Feedback Thread: v1.11 Open Beta #4 - June 14th 2024

Tempest

Gameplay Design
Movie Battles II Team
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Sabering:
  • Removed view-based FP drains.
  • Getting disarmed at 0bp or while only having Duals' offhand active once again staggers instead of just dropping to the ground.
  • In-return blocks now once again do 0 damage by default (still requires hitting someone to trigger).
    • At 4-8 ACM, this increases to 0.50x damage for the attacker.
    • At 9+, this increases to 0.75x.
  • Put back Staff's spins as they were and removed the ACM requirements for its perks.
  • Fixed some errors in Duals/Staff chaining logic that was causing some unintended chains (such as doing A swings while doing nothing but holding down attack).
  • Fixed midair regen being active when actively holding down jump
  • Fixed internal beta cvar messing up how ACM damage was calculated/applied.
  • Deleted a single line of code that was messing up the in return damage multiplier.
  • Returned Purple AP to 12 in light of in return blocking damage working as intended.
  • Removed some additional damage calculations for parries when midair or crouching.
  • Red:
    • Sped up startup animations.
    • Reduced AP by 1.
    • Readjusted combo adjustments to be a bit faster/parry a bit more consistently.
    • Trying out allowing someone staggered by red to be able to block follow-up hits.
 
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