About me

Fuse294

Internal Beta Team
Posts
106
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97
Hey there I'm Fuse, I've been playing JA on and off for over 10 years now and I've explored many different areas of the game from FFA to RP, I've explored map making with some minor success (not saying they were huge hits but I managed to get the basics down), NPC files and more recently MB2 character files. Thought I'd share a bit about what I've tried out over the years to show I have a bit of versatility.

First Map - Yavin Dusk (Intended as a Duel map but would be good for simple RP scenarios) Yavin Dusk
Second Map - Yavin Temple Trial (My first attempt as a partially scripted map, based on the JO and JA Temple Training courses) Yavin Temple Trial

My first NPC file - Designed to modify a bunch of characters to add a little more challenge to the game with some additional characters Arcadia's NPC Patch

A couple of concepts I cooked up for MB2 to see how coding characters was for me:

Legends Temple Guard

ClassInfo
{
name "_h_j_Jtguard"
weapons WP_SABER|WP_MELEE
attributes MB_ATT_DEFLECT,1|MB_ATT_FORCEBLOCK,2|MB_ATT_FORCEFOCUS,2||MB_ATT_ANTI_MT
saberstyle SS_STAFF
forcepowers FP_SABER_OFFENSE,2|FP_LEVITATION,2|FP_PUSH,2|FP_PROTECT,2|FP_SABER_DEFENSE,2|FP_SEE,2|FP_PULL,3|FP_ABSORB,1 |FP_TELEPATHY,1
maxhealth 120
forcepool 110
MBClass MB_CLASS_JEDI
classFlags CFL_SEEING_STEALTH|CFL_BPFREEJUMPS
classNumberLimit 1
BPmultiplier 1.05
APmultiplier 1.16
CSmultiplier 1.1
ASmultiplier 1
modelscale 1.05
speed 1.03

forceregen 1

saber1 saber_temple_guard
sabercolor 2

model "jtguard"
skin "default"
uishader "models/players/jtguard/mb2_icon_default"


respawnCustomTime 50000
}

description "Jedi Temple Guard

Class: Jedi.
Class Summary:
A staff wielding Jedi Knight who specialises in Temple Security.

Lightsaber:
- Defense (2)
- Deflect (1)
- Staff Style Only
- BP Free Jumps

Force Powers:
- Jump (2)
- Push (2)
- Pull (3)
- Protect (2)
- Absorb (1)
- Mind Trick (1)
- Sense (2)
- Force Block (2)
- Force Focus (2)

Attributes:
- Invisible to Force Sense
- Immune to Mind Trick

~Jedi Temple Guards: Anonymous Sentinels who once served as Jedi Knights, now they have sworn a lifelong commitment and serve the ancient and honoured tradition of guardsman, donning a mask and formal robes they are now faceless and serve a higher calling with absolute emotional attachment to protecting the Jedi Temples.

Bad Batch Wrecker

// Concept created by Fuse294

ClassInfo
{
name "CF-99 Wrecker"
weapons WP_MELEE|WP_REPEATER|WP_FRAG_NADE|WP_SABER
attributes MB_ATT_WOOKIE_STRENGTH,2|MB_ATT_WOOKIE_HEALTH,1|MB_ATT_WOOKIEE_FURY,1|MB_ATT_GUNBASH|MB_ATT_CLONERIFLE,1|MB_ATT_FRAGS,2|MB_ATT_ARMOUR,2|MB_ATT_AMMO,3|MB_ATT_SHIELD_RECHARGE,1|MB_ATT_HEALING,2|MB_ATT_BLAST_ARMOUR,1|MB_ATT_CORTOSIS,1
maxhealth 200 // Designed to be tanky but not a massive bullet sponge
maxarmor 100
modelscale 1.16
classnumberlimit 1
speed 0.93 // Slower move speed due to his physical build
MBclass MB_CLASS_WOOKIE // Class chosen due to Wreckers strength, made more sense for him to slap down enemies rather than kick
model "+arc_bb_wrecker" // Model found in the Peneke Pack
skin "default"
uishader "models/players/+arc_bb_wrecker/MB2_Icon_Default"
damagetaken 0.9
rateoffire 0.95
classflags CFL_STRONGAGAINSTPHYSICAL

WP_REPEATERFLAGS HELD_ALTRELOAD

saber1 legends_Knife
sabercolor 0
saberstyle SS_DESANN
forcepowers SABER_OFFENSE,3|SABER_DEFENSE,1
ASmultiplier 0.75
BPmultiplier 0.35
CSmultiplier 0.70
}

WeaponInfo0
{
WeaponToReplace WP_REPEATER
WeaponBasedOff WP_BOWCASTER
NewWorldModel "models/weapons2/DC-17m/blaster.glm"
NewViewModel "models/weapons2/DC-17m/blaster.md3"
FlashSound0 "sound/weapons/dc17m/fire.wav"
Icon "gfx/hud/w_icon_dc-17mB"
WeaponName "DC-17M: Blaster Attachment"
customAmmo 600
clipSize 60
)

WeaponInfo1
{
WeaponToReplace WP_SABER
WeaponBasedOff WP_SABER
NewWorldModel "models/weapons2/ct_weapon/ct_knife_F.glm"
NewViewModel "models/weapons2/dummy/dummy.md3"
Icon "gfx/hud/w_icon_prisonknife"
WeaponName "Vibro Knife"
}

description "CF-99 Wrecker"

Class: Wookiee
Class Summary: A Tanky Clone with high melee damage.

Weaponry (5% ROF Increase):
- Reinforced Gauntlets* // Wookiee Melee
- DC-17m Interchangeable Weapon System*
- Vibro Knife*
- 2 Frag Grenades // He likes to blow stuff up!

* Special Weapons Description
--- Reinforced Gauntlets
- High Damage Melee (Wookiee Strength 2, Wookiee Fury 1)
- Wookiee Style Melee

--- DC-17m Interchangeable Weapon System
- Based on Clone Rifle 1
- No Blobs
- 600 Ammo
- Clip Size 60
- Clip Style Reload

--- Vibro Knife
- Defense (1)
- Low BP (65% Reduction)
- Slow Swing Speed (25% Slower)
- Slow Chain Speed (30% Slower)
- Desann Style // Coupled with the slow swing speed but increased damage
- Increased Damage

Attributes:
- Blast Armour
- Healing 2
- Armour Regen 1
- 5% Rate of Fire Increase
- Strength 2
- Cortosis 1

Abilities:
- Fury (1) [Class Special 1 & 2 in Melee]
- Gunbash [Class Special 2]

Wrecker: A Clone Commando who was a member of Clone Force 99, nicknamed "The Bad Batch", a group of clones produced with genetic mutations. Wrecker is the physical powerhouse of The Bad Batch, capable of lifting heavy objects with relative ease, deal heavy blows with his fists and loves to blow stuff up. While not the brightest, he is dedicated to the team and fights hard.

Lastly my most recent thing was fixing a model issue for the Peneke skin pack that caused ANH Han to not load correctly in Open Custom Models.
Original model_default.skin for +her_han_anh_p
head,models/players/+her_han_esb_p/head.tga
head_face,models/players/+her_han_esb_p/head.tga

torso,models/players/+her_han_esb_p/body.tga
hips_belt,models/players/+her_han_esb_p/body.tga
l_arm,models/players/+her_han_esb_p/body.tga
r_arm,models/players/+her_han_esb_p/body.tga

l_arm_bare,models/players/+her_han_esb_p/hands.tga
l_hand,models/players/+her_han_esb_p/hands.tga
r_arm_bare,models/players/+her_han_esb_p/hands.tga
r_hand,models/players/+her_han_esb_p/hands.tga

hips,models/players/+her_han_esb_p/body.tga
l_leg,models/players/+her_han_esb_p/body.tga
r_leg,models/players/+her_han_esb_p/body.tga

r_leg_cap_hips_off,models/players/stormtrooper/caps.tga
l_leg_cap_hips_off,models/players/stormtrooper/caps.tga
l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga
l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga
l_arm_cap_torso_off,models/players/stormtrooper/caps.tga
r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga
r_arm_cap_torso_off,models/players/stormtrooper/caps.tga
r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga
torso_cap_head_off,models/players/stormtrooper/caps.tga
torso_cap_hips_off,models/players/stormtrooper/caps.tga
torso_cap_l_arm_off,models/players/stormtrooper/caps.tga
torso_cap_r_arm_off,models/players/stormtrooper/caps.tga
hips_cap_l_leg_off,models/players/stormtrooper/caps.tga
hips_cap_torso_off,models/players/stormtrooper/caps.tga
hips_cap_r_leg_off,models/players/stormtrooper/caps.tga
head_cap_torso_off,models/players/stormtrooper/caps.tga
unknown.png
Fixed version I uploaded to the peneke thread as a patch:
head,models/players/+her_han_anh_p/head.tga
head_face,models/players/+her_han_anh_p/head.tga
mouth_eyes,models/players/+her_han_anh_p/head.tga

torso,models/players/+her_han_anh_p/body.tga
hips_belt,models/players/+her_han_anh_p/body.tga
l_arm,models/players/+her_han_anh_p/body.tga
r_arm,models/players/+her_han_anh_p/body.tga

l_arm_bare,models/players/+her_han_anh_p/hands.tga
l_hand,models/players/+her_han_anh_p/hands.tga
r_arm_bare,models/players/+her_han_anh_p/hands.tga
r_hand,models/players/+her_han_anh_p/hands.tga

hips,models/players/+her_han_anh_p/body.tga
l_leg,models/players/+her_han_anh_p/body.tga
r_leg,models/players/+her_han_anh_p/body.tga

r_leg_cap_hips_off,models/players/stormtrooper/caps.tga
l_leg_cap_hips_off,models/players/stormtrooper/caps.tga
l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga
l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga
l_arm_cap_torso_off,models/players/stormtrooper/caps.tga
r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga
r_arm_cap_torso_off,models/players/stormtrooper/caps.tga
r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga
torso_cap_head_off,models/players/stormtrooper/caps.tga
torso_cap_hips_off,models/players/stormtrooper/caps.tga
torso_cap_l_arm_off,models/players/stormtrooper/caps.tga
torso_cap_r_arm_off,models/players/stormtrooper/caps.tga
hips_cap_l_leg_off,models/players/stormtrooper/caps.tga
hips_cap_torso_off,models/players/stormtrooper/caps.tga
hips_cap_r_leg_off,models/players/stormtrooper/caps.tga
head_cap_torso_off,models/players/stormtrooper/caps.tga
unknown2.png
 
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