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  1. V

    Fixed Mandalorian Westars

    Please don't force dynamic crosshair! But it is nifty to know that the convergence is dynamic to what you're aiming at.
  2. V

    Moviebattles II Version 1.8 Released

    I like that the thread went from reviling or championing it to everyone universally trying to claim the credit.
  3. V

    Moviebattles II Version 1.8 Released

    man, this is the most passionate discussion I've seen in a long time.
  4. V

    Moviebattles II Version 1.8 Released

    I feel somewhat compelled to jump in on this rocket change discussion, even though I never take a rocket as a Mando player. I'm somewhat torn on the issue. On the one hand, my experience with rocket-divebombing tells me that it really has more to do with map design and layout. I take DOTF...
  5. V

    force rtv

    I've had the opposite experience--it's very easy to find or populate a RTV/rotation server in NA. You might not get a 32/32 (though often you do). I actually found Owe's Server to have the best rotation and best gambit for populating, since it always defaults to DOTF, but I think only goes to 10...
  6. V

    Scripting

    The only vivid experience I have of watching someone who may have been using something like aim-assist recently was when I specced a hero using p3 who was very effectively tracking and hitting a Mando jetpacking and juking backwards from them at an erratic angle. What made it weird were the...
  7. V

    Moviebattles II V1.7.2 Released

    The drains on the dual pistols did feel a little low before still, but I was so happy for the overall FP adjustments from the last patch that I was afraid to say anything. Looking forward to seeing how the new drains go now. Though I am surprised to see the wrist blaster get hit so hard. Was it...
  8. V

    (RAGEPOST) collect player's accuracy for FAIR-PLAY

    How widespread are hacks in MB2 anyways? I've only run into a couple of instances in the past year where I thought something fishy was going on. Most times, the player in question is really that good.
  9. V

    Frenzy's 4:30AM ideas for melee changes

    I don't know why, but I have a fuzzy memory of this happening a non-negligible amount with yellow swings "back in the day," but you may be right. At any rate, I agree it'd be fine to have all those things without a fully-leveled primary weapon. Makes the emphasis more on "gadget-Mando."
  10. V

    Frenzy's 4:30AM ideas for melee changes

    I mean, I would personally LOVE those sans-jetpack perks for Mandos. I'm more or less always trying to replicate the experience of playing an ARC on Mando anyways, so this gets it that much closer without breaking anything balance-wise. The beskar I'll have to sit more on. Jedi vs. Mando...
  11. V

    Swapping between Wrist Laser & Flamethrower: it's past time you fixed this.

    There's something charmingly medieval and scholastic about the way you structured your post. Very Thomas Aquinas.
  12. V

    rage wookiee

    I took my hiatus just before rage was implemented in the game, but my first thought on hearing about it was that it was a mistake and, looking back, might be the first time that MB2 "jumped the shark." The main issue with rage as a mechanic is that it turns the wookiee class into an unfun...
  13. V

    What are the arguments for jedi/sith having 100 hp?

    I don't think you can use the current meta to make assessments of Jedi/Sith viability at the moment. The FP drains on guns are acknowledged to be broken (currently too low) and are being adjusted by the devs to be brought back into line. My understanding is that this has been the case for the...
  14. V

    Remove Dodge

    Lots of people have been playing the game continuously for a decade or more. I think many of the posters in this thread are well-positioned to at least imagine and speculate on the ramifications of removing dodge, even if it's widely-acknowledged that dodge is a solution to many gameplay...
  15. V

    Remove Dodge

    My understanding is that it's been acknowledged the current FP drains are either bugged or maladjusted. Hopefully they'll be addressed next patch.
  16. V

    Remove Dodge

    I think that's right. I also remember there being an IDR-style mechanic either from the beginning or maybe patched in one of the later builds. Or maybe that was just a result of players naturally learning to close range against dodge users, since you were more likely to hit and trigger dodge...
  17. V

    Remove Dodge

    I'd be open to a revert to old dodge (though who knows if everyone's on the same page about what 'old dodge' means). I can appreciate that dodge is a solution to more problems than simply snipers (i.e. the above-mentioned corner-camping tools). Part of the problem here too is that other...
  18. V

    Remove Dodge

    I think part of the issue with dodge in almost all of its implementations is that it's not fun to fight against. There was a time (now long ago) when it felt like it had some counter-play, but now it feels more like an unlimited regenerating health bar that's difficult and costly to punish...
  19. V

    Dev Diary - Game Stats

    I was on hiatus through all that, but I can respect that even with the best of intentions, the resources are not always at hand to do the job you'd like to do. It's reassuring to see a measured approach to the inclusion of data in feedback--thanks for your response.
  20. V

    Dev Diary - Game Stats

    This is very cool. I think it'll be fun to see how the data shakes out. My only concern is that while data is useful, ultimately what matters is the balance and gameplay philosophy the dev team is aiming for, since this will inform how the data is interpreted. I'm thinking of something like my...
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