R22.3.00
- Change: Updated several out of date maths functions with high performance alternatives.
- Change: Spectators will now see Rally bubbles with the enemy effect.
- Fix: Armor pickups will no longer let you go over your max armor stat.
- Change: Disruptor alt-fire charged damage multiplier increased from 1.4 to 1.8.
- New: Authentic Saber Hilt duel mode-exclusive configs from R22.0 now setup for various Sith models.
- New / Change: Darth Sion model overhaul.
- Change: Base JKA Sith ignition SFX restored for certain sabers.
- Change: Original ANH saber hum added for Luke Skywalker (Ep. IV-V), Obi-Wan Kenobi (Ep. III-OWK-IV), Jerec (DF2).
- Change: Saber blades thinned for Darth Vader (Ep. IV-V-VI), Luke Skywalker (All), Obi-Wan Kenobi (Ep. IV) to mimic OT Saberblade widths.
- Change: Jango's Bounty Hunter game soundset moved from TM/BOBF Boba Fett to Poncho Jango.
- Change: Footstep SFX for all Wookiee player models & IG-88.
- Change: Sith Stalker soundset tweaks.
- Change: Legends Jar Jar Barge SFX now use "death" sounds from a certain SW game.
- Fix: N5 Sentry Droid: Restored walking sounds.
- Fix: Wookiee v2: Rifle holster no longer clips.
- Fix: Jar Jar's modern skin icon now consistent with current skin appearance.
Effects
- New / Change: Consolidated several effects, freeing up slots, especially in Legends.
- New / Change: Lightsaber blades, glows and clash effects updated to look much cleaner and less eye-straining in-game, based on the works of JKHub user kalamaray.
- Change: Flash effect randomization removed. Rather than lasting 1.8 to 2.2 seconds, it now always lasts 2 seconds.
- Change: Clone Rifle conc blobs have electricity removed for better distinction from ion blobs.
- Change: All Thrower visuals now appear and travel much faster, to match their ranged hitscan nature. They are also more accurate to their hitbox, slightly more transparent, and produce some player glow.
- Change: Many muzzle flashes have had their size and intensity toned down, as well as color tweaks.
- Change: Some bolt effects have been given underglow and color tweaks.
- Change: Repeater blobs use a new impact effect based on Concussion blobs, with better hitbox accuracy and optimization.
- Change: DEMP2’s secondary detonate given an explosion sound.
- Change: SBD Heavy Cannon colors adjusted, flash removed, and impact screen-shake shortened but made slightly more intense.
- Change: Smoke Grenade explosions have been optimized with 72% less on-screen EFX. This change will be closely monitored.
- Change: Stones are now easier to see mid-flight, and have a different impact noise.
- Change: Underwater Saber and breathing effects will now apply in acid and lava as well.
- Fix: Missing core EFX restored for mb2_duel_votj.
- Fix: Trip Mine laser glow restored.
FA
- New: AB_FRepulseFlags: Held effects support for Force Repulse in .mbch files.
- New: Summon: MB_ATT_FP_SUMMON, FP_SUMMON, EAS_FP_SUMMON. Acts like Support Beacon, but is setup as a Force Power and therefore reusable. It re-uses the existing "roundNPC" field in the .mbch file, should you want to override the default summons. Cooldown is set to 10 seconds.
- Level 1: 100 fp cost, summons "remote_imp", a sentry drone
- Level 2: 75 fp cost, summons "B1_Blaster", a typical B1 Battle Droid
- Level 3: 50 fp cost, summons "BX_EE4", a BX Commando wielding an EE-4
- New: MIRV Launcher: WP_MIRV, WP_MIRVFlags, MB_ATT_MIRV, HUD_PLX1ROCKETS. Acts similarly to the PLX-1 and shares an ammo pool with it, but can fire multiple rockets in one volley: 1 + your MB_ATT_MIRV level, each time you fire.
- New: Rock: WP_ROCK_NADE, WP_RockNadeFlags, MB_ATT_ROCK_NADE, HUD_ROCKNADE: A grenade-type weapon with damage and splash radius of 2. This is intended as a template weapon for making custom grenades, and has its own custom ammo pool. Each level grants one additional Rock. Primary fire is an impact detonation while secondary a normal grenade bounce. Sits 4th and last in Quick Throw queue.
- New: Welder: WP_WELDER, WP_WelderFlags, MB_ATT_WELDER. Acts similarly to the Legends Fusioncutter weapon: Primary fire does rapid damage and lights victims on fire, if MB_ATT_WELDER is level 2 or greater. Secondary fire will repair your allies' armor (and droid health), but is less effective for every level of Beskar and SBD specialty armor on the target.
- New: Wookalike: MB_ATT_FAKE_WOOKIEE. This .mbch field causes a non-Wookiee MBClass to inherit Wookiee properties, like animations, Wookiee Slap, Wookiee Fury.
- New: Base Thermal Grenades now work with Quick Throw. They are set to throw 3rd in queue after Frag and Pulse.
- Change: Pet Controlled Assault Sentries can no longer bypass the shot limit before destruction.
- Change: HELD_BACTA, Advanced Medpac, and Medpac will now play the Force Team Heal effect on the player. It will only play once and only if it is increasing the amount of time they will heal for.
- Change: Healing timer from newly applied HELD_BACTA or Medpac will only override current healing if the new duration will be longer.
- Change: Shock Field start anim changed from BOTH_DATAPAD_USE to BOTH_TALKCOMM1START.
- Change: Shockwave start anim now uses BOTH_TALKCOMM1START when used by humanoids.
- Change: Force Team Heal start anim changed from BOTH_FORCE_PROTECT to BOTH_FORCEHEAL_QUICK.
- Change: Force Team Energize start anim changed from BOTH_VICTORY_FAST to BOTH_FORCE_PROTECT_FAST.
- Change: Force Absorb start anim changed from BOTH_FORCE_ABSORB to BOTH_RESISTPUSH.
- Change: Detpack Detonation start anim changed from BOTH_THUMBSUP to BOTH_TALKCOMM1START.
- Change: Flechette sec fire nade damage increased from 20 to 40 (per nade).
- Fix: Some skills would incorrectly deactivate Cloak level 3.
- Fix: .mbch kickAnim field override will now apply to all kick attempts rather than just right/left kicks.
- Reminder to remake your saved builds if your class was changed.
- Various fixes/additions to character descriptions, sounds, animations.
- Of note: In reading patch notes, be aware that most stats are written in terms of multipliers, and lower multipliers for RoF, melee RoF, skill cooldown, and reload speed equate to FASTER values.
- Change: Reorganized Class Selection Screen: Two main categories: Soldiers and Heroes. Within those, total lives > archetype > era/media/faction
- Change: Some description terminology has changed:
- Melee Resist > Brawler Guard
- Elemental Resist > Climate Shielding
- No Gunbash > Triggerbound
- No Spin > Conservative
- No Pickups (not Jedi/Sith) > Full Pockets
- Jedi/Sith with pickups > Uncivilized
- Base Damage Taken > Impact Diffusion
- Dash/Dash Jump > Jump Dash
- New: New Villain Classes
- New: Phase I Dark Trooper “Sector security re-established.”
- An unarmored Dark Trooper that excels at ambushing and flanking targets with a deadly wrist blade.
- New: Secret Apprentice aka ‘Starkiller’ “I am my Master's weapon. I lay waste to all that stands in his path.”
- A rushdown combo-Sith with brutal powers.
(Note: Has Jump Dash (1) [CS2], missing from description via typo)
- A rushdown combo-Sith with brutal powers.
- New: Maw “Finally I get to wipe your putrid taste from the Force!”
- A Dark Jedi whose dismemberment and subsequent repulsorlift prosthetic makes him a musclebound, levitating incarnation of rage.
- New: Phase I Dark Trooper “Sector security re-established.”
Hero Team Changes
Villain Team Changes
- Security Force
- Lifted class limits. Halt!
- Narkina 5 Prisoner
- Given several attributes that only kick in on weapon pickup, like Clone Blobs, Firepower 3, Heavy Cannon, UGL/MGL Burst/Impact variants, and more.
- New weapons added to passive flag list.
- Astromech
- Converted Flipkick and Prod to Body Slam
- Converted Buzzsaw and Armor Dispenser to Arc Welder
- Converted Barge to Panic
- Converted Jet Flamethrower to Jet Burst
- Armor 30 > 40
- Class Wookiee > Battledroid
- Added Wookalike
- HK-47
- Class Wookiee > Battledroid
- Added Wookalike
- New Republic Security Droid
- Rebalanced into a ‘reverse-K2SO’, with high blaster resistance but weakness to melee/sabers. Now armed with built-in magnetic devices to capture escaped prisoners.
- Class Wookiee > Battledroid
- Added Wookalike
- Nite Owl Mandalorian
- Dual specs have been expanded and refined.
- Clone Assassin
- Dual specs have been heavily diversified and expanded, focusing on distinct stealth and frontline builds, inspired by the ROTS game and other media.
- Ewok Tribesman
- Lifted class limits. Yub nub.
- Renamed Ewok Spear to Shortspear
- Renamed Bow to Shortbow
- Renamed Melee to Bloody Paws
- Knockback taken 1.25 > 1.2
- Resource regen .85 > 1
- Chain Limit 4 > 3
- APmult .8 > .75
- CSmult 1 > 1.02 (to mitigate passthrus)
- Spear knockback 0 > 0.1
- Spear can now be disarmed
- Spear radius 4 > 5
- Spear special damage 2 > 2.4
- Spear now drains
- Melee now drains
- Removed Healing
- Added Quickthrow 1 [CS3]
- Stones now use Rock Nades as a base rather than Repeater Blobs, and have been given adjustments in accordance. They will no longer knockdown or push, and deal smaller splash radius and less splash damage, but are more abundant, can be thrown faster, 'cooked', deal more damage, and can be quickthrown.
- Shortbow ammo 184 > 256
- Adjusted various effects and sounds
- Talz Native
- Renamed Talz Spear to Longspear
- Renamed Bow to Longbow
- Longspear radius 4 > 5
- Snowballs now use Rock Nades as a base rather than Repeater Blobs, and have been given adjustments in accordance.
- Adjusted various effects and sounds
- Scavenger
- Pocket Sand now uses Rock Nades as a base rather than Repeater Blobs, and has been given adjustments in accordance.
- Restraining Bolt RoF 2.8 > 3
- Added Heavyweight to Restraining Bolt
- Jar Jar Binks
- Added Fumble on Melee CS1. Dodge remains on CS1
- Some effect changes
- Padme Amidala
- Bacta Grenades secondary splash radius 100 > 350 (equivalent to primary)
- Bacta Grenades 3 > 4
- Added lifesteal effect to Bacta Grenade
- This continues to deal no damage, but will grant 1 HP per ally/enemy/self hit
- Adjusted Bacta Grenades sounds/effects for better clarity
- Advanced Medpac > Medpac
- Jyn Erso
- Added lifesteal effect to Truncheon
- Redeemed Selkath
- Adjusted sounds, efx, icons
- Points 6 > 7
- Progenitor's Call can no longer be disarmed
- Progenitor’s Call now has more obnoxious effects
- Removed Madness (Rage) from loadout and point buy due to buggy interactions
- Renamed Insanity (Speed) to Madness
- Added Insanity (Dark Rage) to loadout and point buy (up to level 3)
- Changed Kolto Grenade base from Conc Grenade to Repeater Blob
- Kolto Grenade is now a singular 2 point, 4 count buy
- Added lifesteal effect to Kolto Grenade
- This continues to deal no damage, but will grant 1 HP per ally/enemy/self hit
- Adjusted Kolto Grenade efx/anims/sounds for better clarity
- Madclaws knockback 0 > 30
- Added Wookalike
- Kolto Grenades splash radius 128 > 216
- Sonic Rifle fp damage 1 > 1.1
- Adjusted several Sonic Emitter sounds and effects
- Sonic Emitter no longer draws its hitscan shots
- Sonic Emitter secondary fire can now bounce (retains its hitscan)
- Vibro left special Righthand Steed Slash > Hayden Special
- Vibro right special Lefthand Steed Slash > Thrust
- Vibro crouch special Sheev Spin > Baseball Swing
- Plo Koon
- Speed 225 > 230
- HP 140 > 150
- Knockback taken 1 > .9
- APmult 1 > 1.02
- CSmult 1 > 1.02
- ASmult 1 > 1.02
- Cold Front RoF 1.75 > 1.7
- Various effect/sound changes
- SpecForce Marine
- Added new weapon: LD-1 Target Blaster Rifle
- Knockback taken 1.15 > 1
- Melee damage 2 > 1.25
- Melee RoF 1.25 > 1.13
- MagnaCaster can no longer be disarmed
- Heavy Carbine can no longer be disarmed
- Removed Stimpak from default loadout
- Added Stimpak to point buy
- Recalculated point buy to allow for prior loadouts of 3 guns + Stimpak as well as 2 guns + Stimpak + Stiletto
- Adjusted some anims
- Porkins
- Class Wookiee > Hero
- Added Wookalike
- Cannon clip 60 > 50
- Cannon ammo 800 > 600
- Cannon damage/FP drain 1.1 > 1.05
- Cannon reload speed 2 > 2.1
- Jedi Traditionalist
- Reworked around powerful Blaster Deflecting.
- HP 120 > 130
- Damage Given 1.1 > 1.5
- Melee damage 1 > .5
- Push 3 > 2
- Pull 2 > 1
- Removed Protect
- Moved Absorb to CS2
- Speed 221.6 > 225
- Force pool 160 > 140
- Force regen 1.075 > 1.1
- Replaced Cyan with Blue
- BPmult .9 > .85
- APmult .75 > .85
- ASmult .97 > 1
- Skill cooldown 1 > .9
- Jedi Apostate
- Added Force Stun
- Force Block 4 > 2
- Removed Force Absorb
- Force Drain 3 > 2
- Force Mind Trick 2 > 1
- Force Mind Trick now bound to CS4
- HP 115 > 130
- Force Regen 1.4 > 1.1
- Knockback taken 1 > .9
- Rahm Kota
- Repulse now blinds if targets take impact damage
- Repulse damage 1 > .5
- Knockback taken 1 > .9
- Rebel Engineer
- Fusioncutter now uses Welder as a base rather than Stun Baton.
- Mr. Bones
- MBClass Hero > Battledroid
- Resource Energy > Battery (Recharge 3)
- Armor 60 > 50
- Added lifesteal effect to Wristblade
- Cal Kestis
- Force Block cost 2/3/2 > 2/2/3
- Jedi Forcemaster
- Mind Trick default 2 > 1
- Mind Trick cost 0/0/1 > 0/1/1
- Given auto heal of 1 hp per 5 seconds up to 40 HP
- Health now has 2 levels. 1/1 cost. 140/160 HP
- FP regen split into 2 levels at 1/1 cost for 115/120% regen
- Force pool split into 2 levels at 1/1 cost for 135/150 FP
- Rebel Spy
- Removed Bunny Hop
- Jedi Sage
- Slowed hack rate by 30%
- Default Forceblock 3 > 2. Force Block 3 is now a Spec II buy
- Aerial Force Regen is now a Spec I buy
- Flipkick is now a Spec I buy
- Bunny Hop is now a Spec I buy
- Force Absorb is now a Spec II buy.
- APmult 1.3 > 1.15. APmult 1.3 is now a Spec I buy.
- Saber special damage 1.25 > 1.5
- Default force regen 1.45 > 1.25. Force Regen 1.45 is now a Spec II buy.
- Default skill cooldown 1 > 1.2. Skill Cooldown 1.1 is a Spec I buy.
- Removed Speed 2 buy
- Removed Jump 3 buy from Spec II
- Some cosmetic changes
- Chewbacca
- Bowcaster ammo 825 > 850
- Paz
- Added Shoulder Barge with 30% slower cooldown
- Added Wrist Flame Thrower
- Moved Rage to only CS4
- Minigun FPmult 0.85 > 0.95
- Minigun RoF 1.2 > 1
- Minigun Velocity 0.92 > 1
- Class Wookiee > Hero
- Added Wookalike
- Kota Milita
- CS multiplier 1 > 1.1
- Clone Trooper
- Total points 60 > 64
- Reinforcement cost 26 > 30
- Luke Skywalker
- Grip cost 2/1 > 2/2
- Rebel Officer
- Pistol charged fp drain default > 20% more
- Pistol ammo default > 500
- Leia
- Pistol charged fp drain 20 > 25%
Villain Team Changes
- Dark Trooper
- Renamed to Phase III Dark Trooper
- Removed Phase 0 skin for future class plans
- Fuel 110 > 140
- Assault Cannon ammo 800 > 850
- Class Wookiee > Elitetrooper
- Added Wookalike
- Reelo
- Class Wookiee > Hero
- Added Wookalike
- Greedo
- Fixed having higher Energy Pool cost than intended
- Undead Trooper
- Refined and simplified design. You now slowly lose HP over time and no longer have healing, but HP cap is higher. Prior Barge > Stun Baton combo has been moved to Barge > Gunbash.
- Rage > Dark Rage
- Many cosmetic updates
- Class Wookiee > Soldier
- Added Wookalike
- Nute Gunray
- Removed Adv Medpac
- Removed Support Beacon
- Added Summon 3 [CS2]
- Melee RoF 2 > 1.4 to mitigate hitbox/anim desync
- Altered punch anim
- Imperial Specialist
- Fusioncutter now uses Welder as a base rather than Stun Baton.
- B1-series Battle Droid
- Class Soldier > Battledroid
- B1-series Flame Battle Droid
- Class Mandalorian > Battledroid
- Redesigned Rocket Launcher
- BX-series Commando Droid
- Class ARC Trooper > Battledroid
- Sword removed by default (Hybrid and Melee spec can buy it)
- E-5 rifle removed from melee spec
- Health 60 -> 100. Removed health pointbuy
- Armor 20/35/60/70 > 35/50/75. Only Hybrid gets access to level 2 armor.
- Dash removed by default. All specs can buy it.
- Dodge 2 added by default. Dodge pointbuy removed.
- Battery 100 > 80. Hybrid and gunner can buy 100 battery.
- Force Block 1 pointbuy added to melee spec
- Point costs of many attributes reworked slightly to compensate for changes
- IG-100 MagnaGuard
- Class Sith > Battledroid
- HP 80 > 90
- Hondo Ohnaka
- Pilf Mukmuk
- Probably weakened Sabering skills.
- Pilf Mukmuk
- IG-88
- Class Wookiee > Battledroid
- Added Wookalike
- Pistols ammo increased 900 > 1040
- Trandoshan Fiend
- Added several skins
- Removed Blade from default loadout, it is now a free buy in Hunter spec (its AS mult is now default)
- Class limit 4 > 6
- Added lifesteal effect to Blade
- Added lifesteal effect to Hunting Rifle
- Hunting Rifle damage .7 > .75
- Added knockback effect to Conc Rifle
- Conc Rifle splash radius 200 > 140
- Conc Rifle ammo 60 > 90
- ACP Repeater damage/FP drain .55 > .6
- Heavy Repeater reload speed 1.7 > 1.65
- Removed freeze effect from Electronet
- Added slow effect to Electronet
- Adjusted several effects, sounds, and anims
- Mandalorian Supercommando
- Dual specs have been expanded and refined.
- Jango Fett
- HP/Armor 110 > 115
- BPmult .30 > .35
- Knockback given .85 > .80
- Knockback taken .95 > .90
- Fuel Regen 1/1.2s > 1/1.125s
- Recalculated pointbuy for Warrior & BH specs, Warrior can choose Wrist Rockets or Fuel (35), BH can choose Frag Grenades or Armor
- Westars alt-fire restored
- Westars anim overrides removed
- Westars RoF .95 > .93
- Westars FPmult 1.05 > 1.12
- Wrist Rockets primary fire restored
- Wrist Rockets ammo 4 > 3
- Wrist Flamethrower rateMod 1.2 > 1
- Wrist Flamethrower clipSize 30 > 24
- Wrist Flamethrower ammo 150 > 120
- Wrist Flamethrower reload time mod 80 > 75
- Boba Fett
- Redesigned and expanded with an arsenal spanning all media appearances.
- Kowakian Monkey Lizard
- ... now uses Rock Nades as a base rather than Repeater Blobs, and has been given adjustments in accordance.
- Jump Trooper
- Jet Tackle 3 cost 1 > 0
- Asajj Ventress
- Added Uncivilized
- Starblades AS .9 > .92
- Shadow Guard
- Removed Repulse from default loadout
- Added Repulse to point buy
- Removed Healing from default loadout
- Added Healing to point buy
- Points 7 > 8
- Reinforcement cost 3 > 4
- Tavion Axmis
- Class Sith > (Dark) Jedi
- Expanded pointbuys with more options
- Marka Ragnos
- Class Wookiee > Sith
- Added Wookalike
- Darth Nihilus
- Force Regen 2 > 2.11
- Knockback Taken 1 > 0.9
- Mara Jade
- Thermal Grenade damage 1 > 2
- Zuckuss
- Removed Ammonia Bomb damage bonus due to base nades getting a damage buff.
- Kylo Ren
- Health 130 > 135
- Force Pool 110 > 120
- Push 2 > 3
- General Grievous
- Split into 2 specs based around commandeering and slaughtering Jedi.
- Noghri Assassin
- Added tracking to poison darts
- Added slow to whistling birds
- Sith Forcemaster
- Grip default 2 > 1
- Grip cost 0/0/1 > 0/1/1
- Rage cost 1/1/1 > 1/1/0
- Health now has 2 levels. 1/1 cost. 140/160 HP
- FP regen split into 2 levels at 1/1 cost for 115/120% regen
- Force pool split into 2 levels at 1/1 cost for 135/150 FP
- Scout Trooper
- BP defaulted 0 > 100
- E-22 cost 2/0/2 > 2/0/1
- Added half damage tracking trip mines option to Marksman
- Added tracking beacon option to Marksman
- Marksman stamina pool cost 1/3 > 1/1
- Sith Operative
- Vibroknife can now be thrown
- Poison gun reload 25% > 30% slower
- Added stamina regen pointbuy to Concealment spec
- Knife damage pointbuy for Concealment cost 2 > 1
- Kubaz Spy
- Dexterity cost 2/1/4 > 2/2/4
- Removed bunny hop
- Darth Sidious
- Added pointbuy to allow Force Whore builds without a lightsaber
- Merc Thug
- Dodge 2 added by default. Dodge pointbuy removed
- First Order Marshal
- Rifle ammo 800 > 840
- Zam Wesell
- KYD-21 pistol now based on Bryar pistol
- Aurra Sing
- Health 105 > 100
- Armor 60 > 65
- Heavy Stormtrooper
- Shotgun cost 10/8/8 > 12/8/8
- Shotgun reload 200% > 250% slower
- Shotgun damage 50% > 60% less
- Shotgun ammo 500 > 600
- Disruptor cannon RoF 90% > 95% faster
- Disruptor cannon cost 25/5 > 25/0
- Flamethrower cost 8 > 6
- Commander Frag nade cost 0/4 > 0/3
- Commander Fire nade cost 4/4 > 3/3
- Shockfield cost 28 > 24
- Second level of speed added, for 225 speed at 6 points
- Grapple hook cost 2/4 > 2/3
- Grenadier fire nade cost 4/4 > 3/3
- Grenadier sonic nade cost 4/4 > 3/3
- Grenadier cryo nade cost 3/3 > 2/2
- Imperial Officer
- Pistol charged fp drain default > 20% more
- Pistol ammo default > 500
- Thrawn
- Pistol charged fp drain 20 > 25%
NPCs/VEHs
- Change: Better AI for using Rage and Dark Rage force powers. NPCs will be more aggressive when Rage and Dark Rage is cast. Additionally NPCs with CLASS_MAGE will start trying to melee their target enemy.
- Fix: The collision box of KOTOR Astromech on mb2_cmp_onderon now matches the NPC's scaling.
- Fix: A crash with Mind Trick when used on NPCs who have selected a target has been fixed.
- Fix: Interrogator poison damage will no longer roll team kill points to client 0.
- Fix: Vehicles with FL_SHIELDED (immune to all non-heavy weapons) are no longer completely immune to damage.
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.