- Posts
- 1,251
- Likes
- 995
I've been increasingly getting the feeling that MB2, when played "seriously" and not just apathetically fucking around, has a big design problem with regards to high pings. Namely: It's got fast moving characters with hitbox-dependent one-hit kill laser swords, and it's got gunners trying to shoot them.
A laggy saberist (Jedi/Sith) will teleport all over the place at random, making it impossible to consistently land shots on them. This makes laggy saberists very strong. Pass-throughs are caused by lag, I think, but so are "extendos" (weirdly long-range saber hits, especially on jetpacking mandalorians??)
(that might just be a thing about weird delayed hitboxes on jetpacking mandalorians though)
A laggy gunner will have all their shots happening on delay, making it much more difficult to aim. They are also prone to getting killed during their lag. This makes laggy gunners very weak.
The main "feeling" I get is that a game that's so extremely heavily dependent on precise interactions having to do with very fast and very unpredictably moving objects (such as lightsabers or jedi themselves) means that there's only so much you can do when playing a laggy player before you just have to pray for a good result.
I think this game would be super fun to play (even with not super-duper-serious people) in an LAN party, where lag isn't a concern and everyone sees the same thing on their screen instead of there being network-based "subjectivity." I hope the game sticks around or even grows. Maybe having a meetup for an LAN party would actually become plausible at some point. I can dream.
(writing this up made me realize I should do another check over my network settings to re-evaluate what I actually want in terms of choppiness vs accuracy/delay etc)
Topic: Do you think MB2 is especially vulnerable to lag?
A laggy saberist (Jedi/Sith) will teleport all over the place at random, making it impossible to consistently land shots on them. This makes laggy saberists very strong. Pass-throughs are caused by lag, I think, but so are "extendos" (weirdly long-range saber hits, especially on jetpacking mandalorians??)
(that might just be a thing about weird delayed hitboxes on jetpacking mandalorians though)
A laggy gunner will have all their shots happening on delay, making it much more difficult to aim. They are also prone to getting killed during their lag. This makes laggy gunners very weak.
The main "feeling" I get is that a game that's so extremely heavily dependent on precise interactions having to do with very fast and very unpredictably moving objects (such as lightsabers or jedi themselves) means that there's only so much you can do when playing a laggy player before you just have to pray for a good result.
I think this game would be super fun to play (even with not super-duper-serious people) in an LAN party, where lag isn't a concern and everyone sees the same thing on their screen instead of there being network-based "subjectivity." I hope the game sticks around or even grows. Maybe having a meetup for an LAN party would actually become plausible at some point. I can dream.
(writing this up made me realize I should do another check over my network settings to re-evaluate what I actually want in terms of choppiness vs accuracy/delay etc)
Topic: Do you think MB2 is especially vulnerable to lag?