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  1. MaceMadunusus

    Moviebattles II Hotfix V1.10.0.2 Released

    This is correct. The rest are bugs though.
  2. MaceMadunusus

    Moviebattles II Version 1.10 Released

    While I understand having frustration with changes, this one in particular doesn't feel very founded in reality, and also feels like it is from someone who hasn't read the changelog, or has been around very long. It is really disappointing and disheartening to see someone not really want to...
  3. MaceMadunusus

    Feedback Thread: v1.10 Open Beta - Nov. 13th 2023

    Open Beta Update 3 Changelog Gameplay General Fix: Additional fix for small jump FP drain. Fix: Added FP drain to TK point calculations. to prevent extra TK points based on damage dealt. Mandalorian Change: EE-3 Primary Level 3 Burst Delay decreased from 150ms to 125ms to create a bigger...
  4. MaceMadunusus

    Feedback Thread: v1.10 Open Beta - Nov. 13th 2023

    You're not saying something I don't already know, except for the fact that the time between volleys at level 3 is so minor that this effectively isnt a problem anymore. It is a problem for level 1 and level 2 ee3, but if you spend the points for 3, the timing is way tighter and harder for the...
  5. MaceMadunusus

    Feedback Thread: v1.10 Open Beta - Nov. 13th 2023

    The automatic mode is not intended to be used that way. It is meant for more down range suppression. You will need to adjust habits in order to use it effectively. Right now especially at level 3, there is basically no delay between bursts and at close range you can decimate FP in 3-4ish bursts...
  6. MaceMadunusus

    Feedback Thread: v1.10 Open Beta - Nov. 13th 2023

    Open Beta Update 2 Changelog: Gameplay General Change: DLT-20a Burst count bumped back up to 5. Change: Westar M5 Sniper mode no longer has an additional 1.15x base damage multiplier over other sniper weapons on headshots. Fix: Fixed Droideka not properly receiving pierce damage from...
  7. MaceMadunusus

    Bring vehicles back into duelmode

    That does not change a thing. They crash regardless of map. Just because one map has a reliable crash does not mean something else wont.
  8. MaceMadunusus

    Bring vehicles back into duelmode

    Vehicles crash in combination with private duels. You can use the cvar g_privateduels to disable private duels, which will in turn enable vehicles in duel mode. Fixing it so it doesn't crash is not an easy fix and not something we will be undertaking at this time.
  9. MaceMadunusus

    Feedback Thread: v1.10 Open Beta - Nov. 13th 2023

    Open Beta Update 1 Changelog: Gameplay General Fix: Fixed losing jetpack fuel when struck with saber Fix: Deka should no longer be indestructible. Mandalorian Change: Amban Primary Damage: 10 → 15 Secondary Damage: 95 → 110 Projectile Speed: 8500 → 9500 Change: EE-3 Primary...
  10. MaceMadunusus

    Been too focused on mb2 and IRL to work on it, but I would still like to continue when I have...

    Been too focused on mb2 and IRL to work on it, but I would still like to continue when I have the chance.
  11. MaceMadunusus

    Feedback Thread: v1.10 Open Beta - Nov. 13th 2023

    The map needs some changes still (that I probably wont have time to do before release, cause they aren't quick save the one bug fix), but I have some critique for what I also think part of the problem for that was. Having such rigid restrictions on classes for scrims that gives each side an even...
  12. MaceMadunusus

    Version 1.10 Open Beta

    Version 1.10 Open Beta Over the course of the past year since the last update we have been showcasing a few new features starting with CTF Resupply Updates, then revealing a whole new set of abilities for the Mandalorian class, and finally a reveal of the new Rend2 renderer that we will be...
  13. MaceMadunusus

    Feedback Thread: v1.10 Open Beta - Nov. 13th 2023

    V1.10 Open Beta Please be sure to leave your feedback for the open beta in the thread below! Gameplay General Change: DLT Burst shot count reduced from 5 to 4 Clip size now matches A280. Change: Projectile Rifle Damage: 105 → 150 Change: Various weapon sounds updated (EE3, T21, Clone...
  14. MaceMadunusus

    Dev Diary - Rend2

    Yup you can turn things on and off in the settings menus. It uses .mtr as the extension, with some new parameters and stuff added but overall still basically the same shader format. (check the jkhub tutorials section)
  15. MaceMadunusus

    Dev Diary - Rend2

    The only thing delaying release at the moment is finalizing gameplay balance and testing for bugs.
  16. MaceMadunusus

    Dev Diary - Rend2

    The goal is obviously to update as many things as possible, with focus on things that get the most bang-for-buck. Like updating the shiny sith troopers over someone wearing normal cloth clothes. Hopefully one day basically everything will get updated but it requires a lot of work.
  17. MaceMadunusus

    How to generate HUD info arcs as bars?

    Open your HUD pk3 and/or MBAssets3 (if starting from scratch) Then go to ui/mb/alpha/hud and copy those files into a new folder like ui/mb/yourname/hud Then grab mb_hud.txt from mbassets3.pk3/ui and copy paste it and rename to something like yourname_hud.txt. Open it up and modify the paths to...
  18. MaceMadunusus

    How to generate HUD info arcs as bars?

    Yes this is fine and allowed. Just for the purposes of later additions make sure you set it up as its own HUD slot, rather than overwriting the main UI.
  19. MaceMadunusus

    How to generate HUD info arcs as bars?

    I don't believe this is currently possible with the exception of the fuel bar. It will be possible in the future whenever I have a chance to get to doing the rest of the HUD update.
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