Moviebattles II R21.10.00 Now Available

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R21.10.00
General
  • Spin
    • New: Weapons / Possibilities / Abilities
      • Suicide might result in something else.. an explosion, or disintegration, perhaps?
      • Increase or decrease your model size
      • Learn Dash, Barge, Get whistling birds,
      • Weapons: Traditional Bowcaster, Universal Grenade Launcher, Micro Grenade Launcher
      • Item: Stimpack, Forcefield
      • Gain faster or slower speed
      • Spawn a Tauntaun.. or.. a ball?
      • Freeze, Burn
      • Disguise
      • Knockdown
      • FA Mode: More abilities, such as Anti-Mindtrick, Bunnyhopping, Knockdown Roll
      • FA Mode: Learn or unlearn force powers
      • FA Mode: Get increased or decreased velocityMod / damageMod on your weapon, if defined
      • FA Mode: Get increased or decreased damageTaken
    • Change: Percentage change to stuff such as Suicide, Give HP, Lose HP, Give Weapon, Remove Weapon
    • Change: Demp2 Lvl3 brought back with 0.2% chance
    • Fix: Items such as Poison Dart and Grapple Hook will now be properly assigned to melee class specials
    • Fix: Gaining resource is now based off the characters resource type instead of class
  • Change: Now can apply gunbash and gunkick while taunting instantly, rather than waiting for taunt to end
  • Change / Fix: While electrified, attempting to shoot weapons will no longer apply a cooldown longer than the time you'll be electrified
  • Fix: Can no longer use any thrower ability when being gripped
  • Fix: Scope will no longer unexpectedly appear when changing weapons
  • Fix: Ammo pickups will now take into account a character's MB_ATT_AMMO when determining how much ammo they can pick up.
  • Fix: Fixed a case where sometimes enemy voicechat would play on client side rather than the world origin
  • Fix: Grip no longer bypasses block to use force powers on an enemy who is not fully gripped
  • Fix: Tracking Darts will no longer have unintentional 2s cooldown
  • Fix: Holstered weapons should no longer appear in hand after switching to melee
  • Fix: Can no longer use gunbash if electrified or staggered
  • Fix: Can no longer move while Gunkicking due to taunt
  • Fix: Full body taunt animations will no longer partially reduce knockdown
  • Change / Fix: EMP rockets, normal rockets, pulse nades, and demp2 are all fully separated from each other. This fixes issues with knock downs and armor drain being inconsistent vs SBD, Deka, and other classes depending on how the pulse damage was delivered.
  • Fix: Large number of backend fixes where the SBD primary weapon was bypassing mag plating or being effected by blast armor incorrectly.
  • Fix: EMP rockets will knock down SBDs again.
Open
  • Change: Pull level 2, increased from 4 to 6 points to bring it inline with Push level 2.
  • Change: Disruptor charge multiplier increased from 1.3 to 1.4.
  • Change: Traditional Bowcaster, reload rate of the weapon has also been reduced from 10 to 2. Damage of the primary fan shot decreased from 35 to 30 but rate-of-fire increased from 1000 to 800. FP drains of the primary fan shot on a at close range decreased from 25/20 to 20/18 (running vs blocking). Secondary rate-of-fire decreased from 600 to 900.
  • Change: Pull 1 can now pull allies out of knockdown.
  • Fix: Tracking dart will display the correct number of darts in the point buy UI for Bounty Hunter.
  • Fix: Ammo for A280, DLT20a, and M5 will correctly display in the point buy UI.
  • Fix: Deka
    • Is now shown to teammates on radar
    • Has appropriate chat icon graphic
    • Can be targeted by turrets
    • Now has visible voicechat icon
    • Icon in radar pulses when voicechat is used
    • Hacking now plays a sound for players nearby
    • Voicechat no longer plays a world sound for teammates
    • Now sees being electrified from their POV
    • Now sees a carried flag on themselves from their POV
    • Now has invulnerability bubble when it should
Sabering / Duel
  • Remove: Red Stagger perk has been removed.
  • Change / Fix: Minor optimization to saber length and hitboxes
  • Fix: Special Attacks, Hit Detection
    • Once again revisited logic behind hit detection. The following should now be fixed:
    • Being able to block in some cases while saber is in air
    • Being able to block a hit while sonic'd
    • Special attack not registering hit in all cases where it should (being attacked just before the start, etc..)
  • Fix: Can no longer perform any saber swing while electrified in some cases
  • Fix: Yellow extra 0.25ACM gain / drain on MBC now works again.
  • Fix: Winning a duel, ending duel, or starting one, getting hit will now properly reset possible MB / PB leftover bonuses
User Interface
  • Change: Joining a server for the first time will now automatically open the Escape menu
  • Fix: Grip Lock crosshair will now show properly ungripping graphics.
  • Fix: Team Overlay and Chatbox will now truly show the real location of a player, in all gamemodes. As well as the location of a player you spectate.
  • Fix: Can no longer see a saber icon if we only have melee and we are not trying to grab someone
  • Fix: Firing UGL will now decrement the class amount of nades in HUD
Models
  • New: Added Ahsoka Tano variants (TCW/TotE) to Jedi.
  • New: Added Barriss Offee variants (TCW/TotE) to Jedi.
  • New: Added Inquisitor Barriss (TotE) to Sith.
  • Change: Ep1 Obi-Wan Kenobi; head mesh overhaul.
  • Fix: Bastila Shan; fixed hair glitch, tweaked flaps rigging, resized breasts and butt, recreated the classic Sith variant.


FA
  • New: Backend rework of WP HELD flags, which now allows more weaponflags to be made. Limit increased from 32 to 64
  • New: A work-in-progress flag support for certain abilities, supporting most but not all HELD_ flags for this stuff:
    • AB_WLaserFlags, AB_WBirdsFlags, AB_PDartFlags, AB_TDartFlags, AB_FLightningFlags, AB_RocketFlags (mando rocket)
  • New: New .mbch fields to customize the HUD class amounts tracking, not making it based off a MB Class anymore.
    • special1HUD HUD_FRAGNADE
    • special1HUD HUD_WHISTLINGBIRDS
    • The following items are supported:
    • HUD_WHISTLINGBIRDS
      HUD_POISONDART
      HUD_TRACKIGNDART
      HUD_WRISTLASER
      HUD_ROCKET
      HUD_CONCBLOB
      HUD_IONBLOB
      HUD_FRAGNADE
      HUD_SONICNADDE
      HUD_PULSENADE
      HUD_FIRENADE
      HUD_CONCNADE
      HUD_PLX1ROCKETS
  • New / Change: Changed away from the old inventory system to the new MB_ATT inventory system. This allows items to be purchased on class point buy cards. Simply add the relevant MB_ATT to a character's "attributes" field. The "holdables" field should no longer be used, though is currently still functional to ease the transition.
    • MB_ATT_DRONE was HI_SEEKER
    • MB_ATT_SENTRY was HI_SENTRY_GUN
    • MB_ATT_EWEB was HI_EWEB
    • MB_ATT_FORCEFIELD was HI_SHIELD
    • MB_ATT_CLOAK was HI_CLOAK
    • MB_ATT_SPAWNER was HI_SPAWNER
    • MB_ATT_STIMPACK was HI_STIMPACK
    • MB_ATT_BASESEEKER was HI_BASESEEKER
    • MB_ATT_BACTA was HI_MEDPAC
    • MB_ATT_BACTA_BIG was HI_MEDPAC_BIG
    • MB_ATT_BINOCULARS was HI_BINOCULARS
  • Change: NPC spawner, now sets the player who spawned the NPC is set as it's leader. Not all AI types work but Jedi, gunners, and interrogator AI types work.
  • Change: Clone Rifle, CR2 Repeating Pistol, E-22 Rifle, Bowcaster, Disruptor, and Minigun, now each have a unique ammo pool.
  • Change / Fix: Grapple's cooldown now takes into account skillTimerMod
  • Change / Fix: MB_ATT_KNOCKDOWN_ROLL will no longer work if enemy is in air, and now correctly forces roll for any other situation
  • Change / Fix: Specials set will no longer work if a corresponding MB_ATT is purchasable in point buy menu, and not purchased
  • Fix: A280, DLT20a, and M5 are fully separated on the backend, this fixes issues where these weapon inherited the wrong FP drains when not used by their Open class.
  • Fix: HELD_TRACKING will now accurately show player HP shader.
  • Fix: Held freeze duration was increased from 500 to 2500 in error, now set to 750.
  • Fix: SBD cannon will now knockdown on a direct hit correctly.
  • Fix: customveh characters will now actually have their appropriate HP set. (Fixes for example jp_siteb TRex)
  • Fix: Several FA Maps have received very long awaiting fixes, updates to description visuals or actually accurate description info.
    [*]monster_forest
    • Survivors => CT AUG, T SG552, CT M3 Super 90
      • Fixed Ammobag not being deployable due to wrong MB_ATT
    • Survivors => all
      • Actually given knife as intended
      • BPmultiplier set to 0
      • forcepool set to 0
    • Monsters => Werewolf
      • To bring it closer to preR20 version;
      • forcepool 20 -> 30
      • forceregen 2 -> 1
    • Monsters => the rest of zombies
      • forcepool 20 -> 25
      • forceregen 0.5 -> 1
    [*]slender
    • Slenderman
      • Fixed Miraluka sense not working
    [*]ww2_omaha
    • Properly assigned Sprint special key to non Clone classes
    • Medic
      • Replaced Ammo Dispenser with Ammobag
    • Both teams
      • Removed duplicate weapons
    [*]tmnt
    • Soldier Classes now have slap also on Class Special 2
    • Fixed a class not being able to use Poison Darts, also tracks in HUD now
    • Description info fixes
    [*]shogun
    • Fixes to class special keys with poison darts, also tracks in HUD now
    • Removed duplicate weapons
    • Normalized saber offense to 3
    [*]legosw
    • Assigned missing Grapple Hook CS1 keybinds, or reassigned from special1 to meleespecial1
    • Added Saberthrow lvl 0 - 2 to most characters
    • Removed wrong MB_ATTs that were giving Pistol / Blaster
    • Added missing wristlaser MB_ATT
    • Bound Grip, Lightning and Destruction for some characters to Class Specials
    [*]

Legends
  • [*]LEGENDS
    • GENERAL
      • Reminder to update your saved builds if your class was changed.
      • Replaced some generic or ill-fitting kill messages with unique ones. (“Player was X’d by player”)
      • Increased Heavy style saber damage for most Jedi/Sith.
    • NEW CLASS
      Cal Kestis: A hybrid Jedi with 2 specs, 4 lightsaber options and an optional pistol
      CLASS UPDATES
      • Darth Malak
        • Fixed broken armor value
      • Talz Native
        • Removed freeze from Spear
        • Decreased Snowball splash radius to 0
      • Wrecker
        • Frags 3 > 4
        • TDs 1 > 2
        • Added 100% more dmg to Trip Mines
        • Added Environmental Protection 1
      • Sith Juggernaut
        • Saber Defense 2 > 3
        • Added Beskar 1
        • Armor reduced 60 > 50
      • Tarkin
        • Now holds a datapad when equipping Test Fire
      • IG-88
        • Added small pointbuy, with options between battery pool, wrist poison thrower, Pulse rifle and the new DAS-430 Neural Inhibitor pistol
        • Actually removed Magnetic plating and Cortosis
        • Default battery 40 > 25
        • Battery regen default > 10/10 sec
        • Added Environmental Protection 1
      • Imp Agent
        • Renamed to Kubaz Spy
        • Max points increased 50 > 55
        • Reinforcement cost increased 20 > 25
        • Given dual knives with duals and cyan stances
        • Pistol cost 2/1/3 > 1/1/3
        • Restored poison effect on pistol
        • Pistol now correctly deals 40% less damage
        • Battery > Stamina
        • Forcepool 65 > 100
        • Forceregen 2.65 > 1
        • Dash is no longer free
        • Cloak no longer is free
        • Added grapple hook/grapple hop point buy
        • Added bunny hop
        • Added flipkick (1)
        • Added Dexterity point buy
        • Armor regen removed
        • Armor 5/10/15/20 > 10/15/60/90
        • Wrist laser cost reduced 5 > 4
      • Imperial Jumptrooper
        • Made E11 and DLT exclusive to avoid CR3 bug
        • Reduced forceregen 100 > 1 to prevent fuel regen when shoulder barge is selected
        • KnockbackTaken 15% > 20% less
      • Boba Fett
        • Removed hidden skill cooldown reduction
      • Bo Katan
        • Pistols ammo increased 700 > 750
      • Cassian Andor
        • RoF transferred to pistol and projectile rifle only. E11 has a default 100% RoF
        • Fixed pistol being free
      • Reelo
        • Fixed dash not working
        • Reduced melee RoF 1 > 1.1
      • Clone specialist
        • Reduced flamethrower damage 1.8 > 1.5
      • Darktrooper
        • Added environmental protection 1
      • Canderous
        • Added environmental protection 1 in pointbuy
      • Sith Empire Operative
        • No longer has cloak by default. Concealment can still buy it.
        • Has 75 stamina by default now with 75% regen
        • Added disguise (3) option to concealment spec
        • Added poison dart (1) option to concealment
        • Reworked point costs of concealment spec
        • Sprint removed. Replaced by speed option on concealment
        • Reduced speed point buy 237 > 235
        • Added tracking to corrosive grenades
        • Added blue style on knife
        • Reduced armor by 5
      • HK47
        • Fixed missing strength 1
      • Scout trooper
        • Reworked point costs of all specs a bit, with the class overall getting more class points to spend
        • Pistol charged FP dmg increased 1 > 1.1
        • Saber damage by default 75 > 60
        • Ammo 4 added (applies to E22 and A280)
        • Dash removed from Shieldtrooper spec
        • Shieldtrooper spec gets more options such as:
          • Blast armor
          • Armor regen 1
          • More saber damage (80/100/120)
          • More speed (192/195)
        • Added A280 option to commando spec
        • Added Dex 2 option to commando spec
        • Speed point buy gives more speed: 190 > 192
        • Added Stamina pool level 2 (120) to commando and sharpshooter specs
        • Added Dash 2 option to sharpshooter spec
        • DLT-20a sniper made only available to 2 life builds
        • DLT-20a sniper RoF 50% > 75% slower
      • Jyn
        • A180 ion attachment changed to clone rifle with only 8 ion blobs with more speed, damage and knockback
      • Noghri
        • Added dual spec
        • Reworked point costs
        • Health 2 increased 140 > 150
        • Health 2 removed from 2 life build
        • Speed 2 removed from 2 life build
        • Poison dart 3 remove from 2 life build
        • Whistling birds 2 added to 1 life build
      • Jedi Temple Guard
        • Reworked point costs a bit to make 1 life more valid and drain cheaper
      • Jedi Knight/Sith Acolyte
        • Added Melee RoF buyable option with 2 levels for 5% bonus each to match other Jedi/Sith
      • Super Battle Droid
        • Added Environmental Protection 1 option
      • Astromech
        • Added Environmental Protection 1
      • Ragnos
        • Added Environmental Protection 1
      • Durge
        • Added Environmental Protection 1
      • Paz
        • Added Environmental Protection 1
      • Burg
        • Added Environmental Protection 1
      • Mace Windu
        • KnockbackTaken 0.25 > 0.75
        • Speed 2 > 3
      • Hera
        • Added 5% more knockbackGiven
        • Added Bunny hop (1) with slow faller
      • Boss Nass
        • Removed slower movement speed in melee
        • Removed knockback from rockets
        • Added Force Block 1 (only works when blocking with shield)
      • Cad Bane
        • Melee RoF 5% > 7%
      • TOR trooper
        • Lightning thrower no longer shares ammo pool with the Pulse Launcher or Stun Carbine.
        • Pulse Grenade Launcher ammo 175 > 75
        • Stun Carbine ammo 380 > 400
      • Flame Trooper
        • DLT-20A ammo Increased again 600 > 750
        • Flamethrower ammo decreased 750 > 700
      • Arc trooper
        • Null Arc Clone pistol 1 > 2

NPCs
  • Change / Fix: Blaster armed NPCs on the Rebel team will no longer glitch out when they detect client 0.
  • Change / Fix: Force Blind will now effect NPCs (other then droids and VIPs).
  • Change / Fix: Removed a lot of team based behaviors for blaster armed NPCs and repointed their checks to the relevant NPC Class.

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 

Wildbilliv4

Internal Beta Team
Posts
18
Likes
20
Devs will make "suicide" look more interesting but still not add supremacy, this should tell everything about the current "teeeem" #JusticeFor2Cwldys #2CwldysWasRight #StillNoSupremacy #LegendsIsDedAndCinderKilledIt
Takes two to tango, whole snaffu couldve been avoided.

Cant wait to play the update
 
Posts
44
Likes
35
Make force abilities cost more, that will make people willing to play open again.
I still think the cooldowns should be way way longer but I realize that’s a buff to grenades and rockets so idk

anyways open has been popped a lot lately. Like actually a lot. It’s revival season.
 
Posts
17
Likes
30
I still think the cooldowns should be way way longer but I realize that’s a buff to grenades and rockets so idk

anyways open has been popped a lot lately. Like actually a lot. It’s revival season.
No wonder people switched to legends when devs have this kind of game philosophy.
 
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