The finished script to my never finished third dueling "guide"

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disclaimer: I'm not completely sure how much of this if any is invalidated by the current build since I've not much effort into it but as far as I can tell it's all still good to go. Also, I dropped this video because I felt it just wasn't worth my time and effort to make with the horrible state of the mechanics and balance for dueling currently(not sorry) but maybe in the future I'll touch this script up and make the video. I recently read the script again out of curiosity and thought I better post it somewhere since it still has value for new duelists so kindly send this to your padawans for homework please.
p.s the formatting is fucked up since I just copy pasted it from google docs




Path to Dueling Mastery


Basic Swinging Confidence
>
Swingblock
>
Vision
>
Basic Timing
>
Slapping
>
Basic PB
>
Basic Swing Techniques
>
Distance Control/Movement
>
Yawing
>
Advanced Swinging Confidence
>
Intuition and Reading Your Opponent (Fight IQ)
>
Swing Mastery
>
PB Mastery
>
Timing Mastery











Hello there, this is the Definitive… Technically Dueling Guide for Movie Battles 2.
In this video I’m going to show you the roadmap for what I think is the ideal path towards mastery in dueling. I will preface this by saying, becoming a master duelist takes a huge amount of time, diligence, and patience. I myself am a long way from true mastery and I’ve spent years at this point working towards it through study and training. You need to focus on the absolute essentials, not distract yourself with techniques and things that are either useless to you as you are now, or are beyond your current skill level. I’ve carefully placed each step with consideration to what are the most important fundamentals, what is too much for someone at a certain level, and my own experience improving over the years. I personally think if you havn’t completed a step you should absolutely not look at the next step, as it will simply distract you from what you should be working on at that moment. And lastly before we get into it, if you aren’t already a skilled duelist you should only be using yellow, since the other styles make it much harder to learn the fundamentals, and the basics of each technique.
The first step on the Path to Dueling Mastery is Basic Swinging Confidence. Now what does this actually mean? I’m sure at some point, you’ve been and seen someone spam W swings, spam A and D swings, WD and WA swings, even same side WD and SD swings. This is because they don’t feel confident in their ability to swing properly, either consciously or unconsciously. To achieve Basic Swinging Confidence, performing any swing and any combination of swings in a combo needs to feel natural and easy. This can be achieved through swinging drills either in the air or on training bots, both of which can be seen in my beginner guide You can also achieve it through dueling other people. With diligent practice this shouldn’t take too long, don’t worry about techniques like half swinging or yawing. This step is only about the absolute basic swinging and combos.

The second and most important step is swingblock. Majority of the entire player base is horrible when it comes to swingblocking, easily slapped down every time it comes off of cooldown. While it is impossible to completely remove the window in which you can be slapped, it doesn’t take much to get an iron trap of a swingblock in the grand scheme of things. I recommend spending around 10 minutes every day practicing your swingblock up to 4 hits on the training bots, after a few weeks you should be pretty damn good at it. The biggest problem I see from any novice duelist is their swingblock, it makes them hesitant to attack because of the threat of being slapped, or they just eat every slap regardless. Without the ability to consistently apply damage to your opponents BP you are at a massive disadvantage, having a solid swingblock will give you the freedom to swing at your opponent more and in turn give you an actual chance to consistently damage their BP. Remember, even after completing this step, make sure to never let your swingblocking skill slip.






The third step is vision. What do I mean by vision? It’s the ability to see just what’s coming at you. You need to be able to tell what type of swing is being thrown out by your opponent regardless of how they’re yawing, dragging or masking, and you need to see where the PB zone for any given swing is regardless of the orientation of your opponents model or the direction of their movement. Now this step is one of the things that can only be trained by participating in actual duels, and it touches on techniques not yet developed by someone on this step, but it’s such a fundamental part of dueling that you need to begin developing it as early as possible. Good vision is the cornerstone of your intuition and your ability to read your opponent, which is a part of one of the final steps. The better your vision, the better you will be able to do everything in a duel.


The fourth step is timing. Dueling itself is just a game of timing, when to attack, when to defend, when to do a yaw or a drag, when to do a half swing or when to continue comboing.
An experienced duelist could possibly leverage a novice's timing to keep attacking the entire duel, not letting the novice make a single swing. By this step, you should already have a sense of the timing in a duel, but let me break down how I think you should think about it at the beginner level. You should think of a duel as a turn based fight, you take your turn to attack up to your combo limit, then you switch to defending and it’s your opponent's turn to attack.
Keep in mind, with this perspective on a duel you still need to keep on your toes for your opponent slapping you when your “turn” to attack begins, or your opponent faking the end of their “turn” to attack by half swinging. As you improve your sense of timing, you can stop thinking in terms of turns as you see windows where you can attack while your opponent is attacking.

The fifth step is slapping. Slapping properly itself is all about timing, if you don’t know the proper timing to land a slap you’re not likely to land any on someone with a half decent swingblock. In my beginner guide I essentially gloss over exactly when you should slap someone, which I think probably reflects my lack of skill in this area at the time of making it. The timing to theoretically always land a slap, is to throw one as soon as your opponent’s swing lands. If they were trying to continue a combo then they will have let go of right click to press left click and swing, which means they aren’t swing blocking in that moment. I personally think this timing is pretty easy, I’ve seen absolute novices get it down a few moments after I’ve told them about it. Though an experienced duelist will avoid this by consistently changing the timings of their attacks. Against someone who changes up the timing of their swings you have to predict what they’re going to do, which comes down to experience, with enough experience you can land some pretty crazy slaps. I think I personally have a monstrous slap on predict, which I gained through whiffing an equally monstrous amount of slaps.



The sixth step is basic PB. To get down the basics of perfect blocking, you need to know where the PB zones are, be comfortable in where to place your reticule depending on your distance to your opponent, and to be able to recognise each swing from a neutral position. I consider perfect blocking to be the technique that is the most heavily reliant on experience. You’d be hard pressed to find someone that is willing and skilled enough to drill you on every combo that can be thrown at you to the level it’d noticeably improve your PB as a whole. The only realistic way you can improve your PB is just to duel people. As a beginner, it’ll be hard to PB even the first swing most of the time, but at some point it’ll just click and you won’t have any problem PBing basic swings from the TKer padawan chasing you down. I suggest you watch your opponents model carefully to see what swing they’re throwing, and don’t disregard your gut feeling when trying to PB. You can learn more about PBing in my beginner guide.


The seventh step is basic swing techniques. This would be things like half swinging, counter swinging and dragging. Half swings and counter swings are all about timing, both of which you can learn about in my intermediate guide. You should be able to half swing and counter swing properly and know when to use these in a duel. Half swings are good for changing up your timing, landing interrupts and in specific circumstances increasing your damage output. Counter swings are good as a proactive defense, fishing for interrupts and slaps. You can practice getting the timing down for these on the training bots. Now when it comes to dragging, the technique is pretty simple and easy to pull off, just move your saber further away from your opponent right as you swing. When someone is constantly CSing you this is the technique you want to pull out, even besides this it’s great for changing up the timing of your combos. Just make sure to not over use it because it gives your opponent a lot of time to judge the slap timing. Realistically disarming would be somewhere around here, but personally I think disarms are pretty cheap, since you can theoretically disarm on every swing your opponent throws out and there’s nothing they can do to defend it, the only limiting factor is your ability to PB so I don’t do it myself. Unless I’m trolling padawans of course.


The eighth step is distance control/movement. Movement can be an extremely powerful tool in your dueling arsenal. With good movement you can avoid getting PB’d, improve your own PBs, avoid slaps, and even avoid swings. This is another thing that really only comes from experience, but I’d consider it one of the easier ones to get to a good level. A specific movement technique is shadow swinging, which itself can be extremely powerful, you can learn about shadow swinging in my intermediate guide. This is probably the easiest step out of all of them, since you’ve probably more or less got it down by the time you reach this one, and if you havn’t just focusing on your position and how you’re moving in a duel should be enough to get it.







Finally the ninth step, yawing, the fabled mark of a competent duelist. I see basically every single novice duelist trying to yaw, and no matter how much I tell my own padawans to forget about yawing, they still do it. Yawing takes a lot of control and experience to do properly, if you’ve not completed all the previous steps before this it’s my opinion that you’re not ready to start trying to yaw. Incorrectly yawing not only defeats the point of yawing in the first place, it creates a massive risk of getting back whacked or whiffing swings. If you’re watching this video through without yet completing the previous steps, please just forget about yawing for now, you don’t need it yet.
To yaw properly, you need to position the point where your sabers hitbox activates right on your opponent, this obviously makes it so your swing hits the target at the exact instant you’re able to apply the damage. A problem I see novice duelists making when it comes to yaws is that they just swing their camera towards their opponent, making their saber pass through before the hitbox even activates. You can practice this on the training bots but it’s not exactly the same as a players model so I find that it’s better and even easier to practice it by dueling. Yawing is great for seizing the initiative and making your swings harder to PB, but it’s not needed or even most effective for every single swing. Constant yawing makes your timings predictable, and it can make your swingblock start to slip if you’re not careful.

The tenth step is advanced swinging confidence. As the name implies, at this point you’re starting to become an advanced duelist. Now you need to be confident in all the aspects of swinging your saber. Yawing, half swinging, masking, counter swinging, shadow swinging, and most importantly switching up your combos. At this level you want to be as unpredictable as possible so your opponent can’t PB you, but that doesn’t mean just throwing out random swings and techniques. Your body, like a computer, doesn't do random well, it wants to throw out patterns and that’s just what it’ll do if you let it. Instead consciously choose with intent something that you know your opponent won’t expect. This will most likely be a huge bottleneck in your development, there was probably one before this around step eight, which was the case for me at least. All you can do with these bottlenecks is to continue diligently training and eventually it’ll click.









The eleventh step is a bit different to the others, as it’s not something that you can technically complete, you have been and will continue to improve on this step. This step is about your intuition and ability to read your opponent, or, your fight IQ. I don’t recall ever seeing anyone talk about this, but it’s extremely important and is the bulk of what the advanced guide will be about (if you ever release it(forum edit note: i didnt intend to have this in the video but put it here to take the piss out of myself lmao)). High level dueling is all about reading your opponent and making sure your opponent can’t read you. At this level you need to change how you think about dueling. You’re competing against another living thinking human being, duelists at this point should have such mastery of the fundamentals that the only way to beat them is to outsmart them. This is why I generally tell people they should practice the fundamentals to the point you can do them without thinking. When you reach this level of skill, being able to calculate and predict what will trip up your opponent and then perform the mechanics side without taking up any of your brains thinking power will make you so much more powerful than you would otherwise be. Obviously, this comes down to almost purely experience, but having trained properly can improve this tremendously. Good fundamentals is the key to this step, if your fundamentals aren’t to a high level then even if you outsmart your opponent you may not be able to follow through with your actions. Intuition is also the crux of high level PB, unconscious accurate prediction of your opponents swings is what let’s people get those crazy consecutive full combo PBs. At this point you’ve probably experienced this yourself when dueling novices, PBing every single one of their swings like you have the force in real life. Intuition is my core method of PBing which the rest of my PB techniques stem from, though nowadays mine is quite rusty, it can be an extremely powerful tool if you’re in proper dueling shape.


These next three steps I won’t be able to give a detailed or first hand explanation of, as I’ve not completed them myself, nor am I sure if anyone has truly completed just one of them let alone all three. Having completed these steps is what I would consider the mark of a true master duelist. If there’s a duelist you know of that you think has completed any or all of these three steps feel free to shout them out in the comments, if we get enough suggestions I might do a community poll to see just who the MB2 community worldwide considers the best of the best, personally my favourite duelist is Karus. That being said, let's jump in.


The twelfth step is Swing Mastery. At this point you would be able to perform any swing based technique to perfection almost every single time. Yaws like a fully automatic machine gun and masks so good all but the best have no idea what swing is coming at them. The hypothetical swing master would be able to weave techniques into their attacks that would trip up all but the most experienced duelists. Someone I know said that dueling was just one big knowledge check, and the duelist that has mastered swinging would leverage this to their full advantage.




The thirteenth step is PB Mastery. The PB Master would be able to perfect block anything thrown at them by anyone but high level duelists. Frequent hackusations would without a doubt be leveled towards them. They would feel like a raid boss, they’d make you question if they really do have the force in real life to be able to read the combo you just threw at them.
I don’t think anyone could achieve this without thousands upon thousands of hours spent dueling to achieve the level of vision and intuition that would be needed.


The fourteenth and final step is Timing Mastery. Someone who has mastered timing knows exactly when every animation, swing, and technique will begin and end. They would know exactly when to slap you, every single time. They would know when to swing to interrupt you, they would even know not only when you’re going to swing but how you’re going to swing. You would have no idea what they’re going to do next, hell their complete control over the tempo of the duel has made it so you don’t even know what you’re going to do next. Personally I think someone who has mastered timing would be a theoretically unbeatable duelist. If I had to pick only one out of these three steps to achieve, it would be this one.


So, that’s my ideal path towards dueling mastery. I made this video to be a companion to my normal guides, since I see basically every new and novice duelist jumping the gun and trying to learn everything at once. On top of that when I started out I wanted a kind of road map to training and even conceptualised it as something similar to this.
Anyway, thank you for watching till the end, and thank you to all you duelists training hard to improve, you’re what keeps dueling fresh, fun, and interesting. I hope this “guide” serves to improve your skills. Next… The advanced guide(forum edit note: lmao).
 
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