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  1. SeV

    Proposed changes

    More people should take some time to offer suggestions for changes and additions. The list is nowhere near perfect, just something I wrote up extemporaneously from memory in order to get the ball rolling and help the devs. I believe there is already a list of bugs being worked on, so I did not...
  2. SeV

    Proposed changes

    'We mostly all agree' comes from the skilled and experienced duelists in the discord R20 feedback channel. Pressing another key to get PB in returns does not make any sense. I know of no actual top or high-tier duelist who thinks we're better off without PB in returns, or a clunkier version of...
  3. SeV

    Proposed changes

    My take on cyan and purple, barring their removal from the game, is to make them into slightly more defensive/offensive variants of yellow. I have no idea what a good perk would be for purple since I didn't want to copy yellow's perk over, or add something game-breaking. Specific numbers tuning...
  4. SeV

    Proposed changes

    FrenzY: "So, what I suggest is to provide a clear and concise list which features actionable change. Picture yourself as a dev making the actual change and describe it in that manner for that list."...
  5. SeV

    REVERT POLL

    Every past dueling build has had issues that could be fixed, but were instead overlooked. A revamp occurred, and new issues where introduced with it. The best way going forward is to do what should've been done long ago (8 years or more?) and simply stabilize, fix issues and build upon a solid...
  6. SeV

    Feedback Thread: v1.11 Open Beta #1 - May 25th 2024

    Change: Hitting too early in an attack animation reduces the damage by up to 30% depending on animation timer. Counter swings: Counter swings no longer trigger if you've passed your style's swing count. Blocking Instead of triggering a Perfect Block in the return phase of the swing (if...
  7. SeV

    Feedback Thread: v1.11 Open Beta #3 - June 7th 2024

    What exactly is the design philosophy of this system? I feel like too few skill mechanics are being rewarded. The system has been slowly developed in an out-of-touch vacuum by a circle of inferior, confused players. You're not going nearly far enough with the changes; please listen to top...
  8. SeV

    Feedback Thread: v1.11 Open Beta #2 - May 31st 2024

    I don't, but I gotta try.
  9. SeV

    Feedback Thread: v1.11 Open Beta #2 - May 31st 2024

    We still need to fix counters: I got interrupted too often when I hit a perfect, juicy MBC on uppercuts in facehug (WA/WD counters) which would, in a good patch like the 1.4.5-1.4.9 iterations, result in a counter, yet here, my dude did a spastic mblock anim and I was punished for playing...
  10. SeV

    Feedback Thread: v1.11 Open Beta #1 - May 25th 2024

    If we're going to keep blue's speed, we have to fix the spam in dueling because, strong or not, it feels really bad to fight against. Nerfing its ACM with 2x drain on bodyhits is a balance solution, but the style will remain annoying to fight. The trouble lies with blue's extremely fast swing...
  11. SeV

    Feedback Thread: v1.11 Open Beta #1 - May 25th 2024

    Styles: Blue OP (Trash design, still spammy noob style - ACM drain perk and speed like slow blue in the old jedi temple FA or when we had slow blue & fast blue both in the game. Give momentum PB ala stassin to make more interesting? - main issue is how fast it gains acm, the 2x drain on bodyhit...
  12. SeV

    Moviebattles II V1.10.1 Released

    Soon, we'll have to build an old folks home. Cheers for a wonderful 20 years, here's to 20 more!
  13. SeV

    Moviebattles II V1.10.0.5 Released

    Speed lunge should be reverted to its original pre camera lock state. It was never a threat to a skilled gunner and people who got done in by the ability deserved it because they failed to play properly. It would also be nice to have speed lunge for dueling to parry the buggy piece of shit...
  14. SeV

    Saber vs gunner

    Others have already made sensible contributions, so I'll just tell a little story and give a bit of general advice. One of my earliest MBII memories back in January 2007 was spectating VVerewolf on Cloud City and Korriban. He was by far the best open mode Jedi on the server. I even remember...
  15. SeV

    Saber System Wish-list (25 points)

    Happy new year everyone. I sometimes get the urge to labour in vain, for a few hours entertaining a hope that we can make progress in the saber system and solve some of the now almost decade old problems with it. This list is one such self-indulgent type-up. I could've continued adding...
  16. SeV

    Penekepack 2.4 // CLASSIC UI RESTORATION

    Forgot how much more aesthetically pleasing the old UI design was, and how much I prefer it to the 'new' one despite it taking more clicks to join a game. Great job!
  17. SeV

    Visually attractive/appealing dueling

    Karus: Most aesthetic by far, there is no competition. I especially like the more obscure reverse spins that are hard to hit. Also spinning left on one swing, holding it, then spinning back right for a reset of mouse positioning. Very smooth mechanics. Also the perfect distancing from the...
  18. SeV

    Feedback Thread: Saber Open Beta - May 4th 2023

    Great to see Starushka is still alive. I generally agree with his feedback, but tempests saber changes have been underway for over six years now so -- it's too late to start from scratch. I still think it would be very useful to craft a list of desirable characteristics in the saber system, and...
  19. SeV

    Feedback Thread: Saber Open Beta - May 4th 2023

    Remove mblock cd for blue style, tie the bp drain on pb perk to mblocks and the bp regen perk to mblock counters and adjust their power accordingly to account for the decreased frequency, and you've increased the skill ceiling for the style and also fully switched the boons to be "active"...
  20. SeV

    Feedback Thread: Saber Open Beta - May 4th 2023

    My initial feedback and suggestions. 1. Bodyhits should cancel the ability to counter-attack. Only PB/Mblock should allow you to counter-attack. Furthermore, an Mblock counter should guarantee a counter-attack into a full parry to allow people to fight back. Some sort of consistent ability to...
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