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  1. Magnøs

    Basic Gameplay & Core Mechanics

    Just a quick reminder that moving crouched still remains to be faster than walking. Not if anything to say about it I have…
  2. Magnøs

    Gameplay is too unapproachable/unintuitive.

    I sense your vibe, padawan. Your frustration, your resentment. I know it is difficult to accept but the issues you have described are here to stay, as they are an inherent part of the core game mechanics. And it is not going to be changed for one strong reason: the project serves its purpose...
  3. Magnøs

    Applied Gameplay Analysis is a pathway to many improvements some consider to be imbalanced.

    Applied Gameplay Analysis is a pathway to many improvements some consider to be imbalanced.
  4. Magnøs

    Basic Gameplay & Core Mechanics

    Yes, there are. Nevertheless, some swings are still easier to PB than the others, so the problem still exists. The counterargument is This change will not affect the gameplay as much as it seems at first sight. We have 2 types of jumps in the game: force jumps and non-force jumps, and there...
  5. Magnøs

    Basic Gameplay & Core Mechanics

    The problem concerns mainly Full swings and can be seen especially clearly when you're trying to duel with Red against any faster stance. At close quarters, the most acceptable option for you is WA-Swing, since all other swings are noticeably slower and, very likely, will be interrupted/PBed if...
  6. Magnøs

    Basic Gameplay & Core Mechanics

    First of all, I would like to note that all the proposals belong to the so-called concept design stage, one of the targets of which is to define some basic things, around which the system should be built in the future. It is also assumed that issues related to the balance on the whole should be...
  7. Magnøs

    Basic Gameplay & Core Mechanics

    This thread is mainly focused on the basic gameplay and the core mechanics which determine the overall characteristics of the game itself, however, it will also touch upon the visual aspect. All proposed changes aimed at: Eliminating existing systemic breaks. Lowering barriers to entry the...
  8. Magnøs

    Ban Request Magnos

    Killing a lamer is not considered as laming. The answer has been given, the thread may be closed.
  9. Magnøs

    Admin script

    [/spoiler][/spoiler][/spoiler]
  10. Magnøs

    Catlady's conduct and maltreatment

    Didn't read, but well done, Cat Lady.
  11. Magnøs

    Ban request. A Potato.

    Exactly. Reductio ad absurdum. Nevertheless, the thread already reached the desired effect. Potato has started to duel instead of dirty things. Well... A journey of a thousand li starts with a single step. Even a journey to redemption.
  12. Magnøs

    Ban request. A Potato.

    Screens/demos are really necessary. Screens and demos where this one plays by the rules witout laming. Any proofs? Here we go: 1. Join a duel server; 2. Wait for Potato; 3. ?????????; 4. PROFIT. Or just open your eyes. Everyone who denies the fact that Potato is a well known lamer has problems...
  13. Magnøs

    Ban request. A Potato.

    Name: A Potato Reason: Eternal lamer Server: Every duel server Time: Everytime Screens/demos are unnecessary. Right after the topic was started, the lamer was invited to the Cult and now is known as [t.cultTRL]Potato. A coincidence? I don't think so.
  14. Magnøs

    1.4 Open Beta Dueling Feedback

    Alternative Lightsaber System. All changes being considered for already existing in 1.4.0. Those that are not specified remain unchanged. [V.1] §1. Modifications. §2. Innovations. * - additional test required. Some parts of this version are outdated because of new considerations. But nemo...
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