Saber turnon/turnoff sound replacements don't work properly with MB2

swagmaster

Model Fixer Dude
Moderator
Movie Battles II Team
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This bug is a minor bug, but I would like it fixed for 1.4.4 so Peneke Pack 1.6 can have proper saber sound replacements. The bug is when using a sab file replacement with different turnon/turnoff paths for any hilt, on servers it will play the default lightsaber turnon/turnoff sound from the base sab file, but when using the manual block key, the proper turnon sound from the replacement sab file works fine. But the turnoff sound only plays the base MB2 turnoff sound, even when the replacement sab file changes a hilts path to another custom turnoff sound. Something else to mention is when going to the create menu and loading a map, even a map not on the list like the movie game mappack maps, the turnon/turnoff sound replacements work fine. To replicate the bug, do this:

1. Download this pk3 to test the bug: z_zz_sabfilereplacement.pk3
2. Go in-game and go on a server
3. Go either Jedi or Sith and select the Aayla Secura hilt, the hilt should have dookuon for its activation, and yoda off for deactivation
4. Turn on the saber normally with reload key, the sound instead should play the base "sith" saberon, then turn it off, it should sound like the base "jedi" saberoff sound
5. Now go back to the main menu, and load any map from the map list in the create menu
6. Go Jedi or Sith and select the Aayla Secura hilt
7. The activation sound should be the proper replacement sab file's dookuon, and deactivation sound should be yodas

Server:

Map loaded from Create Menu:
 
Last edited:

Helix

Movie Battles II Team Retired
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The fix is already in the code for 1.4.5, however, there's a certain bug with id0 which makes it unstable yet. Almost there, anyway.
 

Helix

Movie Battles II Team Retired
Posts
577
Likes
610
No, those would be separate. Depends on the person who sets up the sounds anyway.
 
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