Commanders should keep their little trick they are consuming ammo and need to time it properly Deka can just rush down the pit at high speed. Dekas have it easy compared.
I would love of some sort extended switching time the heavier the weapon is so for example to switch in to a Pistol from Melee it would take a 1.5s and for T- 21 it would require 3.2s. For Rocket Launcher / Minigun 5.0s so pesky Arcs do not run away in Fists then suddenly Allah Akbar you out of blue if you are not a push user. People should be punished more for not paying attention and getting somebody at point blank should always give you an edge over the guy. It is not like you should work out the miracle if you screw out ...
I believe we want Movie Battles to be even more realistic than it is now it feels weird somebody is firing a pistol then in a second switches in to heavy rifle it should take time require cover, be more tactical so snipers aren't call of duty quick scopers boasting their egos but truly good marksmen.
realistic
star wars
pik one
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1.) The trick wastes little to no ammo, and you will not end up running out of ammo in a full round of CMDR with 2 lives unless you miss everything, or are doing the trick over and over for shits'n'giggles.
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2.) Minigun is cosmetic, if it took me 5 seconds to switch from melee to cr3, I'd be pissing my pants, as for rockets, they take about a second to load, so that's 5 seconds to switch to the weapon, a few seconds to assess the situation, then a second to load, and a second to fire. Without any time to assess, it'd take you a whopping 7 seconds to even fire the weapon, and with time to assess, it'd take you about 10, and that is ridiculous. Also like to note that if you're not running at least Push 1 in pub, you're either insane, really confident that the enemy team has no rocketeers, or you are insane.
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3.) People ARE punished for not paying attention. I've no idea how many times I've gotten a backwhack, or a repulse off hiding in the corner after a door. Jedi in particular don't pay attention, because they seem to feel that they don't need to. Most of the Jedi/Sith I come across in pubs don't even use Sense 1 to check corners before they move into a room. I have plenty of video proof if you want it.
Gunner v Gunner, getting the drop on somebody gives you a massive advantage in terms of health, but then it's all down to skill.
Jedi v Gunner, getting the drop on somebody usually means that the guy getting dropped upon is probably going to die.
Jedi v Jedi, same thing, sans sense.
Gunner v Jedi, only really gonna have an advantage in health, and you may kill them with about 2-3 E-11 headshots, but if you don't, it's all down to player skill, and luck.
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I believe we want Movie Battles to be even more realistic than it is now it feels weird somebody is firing a pistol then in a second switches in to heavy rifle it should take time require cover, be more tactical so snipers aren't call of duty quick scopers boasting their egos but truly good marksmen.
Who is this 'we'?
I'm afraid that what you want is probably not going to happen, and even if it could, IDTECH3 is not built for chest high wall simulators. Also like to point out that you can't really 'quickscope' with proj, as it has a second or so timer before you can even fire it in scope. Disruptor can technically quickscope, but it's only moderate damage, so it takes about 2 headshots, or 4 bodyshots on a full health enemy before it kills them. I also believe that sniping, at least with proj, takes quite a bit of time to master, and before you say 'lol no its not i can do it ez', or something like that, I'd like you to attempt to 1v1 sniper duel Warbot before saying so, and when you lose, I'd like you to reconsider the statement.