OpenJK crashes when switching classes (SBD, deka)

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I was wrong, not fixed, really reseting the skin to the first one instead of indexing an array out of bounds takes 10 seconds to fix. Looks like I just have to deal with the crash or binary patch my version.

UPDATE:
I modified the uii386.so, so it will select the first model after changing character/team. Linux version only.
To use it:
  1. backup the original uii386.so. If the launcher can redownload it painlessly, you may skip this
  2. (optional) check that only a couple bytes are modified, check with a disassembler that only the same function call is changed in two positions (UI_FeederSelection -> Menu_SetFeederSelection)
  3. extract and overwrite the old one, so when there is an update the launcher will replace this with the official version
 

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