- Posts
- 6
- Likes
- 7
Hey, so this is just an idea I've been tossing around in my head. Obviously not pressing the devs to work on it or anything, just thought the conversation would be fun.
A big part of my love for Star Wars has always been the droids, Astromechs being my favorite. I love the personality the little guys have. I'd like to imagine, if they were implemented as a class, they could be really fun.
Models could be pretty widely customizable since there's only around 3-4 astromech designs I can think of off the top of my head (R2, R6, T3, etc) and the uniqueness of them usually comes from palette swaps (see R2 and R4)
Animation would be light as well, since they just sorta slide around (pretty sure the T3 model in KOTOR didn't even have moving animations other than a light nudge)
I imagine gameplay-wise they would be a support/specialist class.
Weapon-wise, I think they'd be rather light, with a blaster pistol mounted on them, and possibly a stun gun? I think a flamethrower would be a fitting addition, however it would have to come at a point cost high enough to remove the ability to have the following support option:
I think it could be beneficial to have health and ammo drops from them, since as it stands (as far as I'm aware anyway) there's no healing class in MB2. It could operate similar to the health/ammo drop in Battlefront 2 (2005) in which there is a limited amount in reserve, and each drop is a combination of health and ammo (not individual, saving a slot in the point buy menu)
Obviously the ability to heal is quite high-priority, making them a target, so I don't think they should have too much health, but they should have enough to get by. I'd say around 80 health and 20 shields or so?
I think they should also be ever so slightly slower than the average unit, keeping them in the back lines so that frontliners must retreat to get healed up.
Obviously this would take a lot of time and effort and I'm not really pushing for it to be added like I said earlier, but I think it's a cool concept. What do you guys think? Better ways to fit it into the game? Or is it lame and bad?
A big part of my love for Star Wars has always been the droids, Astromechs being my favorite. I love the personality the little guys have. I'd like to imagine, if they were implemented as a class, they could be really fun.
Models could be pretty widely customizable since there's only around 3-4 astromech designs I can think of off the top of my head (R2, R6, T3, etc) and the uniqueness of them usually comes from palette swaps (see R2 and R4)
Animation would be light as well, since they just sorta slide around (pretty sure the T3 model in KOTOR didn't even have moving animations other than a light nudge)
I imagine gameplay-wise they would be a support/specialist class.
Weapon-wise, I think they'd be rather light, with a blaster pistol mounted on them, and possibly a stun gun? I think a flamethrower would be a fitting addition, however it would have to come at a point cost high enough to remove the ability to have the following support option:
I think it could be beneficial to have health and ammo drops from them, since as it stands (as far as I'm aware anyway) there's no healing class in MB2. It could operate similar to the health/ammo drop in Battlefront 2 (2005) in which there is a limited amount in reserve, and each drop is a combination of health and ammo (not individual, saving a slot in the point buy menu)
Obviously the ability to heal is quite high-priority, making them a target, so I don't think they should have too much health, but they should have enough to get by. I'd say around 80 health and 20 shields or so?
I think they should also be ever so slightly slower than the average unit, keeping them in the back lines so that frontliners must retreat to get healed up.
Obviously this would take a lot of time and effort and I'm not really pushing for it to be added like I said earlier, but I think it's a cool concept. What do you guys think? Better ways to fit it into the game? Or is it lame and bad?