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Sabering:
- Removed view-based FP drains.
- Getting disarmed at 0bp or while only having Duals' offhand active once again staggers instead of just dropping to the ground.
- In-return blocks now once again do 0 damage by default (still requires hitting someone to trigger).
- At 4-8 ACM, this increases to 0.50x damage for the attacker.
- At 9+, this increases to 0.75x.
- Put back Staff's spins as they were and removed the ACM requirements for its perks.
- Fixed some errors in Duals/Staff chaining logic that was causing some unintended chains (such as doing A swings while doing nothing but holding down attack).
- Fixed midair regen being active when actively holding down jump
- Fixed internal beta cvar messing up how ACM damage was calculated/applied.
- Deleted a single line of code that was messing up the in return damage multiplier.
- Returned Purple AP to 12 in light of in return blocking damage working as intended.
- Removed some additional damage calculations for parries when midair or crouching.
- Red:
- Sped up startup animations.
- Reduced AP by 1.
- Readjusted combo adjustments to be a bit faster/parry a bit more consistently.
- Trying out allowing someone staggered by red to be able to block follow-up hits.
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