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  1. Vitéz

    Semi-Authentic

    @GoodOl'Ben IMO the predictable classes/characters is not a good point of the FA game mode. If the classes would be equally strong in FA, then it'd be a good point of course, but its not the case. Every FA has some more powerful characters (with less / no weak points) than the others, and its...
  2. Vitéz

    Semi-Authentic

    No offense, but this is a kinda pointless thread. An alternate version of the main question: "Do you want to see something new in the mod, which doesnt replace anything, so if you dont like it, you can simply ignore it?". What kind of answer do you expect, "no"? :D Anyway, this thread is a...
  3. Vitéz

    Launcher Updates and Fixes

    I think the resources which are required to make the currently totally unnecessary launcher somewhat useful (not necessary tho) is a pure waste of development time. Its not my place to tell you what to do, but do you really think that the mod needs a new/upgraded platform for those things which...
  4. Vitéz

    Adjustments to General Gameplay

    Single life gunner classes are not equally powerful at all ranges. Those single life gunner classes which dont have sniper weapons (Wook, SBD, Droideka, Clonetrooper) are obviously weaker in long range, because they only have a Rifle or a Bowcaster (k, Wookiee also have Melee, which is not a...
  5. Vitéz

    Adjustments to General Gameplay

    IMO changing max ammo from 24 to 16 (just said a random reduce) would hardly matter when the snipers have another weapon which has 360+ ammo in it. Not to mention that they could still kill the entire enemy team alone before they would have to swap to Pistol/Blaster/Repeater, even after an ammo...
  6. Vitéz

    Adjustments to General Gameplay

    No offense, but who cares about how many bullets they have in the sniper weapon while they have a free backup pistol and either a blaster or a repeater weapon? Even Mandalorians and ARCs can simply buy a lvl3 backup Pistol, just in case something happens with the repeater. If you'd somehow limit...
  7. Vitéz

    Adjustments to General Gameplay

    I was thinking about the Ion blob, and I've got an idea. Make the distance of the shot constant (the max. distance we can get with max. charge now). However add a weapon overheat effect when using the ion blob. The more we charge the weapon (to make the area of the ion splash larger), the longer...
  8. Vitéz

    Adjustments to General Gameplay

    Interessting ideas. These parts are I either have concerns about, or I dont agree with. Anyway, good to see that the development of the mod didnt reduced for the development of the saber system, and even the community was asked about the suggested changes.
  9. Vitéz

    1.4.6 Official Feedback Thread

    DotF --> IMO the very same problems are still part of the new map, which should be changed - the generator room is still totally unnecessary in this map, its just a huge area to waste time and to unnecessarily divide the players on the map (+ obviously to waste resources of the players' PC)...
  10. Vitéz

    V1.4.6 Update Released

    Beside the many questions I have about the buggy character models, there is one question which I really want to be answered: how in the world did my RGB mandalorians ended up being named as "pnkrgb"? :D It's not like I want you to change it, because I dont really care, but seriously guys... how...
  11. Vitéz

    1.4.5 Official Feedback Thread

    Most of the new character models have broken normals, with some additional texture and rigging problems at some places. Since I watched over the very same process on JKHub before, I'm not surprised the community is also celebrating the new, "good quality" models (this also happened on JKHub)...
  12. Vitéz

    MBII Development: Looking to the future

    I suggest to lock this thread already, and consider the idea to disable the option for non-devs to post into the dev diaries and news threads. We (should) find here dev based news and information; non-devs have topics like Community Discussion, Support, and Feedback & Gameplay to suggest ideas...
  13. Vitéz

    Class Limits Plugin Script

    Hey! Some feedback: I played on the BG Class Limit server, and I noticed that the script replaces some "special" characters like the "é" character in my name to a question mark (?) when it gives notification about the class limit (for example: "Vit?z, Ok, your class is fine now"). Anyway, good...
  14. Vitéz

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    Please read again what I wrote, CC-1119 "Appo'. You are answering to a non existing message, which I didnt wrote. I did not want to remove bouncing shots of Clone Pistol, I love it. I said an alternative lvl3, which would grant charged shots if the player buys the ability; what may would help...
  15. Vitéz

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    If I remember it well, the current point requirements are 10+20+30 for 1+2+3 rockets. Lets say you dont want to get lvl6 for max rocket, its usually useless anyway, so lets say you want to get lvl2. Nowdays its 30 points for 3 rockets. Your idea is to get 2+2=4 rockets for 15+15=30 points. It...
  16. Vitéz

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    1) Lol it wouldnt. Of course some abilities would require a huge redesign, because all anti-Jedi move is optimized against Push spam and Lightning spam, but just because the resource management would change, the saber abilities wouldnt. The only main difference would be that Push would be much...
  17. Vitéz

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    The suggested idea would turn the PLX into a killing machine against careless Sith and most gunner classes, but it wouldnt make any difference against a decent Sith... while of course it'd be much stronger against a gunner. If you buff the rocket speed, and you give 4x1 pre-loaded rockets to an...
  18. Vitéz

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    My ideas: (edit: deleted the first half of the original text, it would be a total waste of time for you to read it)
  19. Vitéz

    Future(s) of the Force (Part 1)

    @Tempest, of course you didnt convince me about everything, but as I see we're closer to understand each other's points about your ideas. :D
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