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Hey everyone,
So whenever I am joining a server my game is crashing. Ill get to the loading screens but once they have loaded---at the point where normally I would be in the server the game just crashes to desktop and i get an apple problem report. This is just a small snippet of it.
but in the past week ive been having issues with models and stuff, i think due to the client 0 thing?? not sure
Thanks for all your help
So whenever I am joining a server my game is crashing. Ill get to the loading screens but once they have loaded---at the point where normally I would be in the server the game just crashes to desktop and i get an apple problem report. This is just a small snippet of it.
It just randomly started last night--- game was working fine and then all the sudden...Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
terminating with uncaught exception of type char*
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x92ae9572 __pthread_kill + 10
1 libsystem_pthread.dylib 0x97fbe654 pthread_kill + 101
2 libsystem_c.dylib 0x97107c34 abort + 156
3 libc++abi.dylib 0x94f1f9c9 abort_message + 169
4 libc++abi.dylib 0x94f405eb default_terminate_handler() + 300
5 libc++abi.dylib 0x94f3dbed std::__terminate(void (*)()) + 14
6 libc++abi.dylib 0x94f3d607 __cxa_throw + 122
7 com.aspyr.jediacademy.mp.steam 0x00008087 0x1000 + 28807
8 com.aspyr.jediacademy.mp.steam 0x0002a26e 0x1000 + 168558
9 com.aspyr.jediacademy.mp.steam 0x0017a614 0x1000 + 1545748
10 cgame 0x320b65b9 trap_Error + 41
11 cgame 0x32044963 CG_Error + 147
12 cgame 0x320606b8 CG_LoadClientInfo + 3064
13 cgame 0x320664f1 CG_NewClientInfo + 7889
14 cgame 0x3204dc57 CG_RegisterClients + 55
15 cgame 0x32043a62 CG_Init + 3986
16 cgame 0x3204234d vmMain + 189
17 com.aspyr.jediacademy.mp.steam 0x0001f9b9 0x1000 + 125369
18 com.aspyr.jediacademy.mp.steam 0x000285cd 0x1000 + 161229
19 com.aspyr.jediacademy.mp.steam 0x0003d935 0x1000 + 248117
20 com.aspyr.jediacademy.mp.steam 0x0003db3a 0x1000 + 248634
21 com.aspyr.jediacademy.mp.steam 0x0003e80a 0x1000 + 251914
22 com.aspyr.jediacademy.mp.steam 0x0003f40b 0x1000 + 254987
23 com.aspyr.jediacademy.mp.steam 0x0003d2ff 0x1000 + 246527
24 com.aspyr.jediacademy.mp.steam 0x00068eaf 0x1000 + 425647
25 com.aspyr.jediacademy.mp.steam 0x00068f55 0x1000 + 425813
26 com.aspyr.jediacademy.mp.steam 0x00113c6d 0x1000 + 1125485
27 com.apple.HIToolbox 0x997cc598 TimerVector + 22
28 com.apple.CoreFoundation 0x99cb6ff6 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
29 com.apple.CoreFoundation 0x99cb6aa2 __CFRunLoopDoTimer + 1250
30 com.apple.CoreFoundation 0x99cb652d __CFRunLoopDoTimers + 349
31 com.apple.CoreFoundation 0x99cad421 __CFRunLoopRun + 2113
32 com.apple.CoreFoundation 0x99cac976 CFRunLoopRunSpecific + 390
33 com.apple.CoreFoundation 0x99cac7db CFRunLoopRunInMode + 123
34 com.apple.HIToolbox 0x997b52f1 RunCurrentEventLoopInMode + 267
35 com.apple.HIToolbox 0x997b50f3 ReceiveNextEventCommon + 503
36 com.apple.HIToolbox 0x99951f5c _AcquireNextEvent + 79
37 com.apple.HIToolbox 0x99940b40 RunApplicationEventLoop + 225
38 com.aspyr.jediacademy.mp.steam 0x0011828a 0x1000 + 1143434
39 com.aspyr.jediacademy.mp.steam 0x00028449 0x1000 + 160841
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x92aea7fa kevent_qos + 10
1 libdispatch.dylib 0x907057ea _dispatch_mgr_invoke + 234
2 libdispatch.dylib 0x907053be _dispatch_mgr_thread + 52
but in the past week ive been having issues with models and stuff, i think due to the client 0 thing?? not sure
Thanks for all your help