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  1. MaceMadunusus

    The Evolution of Duel of the Fates

    Yep, I want to see if people can figure it out. Shouldn't be too hard though.
  2. MaceMadunusus

    The Evolution of Duel of the Fates

    Valve isn't keeping the old dust 2 now that they've remade and updated it. The old dota 2 maps no longer exist in the main client, etc etc. People can not be lazy and learn the new map.
  3. MaceMadunusus

    The Evolution of Duel of the Fates

    Nope. Appreciate the vote of confidence though!
  4. MaceMadunusus

    The Evolution of Duel of the Fates

    As said below Pit will still remain in the duel map but isn't seeing any visual upgrades at this time. Could you do /com_maxfps 0 and give me your framerate at the spectator spawn position in hangar? You may be fine.
  5. MaceMadunusus

    The Evolution of Duel of the Fates

    Didn't have enough time to redo it, will possibly come with the PBR update :)
  6. MaceMadunusus

    The Evolution of Duel of the Fates

    If hangar ends up needing some additional defensive high points I am willing to work on that. Such as adding N1 Starfighters with ladderstairs onto them. However, Catwalk will likely never be making a return in the form it is now. It is 75% used for camping, 25% used for holding a defensive...
  7. MaceMadunusus

    The Evolution of Duel of the Fates

    Over the course of Movie Battles 2 Duel of the Fates has seen many iterations over the years. The first of which starting in Build 17 and ever since then the community has continued to enjoy it throughout the years. Within that time we have made numerous changes some for the better and some for...
  8. MaceMadunusus

    Bullet speeds

    We should be able to change the value server side I believe so we could bump the speed for a period of time on the official servers to have people try it out and see what their opinion is afterwards.
  9. MaceMadunusus

    Activity dropped recently?

    I like this idea but I am not sure what would be the best standardized way to show which route is what. Like what color of arrow would tell someone "this is main" vs "this is side". Would dotted/dashed/solid be the differences? Subway style...
  10. MaceMadunusus

    Bullet speeds

    I loved the blaster speed buff a few builds back but I still feel they are a bit too slow. 15-30% buff sounds good to me.
  11. MaceMadunusus

    Devs watch this

    Don't have time to read your entire post right now because it was longer than I thought but I am going to mention this really quick. The main reason that the top menu takes as much as it does is simple the age of the game/engine/mb2. When it was made 800x600 and 1024x768 were really common...
  12. MaceMadunusus

    Devs watch this

    I would be willing to stay on after dotf to do the map for this and some of the entity/scripting requirements. There is quite a bit that would have to be done code side though. Switching classes on the fly or starting as a specific class without having to go through spectator join menu and...
  13. MaceMadunusus

    [WIP] K-2SO player model

    I know a lot of people that use it but so far Quixel has given me everything I've needed so I have had no reason to try it.
  14. MaceMadunusus

    [WIP] K-2SO player model

    Similar to what I have been doing for DOTFv2. I am not modeling high poly but using quixel suite to make some simple normals which are then used to bake a cavity, AO and ends up being way more accurate than other techniques. And as you said can be used in rend 2 later on. Definitely helps speed...
  15. MaceMadunusus

    Minor bugs thread

    Could we get some more details on that one? It is hard to tell what is actually happening. My only guess based off of that footage is it getting stuck on bodies that aren't properly disintegrating when a moving object comes into contact with it.
  16. MaceMadunusus

    [SOLVED] Connection Interrupted

    If your framerate is too high you can also get connection interrupted issues. Try making sure your framerate is capped. 120ish works for most people. (/Com_MaxFPS)
  17. MaceMadunusus

    ¿How to modify mb2 base language?

    Looks like we have to directly request to have a language selector added. They might want some content already there, not sure. Will have to look into that later. I am guessing you can still begin adding things using the format here: Interlanguage link
  18. MaceMadunusus

    ¿How to modify mb2 base language?

    I think our goal has been to move away from the in-game library because of how hard it is to update and maintain. We would rather update the wiki at this point (any help is appreciated obviously). The menus are all based in text files and you could do the modifications I mentioned if you really...
  19. MaceMadunusus

    ¿How to modify mb2 base language?

    In-game check Setup -> Game Options. At the very bottom you will see options for Text and Voice languages. You will see that some things, but not all, are already supported. If you wanted to take the time, it is possible to add localization support to many areas of MB2 without the help of...
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