Punches to flinch?

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If you can kick the hilt saber should flinch. You can spam punches that would be unfair.
Maybe have something like that ACM/ACC stuff for sabers where when you land, say, 3 punches in a row, the third and the following ones would flinch?
But, yes, when saberists are kicked and not knocked down (when they block a kick), they should certainly get flinched.
 
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k4far

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Maybe have something like that ACM/ACC stuff for sabers where when you land, say, 3 punches in a row, the third and the following ones would flinch?

Overpowered with a Wookiee and with Troopers... by just rushing they can keep punching and be safe from being cut. It would generate more problems than it is worth. @Achilles had a pretty cool idea with bashing - as a Clone would smash with the stock if you time it well it would make the saberist flinch (or so it was it is somewhere in the depths of his ideas it would have a considerable cooldown just like with the melee special moves.)
 
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