[GUIDE] Adding Custom PK3 Files

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This guide is created with a Windows Environment in mind.

In MB2, anyone can create custom add-ons and mods. These are packed in zipped files known as PK3's. Jedi Academy can read these zipped files and can be used as assets in-game.

Creating a PK3
To create a PK3 with custom assets, you need a file compression tool. I will be using Win-Rar for this guide, but other notables are 7-Zip, Pakscape.
  1. Navigate to the files you want to import.
  2. Select all the files/folders you want then Right click > Add to an Archive
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  3. Ensure you set the archive format to ZIP, Then hit OK
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  4. You'll now see your Zip file in the same directory you pulled from. In File Explorer, click the View tab then Enable 'File Name Extensions'
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  5. Rename your file extension to .pk3 instead of ZIP. Click Yes when prompted.
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  6. Jedi Academy reads PK3 files in Alphabetical Order, so if you are replacing another asset, then make sure the name falls below the original asset. To make sure it always is read last, include zz_zz_ before the name.

Adding the PK3
To start, make sure you know where MBII is installed. C:\ThisWillBeDifferent\Jedi Academy\GameData\MBII

  1. Navigate to your MBII folder
  2. If using an already created Mod Pack (Peneke Pack for Example), You want to double click the RAR/ZIP file it comes in. From here you can drag the PK3 file inside into your MBII Folder.
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