Again, bacckroll slows you down at the very end of its animation even if you turn the jetpack on, and you cant attack while rolling. If you dont turn the jetpack early into the backroll animation - youre fucked. Forward roll doesnt slow you down, but its the same issue as just turning around and...
Just treat a mando as an arc with a loaded rocket - problem solved. Its not a balance issue, its an issue with your tactics. Backing off and turning on the jetpack is shit and if you ever played mando you would know it. Why? Cuz if you jetpack while backing off, you will move very slowly for...
Again, you didnt read. You are PUNISHED for using your mobility by either being immobile for a very long time if you use the rocket, OR not using the rocket at all for even longer.
Suicide bombing isnt a win. Also, again, just make it impossible to use rocket for 0.5 seconds after turning off...
Its just that Ive seen people complain that "if mando has brains then pre-nerf rocket was a certain kill" but the same can be said about rocket ARCs using ambush tactics.
Go and actually read what exactly people are complaining about. Some changes are alright, like the rocket launch being cancelled after Mando takes 55 damage, but the 1.5 seconds of being helpless is bullshit, especially when you consider that jetpack cooldown is several seconds long and if you...
I kinda like that idea, but if its applied with the 1,5 seconds bullshit still there, then it just leaves mando open for a saber kill, wook slap amd etc.
Another issue to consider is that Mandos can be pushed and knocked down or naded and knocked down while theyre preparing to fire the rocket...
It is literally almost double. It was 0.8 seconds, now it can get up to 1,5.
Again, in my experience headshots work well enough, Saber duels on the other hand have plenty of hitbox issues.
Here is an easy fix for 50 feet fall suicide bombing just off the top of my head: instead of making a mando...
There is a difference between "fighting chance" and straight up butchering. Again, I welcome the cancelation of Mando rocket if enemy gunner deals enough damage (60 damage, was it?), that is indeed a fighting chance. But 1.5 seconds is just too long. Make it one second with rocket cancellation...
Adjust the aim all you want, the maps are not barren fields. Now that the rocket can take up to 2 times as long as it was before to fire, you have plenty of time to either kill the Mando or find a relatively or completely safe spot.
Headshots work well enough to be reliable, especially when...
Sure, you dont need to swap to the wrist laser, but you dont need to swap to the M5 sniper either. Now that arcs get 8 50 damage shots per clip, the nerf to the wrist laser is much worse than it would've been without M5 getting buffed. Before this, it was relatively fair, M5 gets 6 47 damage...
That was kinda the point and the only redeeming quality of Mando's single rocket, that you could use it whenever, while ARCs have to prepare theirs and could get up to 6 of them (also, if you activate sprint before loading the rocket, you get to keep the sprint up until you stop, sooo... your...
Oooo, EE3 is now a barely competent rifle, that really helps. Oh wait, everyone just used pistols before that and will continue to do so cuz they literally cost the same amount of points as lvl 2 EE3 and are much better weapons than the shitty rifle.
Westars are pretty much as good as they were...
The cancelation of the rocket by dealing enough damage is a welcome change, but it should also be applied to ARCs. The rocket taking longer to fire, especially if your jetpack is on cooldown, is fucking bullshit. Mandos get only 1 rocket and can be Pushed and knocked down before they fire it...
God damn it. Why did they do this? Isn't it kind of assumed that a Mando would use the jetpack to get into some spot that is difficult for other classes to get to? Isnt it why Lindsay made it possible to shoot these camping spots down in the first place? Now Mando on this map is barely any...
Why did you nerf Mandos so badly? I understand that you wanted to prevent Mandos from flying into a crowd of enemies and suicide bombing them with a rocket, but seriously? 1,5 seconds to fire a rocket? Not only are Mandos limited to 1 rocket, when ARCs can have up to 6, but Mandos can also be...