Future fix [Server] Crash / Time out

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Server crashlog, it leads to a timeout, had to manually restart.

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JKA Movie Battles II Crash Log
===================================
Process File Name: openjkded.i386
Process ID: 3
Signal Code: 0x0000000B
Signal Reason: address not mapped to object
Exception Address: 0x00002A1C

-----------------------------------
Register Dump
-----------------------------------
General Purpose & Control Registers:
EAX: 0x0000002A, EBX: 0xEA517000, ECX: 0xFFAE55E8
EDX: 0x00000000, EBP: 0xFFAE56F4, EDI: 0xEE0BC0AC
EIP: 0xEA4AACBE, ESI: 0xEE023FB4, ESP: 0xFFAE5680

-----------------------------------
Call Stack Trace
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/tmp/games/jka/MBII/jampgamei386.so(signal_backtrace+0x2a) [0xea485f9a]
/tmp/games/jka/MBII/jampgamei386.so(Linux_PrintCallStack+0xb7) [0xea486077]
/tmp/games/jka/MBII/jampgamei386.so(Linux_Handler+0x2e0) [0xea4866d0]
/tmp/games/jka/MBII/jampgamei386.so(WP_SaberCanBlock+0x84e) [0xea4aacbe]
/tmp/games/jka/MBII/jampgamei386.so(WP_SaberCanBlock+0x84e) [0xea4aacbe]
/tmp/games/jka/MBII/jampgamei386.so(G_MissileImpact+0x48e) [0xea3f473e]
/tmp/games/jka/MBII/jampgamei386.so(G_RunMissile+0x26b) [0xea3f67db]
/tmp/games/jka/MBII/jampgamei386.so(G_RunFrame+0x640) [0xea3ea7d0]
/tmp/games/jka/MBII/jampgamei386.so(vmMain+0x50b) [0xea3ebc3b]
/tmp/games/jka(+0x4189a) [0x565d089a]
/tmp/games/jka(+0x7c8ae) [0x5660b8ae]
/tmp/games/jka(+0x70f13) [0x565fff13]
/tmp/games/jka(+0x1a1c2) [0x565a91c2]
/tmp/games/jka(+0x7141) [0x56596141]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0x106) [0xf7a70e46]
/tmp/games/jka(+0x71c1) [0x565961c1]

-----------------------------------
JKA Information
-----------------------------------
Map: MB2_Tatooine
Gametype: 7
Server Time: 3688070 ms
Map Time: 3688069 ms
Scores: 0 3 (Red,Blue)

Players Count: 10/32
Slot Name Ping IP Team
 
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