Fucking trueu cant have fun
IndeedSad , FFA was a good reason for old players to return since open became extremely boring
Making this thread I expected some answers to such questionsWhat was the risk of modified binaries anyway for the game, developers and players?
Making this thread I expected some answers to such questions
Idk much about development but I'd assume they didn't like someone messing with in the code that they (by law) ownWhat was the risk of modified binaries anyway for the game, developers and players?
Without going into the whole argument of "devs should/shouldn't have complete control over how the mod is played", one answer is "it doesn't quite work".
You see, some of the things done by the server owner (or whoever was modding it for him) resulted in bugs, either due to incompetence on their part or due to limitations inherent to their method of modification. The server wouldn't work correctly without official developer assistance,[...]
which means the team would have to choose between having to explain to people that no, this bug was not something they were meant to fix because it was in an unsupported version of the mod; or spreading their already limited resources even thinner by helping with the server.
As such, the team's historic aversion to FFA - while undoubtedly a notable factor - cannot take all the blame for the server's removal.
open minded people
Servers need to be on a level playing field. Firstly because if we allow things like this then we start a race to the bottom. Which server owner can make the most outrageous change which is fun for about a week and then everyone realises its crap and quits altogether because no other servers are populated. Second, the whole gameplay and balance goes out the window if you have more than 80 points and the entire point of giving people somewhere to practice goes out the window because the best builds will be builds which you cant use in the real game, at which point its the same effect - players will go to where its easiest to win, everyone will realise that wookiee or SBD with all abilities trounces everyting else, get bored and quit. It's the same reason why even hardcore MBII servers arnt actually hard core. Start with 3 points and get more by getting kills ect. How many years has it been since a server that utilised that existed. The line has to be drawn somewhere, and everyones got to play by the same rule book.
Servers need to be on a level playing field. Firstly because if we allow things like this then we start a race to the bottom. Which server owner can make the most outrageous change which is fun for about a week and then everyone realises its crap and quits altogether because no other servers are populated.
Second, the whole gameplay and balance goes out the window if you have more than 80 points and the entire point of giving people
somewhere to practice goes out the window because the best builds will be builds which you cant use in the real game,
at which point its the same effect - players will go to where its easiest to win, everyone will realise that wookiee or SBD with all abilities
trounces everyting else, get bored and quit.
another notable factor is the fact that the server was modified by an ex dev team member who's not 'appreciated' by some of the current ones
I don't agree with any of the reasons that were brought up here and on the discord for the removal of the server and was not convinced by any of it.
False. No one involved in that server was ever on the development team. One of them applied to be a developer and had their application denied but that was it.
It doesn't sound to me like you are open to being convinced.
I will say this as I said before on discord. Movie Battles II is an asymmetrically balanced, objective based, time limited, last man standing shooter. Those are some of the design limitations the team set when the mod was created and we need to stick to that. You take one of those away, okay fine. You take 2 or more of those away and you take away our identity.
You are not wrong in the sense that we could use a better way to learn the mechanics, especially with other people, not having to sit out in a round, etc. However, we are working towards that with Tutorials, and additional game modes found on the roadmap: Trello We can achieve that same thing without resorting to doing what is uninspired/uncreative. CTF, Conquest, Conquest Domination, Balance of Power, Payload, all have things you claim to want but are within our design limitations. The design limitations we have fosters creativity within the development team and helps keep us on track. Lose that and we lose ourselves.
One of them applied to be a developer and had their application denied but that was it.
" another notable factor is the fact that the server was modified by a member of the community who's not 'appreciated' by some of the current devs. "
Correct me if i'm wrong but isn't the duel mode actually taking the identity of the game from your words?
There is nothing personal in this at all. We put a lot of time into making these design decisions and have a long term view. Ultimately we have to protect that vision and I don't think it's unreasonable to not allow something that isn't a MovieBattles server advertising its self as such on our own master server list.
The waiting between rounds has been something that needs attention for more than a decade. Tempest fixed it for duel mode in 1.5.0, however the current open mode there's not a lot we can do about it, but we have been talking about having a map dependent grace period to allow late joiners to get in without waiting 5 minutes for the next round, but its very conceptual and far from a done deal to ever be implemented.
Im eager to get the new game modes in, hopefully at least one in the next 6 to 12 months, which will likely work by having no lives, and a class specific respawn time with reinforcements lowering this time.
I was mostly concerned about the way and the rate at which it was handled from my own perspective ( and others i'm sure ) while knowing about bad relations between some people.