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The red flash and camera shove that happen when you get shot in first person are the single biggest issue with first person, and make it incredibly aggravating to use in a close quarters gunfight. In my experience, first person is actually very useful for gunners in lots of situations, because it makes aiming much more intuitive especially at closer ranges... but these pain effects sorta ruin it in that regard.
So I'm requesting a cvar that disables them.
QuakeLive has "cg_screenDamage" for disabling the red flash, and "cg_kickScale" for adjusting/disabling the camera shove. If there's a limited number of cvars that can be added, it could instead just be a single cvar that simply toggles the whole feature on and off.
@Damn Polak said he thought there already was a cvar, but I haven't found any other evidence of this.
@eksha posted a thread a while back suggesting a couple things including the exact same thing I'm suggesting in this thread.
@Liniyka_xddd agreed with me on discord that the pain effects ruin first person.
@Tempest pointedly ignores me when I mention this but he's a busy man who's busy fixing lots of other things, or doing other important things, like resting, or something. He better rest.
but i'd still appreciate some kinda dev response :^I
So I'm requesting a cvar that disables them.
QuakeLive has "cg_screenDamage" for disabling the red flash, and "cg_kickScale" for adjusting/disabling the camera shove. If there's a limited number of cvars that can be added, it could instead just be a single cvar that simply toggles the whole feature on and off.
@Damn Polak said he thought there already was a cvar, but I haven't found any other evidence of this.
@eksha posted a thread a while back suggesting a couple things including the exact same thing I'm suggesting in this thread.
@Liniyka_xddd agreed with me on discord that the pain effects ruin first person.
@Tempest pointedly ignores me when I mention this but he's a busy man who's busy fixing lots of other things, or doing other important things, like resting, or something. He better rest.
but i'd still appreciate some kinda dev response :^I
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