guide is written primarily for brand new players, who are willing to seriously start getting into duelling of Movie Battles II. It may still help other duellists, who are more or less...
  4. Adélaïde

    1.10 -> 1.4.8 Dueling Transition Guide

    Okay, so after some testing in duels... Still bad, but in its own, special way. Just needs different corrections than current patch :cri:
  5. Adélaïde

    1.10 -> 1.4.8 Dueling Transition Guide

    I am not into rewriting duelling books from scratch, please, not again :leiafacepalm:
  6. Adélaïde

    Moviebattles II Hotfix V1.10.0.2 Released

    Can confirm, after some more testing. In many cases hits indeed are nearly instant. Specially on short distance, obviously. Benefits accelerations even further, desperately needs a fix.
  7. Adélaïde

    Moviebattles II Hotfix V1.10.0.2 Released

    There seems to be a bug that makes some xmas shaders work incorrectly. Found when trying to fix custom map. The issue must be that you have two identical lines in the beginning of MBAssets4.pk3\shaders\winterdotf.shader Removing first line seems to solve the issue. Guess that was an...
  8. Adélaïde

    Moviebattles II Version 1.10 Released

    Entire point from initial message of mine is... ...even segments under "Normal" mark show an opener that is too fast to be blocked by human reaction. So prediction only, which is basically pure gambling against a good opponent who can properly accelerate their swings. Nerd part: You can go...
  9. Adélaïde

    Moviebattles II Version 1.10 Released

    I probably am not around for as long as you are really, but my 6 years experience has proven the point to me multiple times. Properly executed yawing cannot be predicted more often than in 1/5th of cases, it's gambling. You get ~20% chance at most to block properly yawed opener. Everything else...
  10. Adélaïde

    Moviebattles II Version 1.10 Released

    Speaking of Sabering part... So far nothing seems to be wrong to me after a couple of duels, smoother sabre collisions actually make duels look cleaner. Though i might support the idea that some swings are now closer to landing instantly when accelerated, if i got it right. But i am not...
  11. Adélaïde

    GJO Server maps update

    Goodevening From today, you may see some not default, new map(s) on GJO Duel server, which will be open for public to download and play on Gray Jedi Order's duel server. We'd like to give you access to first of such ones - gjo_duel_garden. This is relatively small map, which, however, has...
  12. Adélaïde

    Big problem of Duelling

    This is exactly the problem. For some reason, instead of duelling, using all numerous techniques, current patches allow you to just hit and run away, as you would do because there is no other options in JKA, and get advantage over any other style of fighting. For some reason PB exists, just as...
  13. Adélaïde

    Big problem of Duelling

    The problem is, most do it when they are not low on BP.
  14. Adélaïde

    Big problem of Duelling

    Hello. In my opinion, currently (v1.5.3), we have a big problem with excessive movement in Duelling system. A lot of people now use the tactic of landing swings, while avoiding being hit by running, and, it is much easier to do this than to counter. This problem could be solved, for example, by...
  15. Adélaïde

    Moviebattles II V1.5.3 Released

    Indeed ^, good to have instant counters removed, but.... Game loses half of its sence with this actual removal of ALL counters. The only way you can counter now is with yawing, and only when opponent doesn't yaw. Without counters you may only expect opponent's swings to come after your combo...
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